Skip to content

Actions: ZDoom/gzdoom

Actions

Continuous Integration

Actions

Loading...
Loading

Showing runs from all workflows named Continuous Integration
1,440 workflow run results
1,440 workflow run results

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

ZScript DAP Debug server
Continuous Integration #5076: Pull request #3009 synchronize by nikitalita
May 17, 2025 05:08 8m 24s nikitalita:debugger
May 17, 2025 05:08 8m 24s
- Add "Intensity" property for dynamic lights in GLDEFS that will mul…
Continuous Integration #5075: Commit b44f8f0 pushed by RicardoLuis0
May 17, 2025 03:42 7m 31s master
May 17, 2025 03:42 7m 31s
Doing same thick fogdist calc for AmbientOcclusionColor.
Continuous Integration #5073: Commit b56d184 pushed by RicardoLuis0
May 16, 2025 02:24 7m 52s master
May 16, 2025 02:24 7m 52s
Additive Distance-Fog
Continuous Integration #5072: Pull request #3082 synchronize by dileepvr
May 16, 2025 01:03 6m 51s dileepvr:additive_thickfog
May 16, 2025 01:03 6m 51s
save extraArgs to CVar for easier testing
Continuous Integration #5071: Commit f4ac616 pushed by RicardoLuis0
May 15, 2025 23:50 6m 45s master
May 15, 2025 23:50 6m 45s
Additive Distance-Fog
Continuous Integration #5068: Pull request #3082 synchronize by dileepvr
May 15, 2025 18:01 7m 1s dileepvr:additive_thickfog
May 15, 2025 18:01 7m 1s
Additive Distance-Fog
Continuous Integration #5067: Pull request #3082 opened by dileepvr
May 15, 2025 03:50 6m 59s dileepvr:additive_thickfog
May 15, 2025 03:50 6m 59s
Fixed a major bug
Continuous Integration #5066: Commit 1f1d9dc pushed by RicardoLuis0
May 14, 2025 15:35 7m 52s master
May 14, 2025 15:35 7m 52s
fix MDL_USEROTATIONCENTER
Continuous Integration #5064: Commit 0532a29 pushed by RicardoLuis0
May 11, 2025 04:13 7m 43s master
May 11, 2025 04:13 7m 43s
Allow canvas texture creation via ZScript (cleaned up)
Continuous Integration #5063: Pull request #3078 opened by AFADoomer
May 11, 2025 03:52 6m 44s AFADoomer:master
May 11, 2025 03:52 6m 44s
Fixed issue where seams can be seen when using animated fire textures
Continuous Integration #5062: Commit 501a218 pushed by RicardoLuis0
May 11, 2025 03:09 7m 27s master
May 11, 2025 03:09 7m 27s
Allow canvas texture creation from ZScript
Continuous Integration #5061: Pull request #3077 opened by AFADoomer
May 11, 2025 01:46 7m 3s AFADoomer:master
May 11, 2025 01:46 7m 3s
fix CalcModelFrame/SetBone/GetBone/SetAnimation not grabbing smf from…
Continuous Integration #5060: Commit 385033e pushed by RicardoLuis0
May 10, 2025 21:24 6m 52s master
May 10, 2025 21:24 6m 52s
Fixed up game id
Continuous Integration #5058: Commit 58809a3 pushed by RicardoLuis0
May 9, 2025 23:39 6m 46s master
May 9, 2025 23:39 6m 46s
Added 32-bit CRC to packets
Continuous Integration #5057: Pull request #3074 synchronize by Boondorl
May 9, 2025 20:52 7m 6s Boondorl:NetCRC
May 9, 2025 20:52 7m 6s
Bone Getters Part 2/3, plus fixed warnings for MSVC
Continuous Integration #5056: Commit 9e2b1f9 pushed by RicardoLuis0
May 9, 2025 20:06 7m 32s master
May 9, 2025 20:06 7m 32s
Added 32-bit CRC to packets
Continuous Integration #5055: Pull request #3074 opened by Boondorl
May 9, 2025 19:02 7m 24s Boondorl:NetCRC
May 9, 2025 19:02 7m 24s
fix gldefs and decaldef being inverted
Continuous Integration #5054: Commit 9eaf472 pushed by RicardoLuis0
May 7, 2025 01:10 7m 33s master
May 7, 2025 01:10 7m 33s
Added obituaries to ID24 monsters
Continuous Integration #5053: Commit 6564fa0 pushed by RicardoLuis0
May 7, 2025 01:05 7m 42s master
May 7, 2025 01:05 7m 42s
Use old SNDINFO syntax for ID24 sounds
Continuous Integration #5052: Commit d3ecb5b pushed by RicardoLuis0
May 7, 2025 01:02 7m 37s master
May 7, 2025 01:02 7m 37s