Skip to content

melting bullet revolver #5783

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
MonkestationIssueBot opened this issue Mar 3, 2025 · 1 comment
Open

melting bullet revolver #5783

MonkestationIssueBot opened this issue Mar 3, 2025 · 1 comment
Labels
bug Something isn't working Severity: Minor

Comments

@MonkestationIssueBot
Copy link

Reporting client info: Client Information:
BYOND:515.1647
Key:highlander3bw

Round ID:

9755

Testmerges:

Reproduction:

essentially if you put a bullet that is melting via acid into a revolver cylinder (can only confirm that this works with the takbok but presumebly it could effect other revolvers and perhaps even magazines), it will continue melting until the bullet no longer exists, however the game will still act as if you have a bullet in the chamber, resulting a in a reduced magazine capacity.

@Shoddd
Copy link
Collaborator

Shoddd commented Mar 3, 2025

half tempted to call this a feature tbh, the gun still works, it just sorta "jams" in a sense, need to cycle it for it to actual fire and overall worse, because you shoved acid into the gun, bug but I wouldn't be against calling it a feature

sabotaging a gun sounds fun. technically already some ways to do so but

@Shoddd Shoddd added bug Something isn't working Severity: Minor labels Mar 3, 2025
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working Severity: Minor
Projects
None yet
Development

No branches or pull requests

2 participants