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Fix scroll cursor ("arrow") position on screen edges for software rendered cursor #9852
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,6 @@ | ||
/*************************************************************************** | ||
* fheroes2: https://github.com/ihhub/fheroes2 * | ||
* Copyright (C) 2019 - 2024 * | ||
* Copyright (C) 2019 - 2025 * | ||
* * | ||
* Free Heroes2 Engine: http://sourceforge.net/projects/fheroes2 * | ||
* Copyright (C) 2009 by Andrey Afletdinov <[email protected]> * | ||
|
@@ -59,7 +59,11 @@ void Cursor::SetThemes( const int theme, const bool force /* = false */ ) | |
} | ||
const fheroes2::Sprite & spr = fheroes2::AGG::GetICN( icnID, 0xFF & theme ); | ||
SetOffset( theme, { ( spr.width() - spr.x() ) / 2, ( spr.height() - spr.y() ) / 2 } ); | ||
fheroes2::cursor().update( spr, -_offset.x, -_offset.y ); | ||
|
||
fheroes2::Cursor & cursor = fheroes2::cursor(); | ||
cursor.update( spr, -_offset.x, -_offset.y ); | ||
// Force the scroll cursor to stay in screen boundaries. | ||
cursor.keepInScreenArea( theme >= SCROLL_TOP && theme <= SCROLL_TOPLEFT ); | ||
|
||
// Apply new offset. | ||
const fheroes2::Point & currentPos = LocalEvent::Get().getMouseCursorPos(); | ||
|
@@ -70,7 +74,9 @@ void Cursor::setCustomImage( const fheroes2::Image & image, const fheroes2::Poin | |
{ | ||
_theme = NONE; | ||
|
||
fheroes2::cursor().update( image, -offset.x, -offset.y ); | ||
fheroes2::Cursor & cursor = fheroes2::cursor(); | ||
cursor.update( image, -offset.x, -offset.y ); | ||
cursor.keepInScreenArea( false ); | ||
|
||
// Immediately apply new mouse offset. | ||
const fheroes2::Point & currentPos = LocalEvent::Get().getMouseCursorPos(); | ||
|
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There is no need to call
getActiveArea()
for_prevRoi
here on every call because in line 1407_prevRoi = temp;
andtemp
is already "updated" bygetActiveArea()
.The only other place where
_prevRoi
can get beyond the screen bounds isDisplay::updateNextRenderRoi()
. So I movedgetActiveArea( _prevRoi, width(), height() );
there because that method is called much less often than this one.