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Merged
merged 2 commits into from
Jun 4, 2025
Merged

Chisel Corner Fix #284

merged 2 commits into from
Jun 4, 2025

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FslashN
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@FslashN FslashN commented Apr 21, 2025

About The Pull Request

Chisel corners got reset back to the original appearance when a shuttle moved. This PR fixes that, though it has nothing to do with the chisel itself. I have tested it over multiple trips and it appears to work fine. I could not test rotation and docking with another ship (could not get it to work, sigh). Worth a test merge.

Why It's Good For The Game

Took way too long to pin down. Makes ships pretty.

Changelog

🆑
fix: Chisel corners will now be preserved when the ship moves.
/:cl:

Chisel corners got reset back to the original appearance when a shuttle moved. This PR fixes that, though it has nothing to do with the chisel itself. I have tested it over multiple trips and it appears to work fine. I could not test rotation and docking with another ship as I could not get the docking to work. Worth a test merge.
@Ossa88
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Ossa88 commented Apr 28, 2025

Not something I can really test locally as I might not even get it to happen... So a good TM and some live player testing might be in order... Also just 2 comments denoting a pentest addition.

@FslashN
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FslashN commented Apr 28, 2025

Not something I can really test locally as I might not even get it to happen... So a good TM and some live player testing might be in order... Also just 2 comments denoting a pentest addition.

Oh it's pretty easy to test. Spawn in a Kilo, use a chisel on the corners near the holofield. When you move the ship to another location, like taking off from port, those corners will reset back to their original appearance. Except with this PR they won't.

FslashN added a commit to FslashN/Shiptest-Test-Test-Test that referenced this pull request Apr 29, 2025
@Ossa88 Ossa88 added Test Merge Required This requires Test Merging TM Candidate This PR is approved for TM labels May 2, 2025
github-merge-queue bot pushed a commit to shiptest-ss13/Shiptest that referenced this pull request May 8, 2025
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Port of: PentestSS13/Pentest#284

Chisel corners got reset back to the original appearance when a shuttle
moved. This PR fixes that, though it has nothing to do with the chisel
itself. I have tested it over multiple trips and it appears to work
fine.

I have not tested it with ship rotation/docking, but it will likely work
just fine. copyTurf() is problematic as I note in [a different
PR](PentestSS13/Pentest#288).

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

Took way too long to pin down. Makes ships pretty.

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: Chisel corners will now be preserved when the ship moves.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
github-merge-queue bot pushed a commit to shiptest-ss13/Shiptest that referenced this pull request May 8, 2025
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Port of: PentestSS13/Pentest#284

Chisel corners got reset back to the original appearance when a shuttle
moved. This PR fixes that, though it has nothing to do with the chisel
itself. I have tested it over multiple trips and it appears to work
fine.

I have not tested it with ship rotation/docking, but it will likely work
just fine. copyTurf() is problematic as I note in [a different
PR](PentestSS13/Pentest#288).

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

Took way too long to pin down. Makes ships pretty.

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: Chisel corners will now be preserved when the ship moves.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
MysticalFaceLesS pushed a commit to CeladonSS13/Shiptest that referenced this pull request May 18, 2025
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may
not be viewable. -->
<!-- You can view Contributing.MD for a detailed description of the pull
request process. -->

## About The Pull Request

Port of: PentestSS13/Pentest#284

Chisel corners got reset back to the original appearance when a shuttle
moved. This PR fixes that, though it has nothing to do with the chisel
itself. I have tested it over multiple trips and it appears to work
fine.

I have not tested it with ship rotation/docking, but it will likely work
just fine. copyTurf() is problematic as I note in [a different
PR](PentestSS13/Pentest#288).

<!-- Describe The Pull Request. Please be sure every change is
documented or this can delay review and even discourage maintainers from
merging your PR! -->

## Why It's Good For The Game

Took way too long to pin down. Makes ships pretty.

<!-- Please add a short description of why you think these changes would
benefit the game. If you can't justify it in words, it might not be
worth adding. -->

## Changelog

:cl:
fix: Chisel corners will now be preserved when the ship moves.
/:cl:

<!-- Both :cl:'s are required for the changelog to work! You can put
your name to the right of the first :cl: if you want to overwrite your
GitHub username as author ingame. -->
<!-- You can use multiple of the same prefix (they're only used for the
icon ingame) and delete the unneeded ones. Despite some of the tags,
changelogs should generally represent how a player might be affected by
the changes rather than a summary of the PR's contents. -->
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github-actions bot commented Jun 2, 2025

This PR has been inactive for a month. This means it is at risk of being auto closed in a week, please address any outstanding review items and ensure your PR is finished, if these are all true and you are auto-staled anyway, you need to actively ask maintainers if your PR will be merged. Once you have done any of the previous actions then you should request a maintainer remove the stale label on your PR, to reset the stale timer. If you feel no maintainer will respond in that time, you may wish to close this PR youself, while you seek maintainer comment, as you will then be able to reopen the PR yourself

@github-actions github-actions bot added the Stale label Jun 2, 2025
@Ossa88 Ossa88 removed the Stale label Jun 4, 2025
@Ossa88 Ossa88 enabled auto-merge June 4, 2025 07:01
@Ossa88 Ossa88 added this pull request to the merge queue Jun 4, 2025
Merged via the queue into PentestSS13:master with commit 96f8746 Jun 4, 2025
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Ossa88 pushed a commit that referenced this pull request Jun 17, 2025
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2 participants