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Pull requests: bevyengine/bevy
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Refactor state scoped events to match entities.
A-States
App-level states machines
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
Remove invalid entity locations
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#19433
opened May 29, 2025 by
ElliottjPierce
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fix impl Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Ord
for EntityGeneration
A-ECS
Replace the Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
FORWARD_DECAL_MESH_HANDLE
with a resource that gets cloned out in a hook.
A-Assets
#19428
opened May 29, 2025 by
andriyDev
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Replace Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
MESHLET_VISIBILITY_BUFFER_RESOLVE_SHADER_HANDLE
with a resource.
A-Assets
#19427
opened May 29, 2025 by
andriyDev
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Replace Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
FULLSCREEN_SHADER_HANDLE
with a FullscreenShader
resource.
A-Assets
#19426
opened May 29, 2025 by
andriyDev
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fix: Ensure linear volume subtraction does not go below zero
A-Audio
Sounds playback and modification
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19423
opened May 29, 2025 by
foxzool
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Let Component::map_entities defer to MapEntities
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add Drawing game state to the screen
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
resize_in_place_2d
to Image
A-Rendering
#19410
opened May 28, 2025 by
rparrett
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Clean up several miscellaneous uses of Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
weak_handle
.
A-Assets
#19408
opened May 28, 2025 by
andriyDev
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Remove workaround for image resize warning
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19397
opened May 27, 2025 by
SpecificProtagonist
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2d Transforms
A-Transform
Translations, rotations and scales
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Return Result from image::resize
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#19380
opened May 26, 2025 by
FlippinBerger
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Simplified
on_replace
and on_despawn
relationship hooks.
#19378
opened May 26, 2025 by
AlephCubed
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Renamed BRP methods to be more hierarchical.
A-Dev-Tools
Tools used to debug Bevy applications.
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Remove Shader weak_handles from bevy_pbr meshlets (with one exception).
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19368
opened May 25, 2025 by
andriyDev
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Core button widget
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
do not require bevy_dev_tools for states example
A-States
App-level states machines
C-Examples
An addition or correction to our examples
#19364
opened May 25, 2025 by
mockersf
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enable same state transitions
A-States
App-level states machines
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#19363
opened May 25, 2025 by
mockersf
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Test threads in ci doc test
A-Build-System
Related to build systems or continuous integration
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19359
opened May 24, 2025 by
hukasu
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SpatialListener now requires a Transform
A-Audio
Sounds playback and modification
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19357
opened May 24, 2025 by
Wuketuke
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bevy_render: disable GpuPreprocessingSupport for GL backend
A-Rendering
Drawing game state to the screen
O-OpenGL
Specific to the OpenGL render API
P-Crash
A sudden unexpected crash
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19355
opened May 24, 2025 by
jakobhellermann
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Use Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
SlotMap
s to store systems and system sets in Schedule
s
A-ECS
Adding interaction states for headless widgets. (ui only)
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Controversial
There is active debate or serious implications around merging this PR
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