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Doing same thick fogdist calc for AmbientOcclusionColor.
Continuous Integration #5073: Commit b56d184 pushed by RicardoLuis0
May 16, 2025 02:24 7m 52s master
May 16, 2025 02:24 7m 52s
Additive Distance-Fog
Continuous Integration #5072: Pull request #3082 synchronize by dileepvr
May 16, 2025 01:03 6m 51s dileepvr:additive_thickfog
May 16, 2025 01:03 6m 51s
save extraArgs to CVar for easier testing
Continuous Integration #5071: Commit f4ac616 pushed by RicardoLuis0
May 15, 2025 23:50 6m 45s master
May 15, 2025 23:50 6m 45s
Additive Distance-Fog
Continuous Integration #5068: Pull request #3082 synchronize by dileepvr
May 15, 2025 18:01 7m 1s dileepvr:additive_thickfog
May 15, 2025 18:01 7m 1s
Additive Distance-Fog
Continuous Integration #5067: Pull request #3082 opened by dileepvr
May 15, 2025 03:50 6m 59s dileepvr:additive_thickfog
May 15, 2025 03:50 6m 59s
Fixed a major bug
Continuous Integration #5066: Commit 1f1d9dc pushed by RicardoLuis0
May 14, 2025 15:35 7m 52s master
May 14, 2025 15:35 7m 52s
fix MDL_USEROTATIONCENTER
Continuous Integration #5064: Commit 0532a29 pushed by RicardoLuis0
May 11, 2025 04:13 7m 43s master
May 11, 2025 04:13 7m 43s
Allow canvas texture creation via ZScript (cleaned up)
Continuous Integration #5063: Pull request #3078 opened by AFADoomer
May 11, 2025 03:52 6m 44s AFADoomer:master
May 11, 2025 03:52 6m 44s
Fixed issue where seams can be seen when using animated fire textures
Continuous Integration #5062: Commit 501a218 pushed by RicardoLuis0
May 11, 2025 03:09 7m 27s master
May 11, 2025 03:09 7m 27s
Allow canvas texture creation from ZScript
Continuous Integration #5061: Pull request #3077 opened by AFADoomer
May 11, 2025 01:46 7m 3s AFADoomer:master
May 11, 2025 01:46 7m 3s
fix CalcModelFrame/SetBone/GetBone/SetAnimation not grabbing smf from…
Continuous Integration #5060: Commit 385033e pushed by RicardoLuis0
May 10, 2025 21:24 6m 52s master
May 10, 2025 21:24 6m 52s
Fixed up game id
Continuous Integration #5058: Commit 58809a3 pushed by RicardoLuis0
May 9, 2025 23:39 6m 46s master
May 9, 2025 23:39 6m 46s
Added 32-bit CRC to packets
Continuous Integration #5057: Pull request #3074 synchronize by Boondorl
May 9, 2025 20:52 7m 6s Boondorl:NetCRC
May 9, 2025 20:52 7m 6s
Bone Getters Part 2/3, plus fixed warnings for MSVC
Continuous Integration #5056: Commit 9e2b1f9 pushed by RicardoLuis0
May 9, 2025 20:06 7m 32s master
May 9, 2025 20:06 7m 32s
Added 32-bit CRC to packets
Continuous Integration #5055: Pull request #3074 opened by Boondorl
May 9, 2025 19:02 7m 24s Boondorl:NetCRC
May 9, 2025 19:02 7m 24s
fix gldefs and decaldef being inverted
Continuous Integration #5054: Commit 9eaf472 pushed by RicardoLuis0
May 7, 2025 01:10 7m 33s master
May 7, 2025 01:10 7m 33s
Added obituaries to ID24 monsters
Continuous Integration #5053: Commit 6564fa0 pushed by RicardoLuis0
May 7, 2025 01:05 7m 42s master
May 7, 2025 01:05 7m 42s
Use old SNDINFO syntax for ID24 sounds
Continuous Integration #5052: Commit d3ecb5b pushed by RicardoLuis0
May 7, 2025 01:02 7m 37s master
May 7, 2025 01:02 7m 37s
Use old SNDINFO syntax for ID24 sounds
Continuous Integration #5051: Pull request #3071 opened by Owlet7
May 6, 2025 21:57 6h 5m 4s Owlet7:id24-sndinfo
May 6, 2025 21:57 6h 5m 4s
Add obituaries to ID24 monsters
Continuous Integration #5050: Pull request #3070 opened by Owlet7
May 6, 2025 15:24 2m 23s Owlet7:id24-monsters-obituaries
May 6, 2025 15:24 2m 23s
ID24 Weapon Lights and Decals
Continuous Integration #5049: Commit eb22547 pushed by RicardoLuis0
May 6, 2025 14:50 10m 35s master
May 6, 2025 14:50 10m 35s