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Exclude threading in wasm build. #344

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May 1, 2025
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4 changes: 3 additions & 1 deletion Makefile
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@ endif

CFLAGS=-std=c11 -O3 -Wall -Werror -g $(shell $(SDL2CONFIG) --cflags) -Isrc/extern/include
CXXFLAGS=-std=c++17 -O3 -Wall -Werror -Isrc/extern/ymfm/src
LDFLAGS=$(shell $(SDL2CONFIG) --libs) -lm -lz -pthread
LDFLAGS=$(shell $(SDL2CONFIG) --libs) -lm -lz

ifdef ADDL_INCLUDE
CFLAGS+=-I$(ADDL_INCLUDE)
Expand Down Expand Up @@ -77,6 +77,8 @@ ifdef EMSCRIPTEN
CFLAGS+=-s USE_ZLIB=1
X16_OUTPUT=x16emu.html
MAKECART_OUTPUT=makecart.html
else
LDFLAGS+=-pthread
endif

ifeq ($(FLUIDSYNTH),1)
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6 changes: 5 additions & 1 deletion src/main.c
Original file line number Diff line number Diff line change
Expand Up @@ -1261,7 +1261,11 @@ main(int argc, char **argv)
#ifdef SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME
SDL_SetHint(SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME, "Emulating modern retro awesomeness");
#endif
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO | SDL_INIT_TIMER);
int e = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_AUDIO | SDL_INIT_TIMER);
if (e < 0) {
fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
exit(-1);
}
audio_init(audio_dev_name, audio_buffers);
video_init(window_scale, screen_x_scale, scale_quality, fullscreen, window_opacity);
}
Expand Down