Miscellaneous improvements in the D3D12 backend #7490
Merged
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Connections
Enables work on #4150
Description
This continues the refactoring of D3D12 suballocation internals started #7476. Importantly it now draws the abstraction lines in very easy to understand ways, and allows internal backend code to easily make and destroy buffers without needing to duplicate significant code.
Additionally, there are some smaller changes in here which make life in the D3D12 backend easier.
Previously when the suballocation support was false, the memory counters did nothing. Now with unified code paths, these counters are always as close as possible to accurate.
Testing
CI
Squash or Rebase?
Rebase
Checklist
cargo fmt
.taplo format
.cargo clippy --tests
. If applicable, add:--target wasm32-unknown-unknown
cargo xtask test
to run tests.CHANGELOG.md
entry.