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All /element/shoesteps noisemakers are quantumly entangled #5365

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Reporting client info: Client Information:
BYOND:515.1642
Key:tractormann

Round ID:

9302

Testmerges:

Reproduction:

(not created this round, just here for recordkeeping purposes plus i forgor to do it on the round i DID figure it out.)

Basically all noisemakers are quantumly entangled, if you activate the shoesteps on one pair of jackboots, ALL jackboots get the step sounds. Identical for turning off too. Probably due to some issue with not making them unique instances properly, but my ass hasnt figured out how to fix that Yet(TM). Goddamnit.

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