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Releases: 2bnb/2bnb-extras

v6.1.0

12 Sep 10:04
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Added: Better MP-T ammo to the CV90 than the default, it's now using the HEI munitions of the BMP-3 from RHS AFRF. Also better 7.62 ammo for the coax - #168 #169
Added: Russia VDV/UN Faction to BLUFOR for the Soaring Blaze campaign
Added: Enter key will now send the message in the Admin Messaging system in the escape menu
Fixed: Screenshot mode now also removes any additional UI elements like the chat and the hints on the player's screen - #164

v6.0.1

02 Sep 21:05
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Fixed: Recon IC and Sniper Default Loadouts. One was using a blacklisted magazine, the other a bandanna from a recently removed mod

v6.0.0

02 Sep 21:36
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Added: New units and vehicles to the Norwegian Army faction - #151 #157 #69

  • Recon IC
  • Recon Rifleman
  • Sniper & Spotter
  • Zeus
  • CV90 (yes, it's actually a Warrior from Vanilla, shush!)
  • M113 (We used to have different M113s, they no longer work! If you had one on a mission, that will break the mission file)
  • Scania trucks in 4 variants:
    • Standard
    • Covered
    • Medical
    • Fuel
    • Utility (This is capable of vehicle rearm, and repair)
      Added: More Spare Tracks/Wheels to certain vehicles - #105
    • (Norwegian Army) Leopard: 2 Tracks
    • (Norwegian Army) M113: 2 Tracks
    • (Norwegian Army) CV90: 2 Tracks
    • (Norwegian Army) Scania Utility truck: 2 Tracks & 2 Wheels

Added: Filled the inventory of all Norwegian Army Air vehicles with a survival kit that has more medical equipment, chemlights and a surgical kit
Added: All armoured vehicles now have a backpack with a toolkit inside it pre-loaded in the inventory - #105
Added: Zeuses can now interact with a person to heal them directly. This is intended to be used by Unit Trainers during our Tactical Mini-ops (Tac-ops) - #143
Added: A Zeus ACE Interaction that will change the respawn timer live. Also, the way the respawn timer now works has changed slightly. Read more about that here: https://github.com/2bnb/2bnb-extras/wiki/Force-Respawn-and-Respawn-Timer#which-timer-is-used - #161
Added: Zeus now instantly respawns regardless of if there is any Respawn Timer set - #159
Added: Zeus now gets a notification when a player has actually respawned as well as when they die - #153
Added: A Turkish Army faction for SeeOne's campaign. It only adds a group of infantry and a fix for the SL not having the correct ammo type for now
Added: New Custom patches & fixed the brightness on a lot of the old ones - #152 #125 #117 #147

  • Farcry insignia 2 (The skull crest) by Farcry
  • Norwegian Forces custom patch by Sindre
  • South African flag by Arend
  • Callsign Viking by Carmichael

Changed: Made Resupply crates capable of rearming vehicles too now. ACE interact with the crates just like you would an ammo truck. A single crate has enough for about 15 .50 caliber magazines for the M2s, 5 mags of Mk19, or one single tank shell - #167
Changed: Default Loadouts have changed drastically. We recommend you make life easier and just grab the default loadouts and edit them from there. Don't try to look at what's changed, etc. because there's a lot of small things that have changed. Most noticeable, we now use the HK416N, instead of the HK416 D14.5. The latter will be removed from our Arsenals - #136
Changed: Made 2BNB Beret carryable in uniform and vest, and weightless. It has also been added to the default loadout for every single role - #128
Changed: Mass values of Blood, Plasma and Saline IVs to be realistic. Because Plasma is now the lightest, all default loadouts use that instead of Saline - #137

  • Plasma: 1.025kg/l
  • Blood: 1.05kg/l
  • Saline: 2.17kg/l

Fixed: Player death duration not showing in the death list that shows when you ACE interact in Zeus - #92
Fixed: Norwegian Army units now spawn with weapon attachments
Removed: Winter Russian Faction
Removed: FMTV Trucks from Norwegian Army faction - #151 #142
Removed: Old M113s from the Norwegian Army faction, using the new ones instead

v5.4.0

02 Sep 21:04
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Changed: Direct Connection addresses for the complete migration to the new server

v5.3.0

02 Sep 21:03
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Removed: RKSL Attachments that were used by a JPArmy, BNorway and other factions, as well as in the default loadouts

v5.2.0

02 Sep 21:02
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Added: Direct Connect for the new server! The old server is still available under one of the tiles named "2BNB Old Server"
Added: View detection, so that "Go away!" and "Hold!" interactions only work when they're roughly in your view and the "Wave" interaction only works if you're in the target's view
Added: "Hold!" interaction now works with Vehicles!

v5.1.0

02 Sep 21:03
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Added: Civilian interaction using the ACE gestures (keybindings found under "ACE Gestures"):

  • Stop! - This will stop any civilians within a 50m radius of the player - Gestures that trigger this: "Stop", "Hold" and "Freeze"
  • Go away! - This will make any civilians within a 10m radius run away - Gestures that trigger this: "Go", "Advance", "Forward" and "Engage"
  • Follow me! - This will make the civilian that the player is pointing at, and is a maximum of 10m away, follow that player - Gesture that triggers this: "Follow"
  • Hi! - This will cause a civilian to wave back at you in greeting - Gestures that trigger this: "Cover" and "Warning"

Added: Sound effect for when using the keybinding to pass a magazine (keybinding is found under "2BNB" >> "Pass Magazine")
Added: "Mission" whitelist to Addon Options, so that mission makers can set their own "Mission" whitelist for the "Mission" filtered arsenals. This is set in 3DEN
Renamed: "None" filter to "Full" filter, since that's what it really is anyway, and to avoid confusion

v5.0.3

02 Sep 21:01
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Fixed: Suicide Bomber ACE interactions not showing up. Now we can "Examine" all cars, and "Disarm IED" if the car is mined
Fixed: Config issue with units\ showing

v5.0.2

02 Sep 21:01
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Fixed: "Barracks functions" 3DEN module not creating an Arsenal on the synced objects whenever a filter of "None" was selected
Fixed: "Respawn all" Zeus module setting the timer to the CBA setting instead of the mission time. Now it will use the mission respawn delay UNLESS the server Addon Option "Respawn timer" has its value changed. From then on, the "Respawn timer" value is used instead until a different mission is loaded of the server restarted.
Fixed: Northing on the Chernarus (Winter) map. This means the North-South grids progress in the correct direction. I.e. upwards. So, no more confused FACs
Fixed: Katyusha song not actually playing any sound

v5.0.1

02 Sep 21:00
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Changed: Leopard SG2 Winter camo net made brighter (looked like grey shit before)
Fixed: RUS faction had a broken crewman in the BMP-3