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Major visual artifacts when running the pipelined renderer examples #3194

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@setzer22

Description

@setzer22

Bevy version

Using the main branch, as of today: f512c853d7e5bcf91c8d411aa4c5ae3058220da8

Operating system & version

OS: Manjaro (rolling), kernel version: 5.13.19-2, using the amdgpu open source driver.
GPU: Radeon RX 6600XT

What you did

  1. Clone latest main branch, after the pipelined renderer has been merged.
  2. Compile and run one of the examples, e.g. cargo run --example 3d_scene_pipelined.

What you expected to happen

A regular-looking 3d scene would be visible on screen.

What actually happened

The 3d scene shown was full of visual artifacts and incorrect colors:
bevy_error

Additional information

I have verified that other wgpu-based applications work fine on my machine by testing the examples in https://github.com/gfx-rs/wgpu

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    A-RenderingDrawing game state to the screenC-BugAn unexpected or incorrect behavior

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