Closed
Description
Environment
- Bevy version: commit #340957994 (main as of Dec 19 2021)
- OS & graphic stack: ArchLinux kernel 5.15.4; mesa/vulkan-radeon lib: v21.3.1; GPU: AMD ATI Radeon RX 5600
Bug
The following examples do not render things on screen as expected:
shader_material
: Shows a gray screen with 8 green points forming the vertexes of a cubeshader_def
: Just show a default gray windowshadow_biases
: Shows a very interesting Moiré pattern with very pixelated shadows on the planewireframe
: I see the default3d_scene
but the vertexes are a green pixel
Note: Other examples seem to work as intended.
Screenshots
Wireframe
shader_material
shadow_biases
More precision. I moved the camera and the shadows look way better. I do not see the same artifacts, though there is still more subtle artifacts such as a black grind on top of the plane.
shader_def
just a gray square.