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Some examples do not work under the new renderer #3379

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@nicopap

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@nicopap

Environment

  • Bevy version: commit #340957994 (main as of Dec 19 2021)
  • OS & graphic stack: ArchLinux kernel 5.15.4; mesa/vulkan-radeon lib: v21.3.1; GPU: AMD ATI Radeon RX 5600

Bug

The following examples do not render things on screen as expected:

  • shader_material: Shows a gray screen with 8 green points forming the vertexes of a cube
  • shader_def: Just show a default gray window
  • shadow_biases: Shows a very interesting Moiré pattern with very pixelated shadows on the plane
  • wireframe: I see the default 3d_scene but the vertexes are a green pixel

Note: Other examples seem to work as intended.

Screenshots

Wireframe

Screenshot_12-19_10-27

shader_material

Screenshot_12-19_10-28

shadow_biases

Screenshot_12-19_10-30

More precision. I moved the camera and the shadows look way better. I do not see the same artifacts, though there is still more subtle artifacts such as a black grind on top of the plane.

shader_def

just a gray square.

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    C-BugAn unexpected or incorrect behaviorC-ExamplesAn addition or correction to our examples

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