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Satyr "Living Drunk" Touchups #6566
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About The Pull Request
Adjusts the numbers around living drunk and adds an additional stage to 'living drunk'
Specifically.
Max drunkness raised to 125.
Reduced drain to 0.1 (Was 0.15)
Stage 0 is now above 25. (Was 30) Gives 0 drunkness
Stage 1 is now below 25. (Was 30) Gives 5 drunkness.
Stage 2 (New) is now below 15. Gives 41 drunkness
Stage 3 (Old stage 2) is now below 10. Gives 71 drunkness.
Why It's Good For The Game
Living drunk was listed as a neutral quirk and is the main mechanism of satyrs. Currently however, there's no real upside and should be listed as a negative effect.
The issue with it is.
By adding in an additional stage at 41 drunkness, we can address both of these key issues. When you reach 41 drunkness you are given a warning that your getting close to the final drunkness that makes the effect negative.
And you're encouraged to play it tethering in the drunken range of 10-25 to gain some of the benefits of being drunk without falling too deep. It becomes a mechanism you can choose to manage rather than babysit.
Finally, the maximum drunkness is raised some to make drinking early in the shift have some benefit if its something you dont want to play around.
Also, means satyrs should be puking on the floors overall less. Which is nice.
Changelog
🆑
balance: Reworked satyr's 'Living Drunk' to have an additional positive stage of effect between puking drunk, and regular tipsy.
/:cl: