Fixed issue where seams can be seen when using animated fire textures #3075
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With the
firetexture
feature fromANIMDEFS
you can currently sometimes clearly see "seams" where the texture ends:This is due to the way the code loops over the pixels. This PR fixes the order, which also makes it in line with the Kaiser/Sanglard code.
Example PK3: animated-fire.zip (you might have to wait some time, since it's not always as obvious as in the GIF above).