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Pull requests list

Refactor state scoped events to match entities. A-States App-level states machines C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#19435 opened May 29, 2025 by AlephCubed Loading… 0.17
Remove invalid entity locations A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#19433 opened May 29, 2025 by ElliottjPierce Loading…
fix impl Ord for EntityGeneration A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19432 opened May 29, 2025 by urben1680 Loading… 0.17
Replace the FORWARD_DECAL_MESH_HANDLE with a resource that gets cloned out in a hook. A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19428 opened May 29, 2025 by andriyDev Loading…
Replace MESHLET_VISIBILITY_BUFFER_RESOLVE_SHADER_HANDLE with a resource. A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19427 opened May 29, 2025 by andriyDev Loading…
Replace FULLSCREEN_SHADER_HANDLE with a FullscreenShader resource. A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19426 opened May 29, 2025 by andriyDev Loading…
fix: Ensure linear volume subtraction does not go below zero A-Audio Sounds playback and modification D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19423 opened May 29, 2025 by foxzool Loading…
text measure function A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible
#19415 opened May 28, 2025 by ickshonpe Draft 0.17
Let Component::map_entities defer to MapEntities A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19414 opened May 28, 2025 by Testare Loading… 0.17
Add resize_in_place_2d to Image A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19410 opened May 28, 2025 by rparrett Loading…
Clean up several miscellaneous uses of weak_handle. A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19408 opened May 28, 2025 by andriyDev Loading…
Remove workaround for image resize warning A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19397 opened May 27, 2025 by SpecificProtagonist Loading…
2d Transforms A-Transform Translations, rotations and scales C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19389 opened May 26, 2025 by NthTensor Draft
Return Result from image::resize A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Design This issue requires design work to think about how it would best be accomplished
#19380 opened May 26, 2025 by FlippinBerger Loading…
Renamed BRP methods to be more hierarchical. A-Dev-Tools Tools used to debug Bevy applications. C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#19377 opened May 26, 2025 by AlephCubed Loading… 0.17
Remove Shader weak_handles from bevy_pbr meshlets (with one exception). A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19368 opened May 25, 2025 by andriyDev Loading…
Core button widget A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#19366 opened May 25, 2025 by viridia Loading… 0.17
do not require bevy_dev_tools for states example A-States App-level states machines C-Examples An addition or correction to our examples
#19364 opened May 25, 2025 by mockersf Loading…
enable same state transitions A-States App-level states machines S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#19363 opened May 25, 2025 by mockersf Loading…
Test threads in ci doc test A-Build-System Related to build systems or continuous integration C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19359 opened May 24, 2025 by hukasu Loading…
SpatialListener now requires a Transform A-Audio Sounds playback and modification A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19357 opened May 24, 2025 by Wuketuke Loading…
bevy_render: disable GpuPreprocessingSupport for GL backend A-Rendering Drawing game state to the screen O-OpenGL Specific to the OpenGL render API P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#19355 opened May 24, 2025 by jakobhellermann Loading…
Use SlotMaps to store systems and system sets in Schedules A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#19352 opened May 24, 2025 by ItsDoot Draft
Adding interaction states for headless widgets. (ui only) A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#19349 opened May 23, 2025 by viridia Loading… 0.17
ProTip! Exclude everything labeled bug with -label:bug.