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Zeus Modules/Interaction - Set Respawn Timer #161

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Saborknight opened this issue Aug 21, 2020 · 1 comment
Closed

Zeus Modules/Interaction - Set Respawn Timer #161

Saborknight opened this issue Aug 21, 2020 · 1 comment
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enhancement New feature or request

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@Saborknight
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Have a way in which a Zeus can set the respawn timer without requiring an admin.

@Saborknight Saborknight added the enhancement New feature or request label Aug 21, 2020
@Saborknight Saborknight added this to the v5.5.0 milestone Aug 21, 2020
@Saborknight Saborknight self-assigned this Aug 21, 2020
@Saborknight
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Done in the below commit

Saborknight added a commit that referenced this issue Aug 30, 2020
What
=================
Added: Zeus interaction to change the respawn timer. This will be
editable in a timer dialogue, the same dialogue used when setting a
timer trigger for an ACE explosive.
Added: `fn_setRespawnTimer` to its own function for this.

Issue ID: #161
Saborknight added a commit that referenced this issue Sep 1, 2020
What
=================
Fixed: The Timer UI that is opened in the Zeus ACE interact, now it will
display the currently in use respawn time when opened.
Fixed: Respawn timer applying the new respawn time as being that which
just changed, if server was just changed, it would apply that, if
mission, then that, regardless of the order of priority (AKA whether or
not the server is supposed to override mission). So now it will only
ever apply the prioritised value, AKA bnb_e_respawn_timer. Since the
Respawn Timer UI relies on this CBA Setting "onChange" code to apply its
changes also, it is also affected.

Issue ID: #161
Saborknight added a commit that referenced this issue Sep 17, 2020
What
=================
Fixed: respawn timer now actually stays in sync on all other clients
when they JIP and for those already present on the server.

Issue ID: #92 #161
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