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I have a problem with game not registering input from mouse. From keyboard only ESC key works - nothing else. Tried Proton 8.0-3, Experimental and Hotfix - all the same behaviour. Sometimes it works though and I have no idea why. Performance is way lower than on Windows - on Linux I'm geting only around 80-90 fps on 6800 xt. |
Performance is pretty good for me. I'm at around 144 fps at 1440p with FSR 2.2 and it looks great. (3060ti, 3700x) Only issues for me:
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Don't have input problem anymore, but performance is still below expectations with stock proton (only about 90-100 fps on 6800xt radv 23.2.1). |
Has anyone managed to get valid .webm saved highlights? I can see the CPU doing work while the video is encoded, but the resulting files are only ~770KiB. They won't play in any player, and mediainfo says they are only 1ms long. |
@foresto it used to work, but I also tried recently and also got 770 kb broken file |
Performance is within expectations on proton-ge 23 (maybe it worked in earlier versions - didn't test), so that's what I'm using now. I have no more problems. |
The mouse sens via proton is way off from windows. It's sad that valve doesn't invest in input consistency of games played via proton. Vanilla proton doesn't even support raw imput, my KDE mouse sens impacts in-game sens, which is not right. Proton GE fixes that, but the sens is still off from that on windows. |
X11 or wayland? |
KDE Wayland |
If you try x11 its way better On kde plasma 6 dev they changed how it works under wayland and its a lot better aswell |
Well, in my opinion games like Overwatch 2 and Apex Legends that support raw mouse input should behave the same everywhere no matter what OS or DE you use. The only way it to be better is to be 1:1 compared to windows with no interference from the system settings. And input inconsistency won't attract FPS enthusiasts to Linux. |
Yes i agree, i play competitive fps games and i am masters in apex, masters on overwatch Whenever i want the closest mouse input i use x11 or now im using kde plasma 6 wayland, i can easily keep up with my friends who are gm in overwatch and i got a 4k badge today on the new mouse input under plasma 6 wayland on apex. i guess i prefer mouse input on x11 or kdes new approach for mouse input on wayland under plasma 6 |
Its an overwatch issue. Not a proton issue. webm doesnt work on windows natively |
In that case, has anyone managed to get valid .mp4 saved highlights? |
Is the game really supposed to be using 10GB+ of RAM? After the game loads initially, it uses ~5GB but after the "Compiling shaders" step finishes, it sits at least above 11GB of RAM. INFO: |
Htop shows 4720MB reserved, max settings, FSR2.2 to 4k max quality. Arch, KDE Wayland, Mesa RADV. |
I have the same issue, using Proton Experimental, Proton-GE and Proton 8. On htop "Overwatch.exe" uses 5 GB when opening the game but then after a couple of minutes it drops even under 10 MB, while the memory is in reality being clogged out (using around 20 GB+ being the only open app, 2 GB used on idle) making the game going 2 FPS and the system totally unstable, with difficulties to close the game too. Right now is unplayable. Also, during the brief time of normal usage, Proton-GE achieves 120 FPS+ with no problems while Proton Experimental and Proton 8 are stuck on 20 FPS with the exact settings. GPU: NVIDIA GTX 1660 Super with 545.29 driver |
I can confirm that I also experience a brief period where it hits high frame rates before plummeting down to around 50% of the expected FPS, not thermal or map-related. Regarding the 20 FPS I can also confirm that, depending on the Proton version, the game gets locked at around 44–47 FPS for me, with the only fix being to delete the prefix. Switching versions also causes this problem. One way I replicated this issue was to use Experimental/GE and then switch to Proton 8. Another issue I experience is extremely high CPU usage when moving the mouse if I have a high polling rate. With 1000 Hz I get ~35% less FPS, with 500 Hz ~12% less, and with 250 Hz I see almost no difference. |
Since "Compiling Shaders" appears for the entire period where the RAM usage increases I tested the game without GPL by using Without GPL, the game starts at around 2.5 GB of RAM and increases after playing some matches to around 4.8 GB. The mouse polling rate issue persists. Also, the game's Another issue I have is that, sometimes, when the mouse cursor is unlocked (hero selection, pinging, emoting, etc.) the moment it locks again my aim moves all the way up or down, meaning I can't use voice lines in the middle of a fight without the fear of getting completely lost. |
I just tested GE-Proton 8-27, 25, 20, 15, 10, 5, and TKG, and they all have the same problems. I also tested GE-Proton 7-55, but the game didn't launch because it couldn't detect Steam. Given how all of these versions have the same issues, I suspect it was probably a game update that causes them. |
After the Wine 9 rebalance of Proton Experimental the game looses window focus after a match and you can't regain it. I can load up the game fine, play a game normally and on the play of the game screen the game just looses focus on its own with no way to get it back. Proton Experimental was working totally fine before the rebase to wine 9. I feel like we had a similar problem in the past .. maybe a game specific patch got missed in the rebase? Still works as expected under Proton 8. Am using the steam version of the game. |
Hello @TerohsLab, please add |
@TerohsLab I played a quickmatch in proton experimental and couldn't reproduce your focus loss issue, does it only happen with specific game modes? |
@TerohsLab I've been playing OW2 with Proton 9 beta and experimental for 4 days now without any difference to previous experimental. |
Yeah i can't reproduce it currently. Played 10 quickplay games with logging turned on and it didn't reoccur. I swear it happened multiple times ( in comp tho ) and through restarts .. and it felt like the same bug that we had before .. the one where would loose window focus on hero death from like 2 years ago. Hopefully it was just some hickup in Tumbleweed. Once i can nail it down more i will report back. @kisak-valve https://gist.github.com/TerohsLab/f3a5e1391899eec510909b07a78390fe in case it will become relevant later. |
You probably need to add the LD_PRELOAD="" fix (add LD_PRELOAD="" to the beginning of your launch params). I have to add this to every game at the moment or I get the stuttering after 25 minutes of gameplay. |
I've been experiencing large amounts of shader compilation during gameplay. It will happen randomly/when models are being loaded in. Usually happens when starting the game up anew, loading new characters in, loading new maps in. After having everything load in and compile shaders, the game runs flawlessly. This is including the fact that it "compiles shaders" before boot up, according to Steam. My current mess of parameters is: DXVK_ASYNC=1 __GL_SHADER_DISK_CACHE=1 __GL_SHADER_DISK_CACHE_SKIP_CLEANUP=1 __GL_SHADER_DISK_CACHE_SIZE=1000000000 LD_PRELOAD="" PROTON_USE_XALIA=0 LFX=1 DXVK_HUD=compiler __GL_SHADER_DISK_CACHE_PATH=/home/user/.steam/debian-installation/steamapps/shadercache/2357570 gamemoderun %command% Also using Proton GE, it supposedly solved this issue (it did not). |
Considering those of us without those parameters are not having this problem, you should probably try removing them. |
I added the parameters specifically because I had the shader compilation problems, removing them won't solve the issue. I've had it on NVIDIA and AMD cards. Maybe it's a distro issue? |
I've noticed similar stuff on a up to date Tumbleweed KDE with 570 nvidia drivers and proton experimental. I only use the LD_PRELOAD="" and not this wall of text as parameters. Basically download the 16gb shader precache, let steam cook the shaders in the background, launch the game and the first 2-3 matches still stutter while loading new textures. Even with wild pop in's from stuff like my weapon models and stuff. After those first few matches its fine for hours until i restart the game. It reminds me of that DXVK bug we had like 2 years ago where it would precache invalid shaders and would override them everytime no matter what. Found the bug report : https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton7-47 |
The current launch-option setup I use is |
I mean maybe .. if .. looking at your old command line .. you changed some other parameters of your system like this, then .. maybe. But generally no it should not. Your new command line looks good tho. Could replace the compiler stuff with mangohud and default gamemode does nothing anymore for most games, so could remove that if you run the default config. Glad its working for you now tho! |
In order to isolate issues with DXVK/shader cache you might try the DirectX 12 backend in Overwatch. This will run on VKD3D but I'm not sure if the result shader compile pipeline is different. |
How can I enable DirectX 12 in Overwatch? I only have DirectX 11 option when I run game inside Proton Is there any necessary command line stuff? |
The option is definitely present on the latest version, using GE and Ubuntu 24.04. I tried it, but the game wouldn't start up again after selecting it so I avoid using it. Maybe use a specific Proton or Linux version, it could be detecting that something in your system isn't DX12 compatible. |
I don't know if there is a parameter to force it but in the blog it says it is not DirectX 12, it is DirectX 12 Ultimate, which needs a compatible GPU. If your GPU doesn't compatible with that you probably can't see it. I have RTX 3060, I can see the option and it works without any problem. Maybe you can try to set your VKD3D level to 12.2, even I don't think it will help in this situation. |
yep, only rtx 20 series, rdna2, arc a series or above support ultimate, my mate on windows who has a 1660ti doesn't have the dx12 option but my rx 6700 and rtx 2060 has the option to use it :P |
Is anyone else here experiencing issues with the game freezing after last season started? Like a year ago (#7033 (comment)) , I'm facing game freezing on Proton-Experimental and Proton-9. I'm on Nvidia with 570.133.07 driver Here's my proton logs from start of the game to game freeze. I closed the game after 2-3 minutes of freeze through Steam "Stop" button in library |
I have the same freezing problem on two new(-ish) full AMD systems (7900 GRE + 7800x3D, and a Notebook with 7745HS). I now restart the game after 3 games, as a precaution. The freeze happens after playing for 1-2 hours and it sometimes takes the full system(KDE Plasma) down, becoming fully unresponsive and I need to restart my system. If it doesn't take the whole system down then it closes the game after ~20 seconds and also causes all other applications I had running (Firefox, Steam, Discord) to crash. Restarting the game afterwards works, but it has to reload all shaders while playing the game, meaning for 10-20 seconds you won't see much ingame. I am on Arch/CachyOS KDE Plasma + Wayland always with newest drivers. OpenGL renderer string: AMD Radeon Graphics (radeonsi, phoenix, LLVM 19.1.7, DRM 3.61, 6.14.2-2-cachyos) |
Try Proton 8, I had no problem since I switched to it. I guess the freezing problem starts from Proton 9 version |
I have the same freezing issue too, for about 1-2 months, usually when loading into match, can randomly happen after 1 game or after 10 games or not happen at all.
Will try Proton-8, will update after 1-2 days, if it will work. P.S.: No crashes for 2 days, ofc it may be pure luck |
I managed to get 2 hangs with my rx 6600, on linux 6.14.2, mesa 25.0.3 and proton 9.0-4. I haven't yet seen this issue happen with proton experimental bleeding edge, but considering the second one took 15 games, it might be down to luck, has anyone tried this version and gotten it to hang? |
I confirm I also have the same issue of Overwatch randomly freezing since last season (I'm on Proton Experimental). I initially tough it was my system or Nvidia driver but I stumble into this thread: https://www.reddit.com/r/linux_gaming/comments/1k7e6bj/overwatch_randomly_crashing_fix/ where AMD users are also affected. And then I found this one https://www.reddit.com/r/SteamDeck/comments/1k655np/overwatch_2_season_16_stadium_crashing_aid_for/ where Steam Deck users are also affected and which talk about this thread also: https://steamcommunity.com/app/2357570/discussions/0/598523502186737670/ were multiple Steam Deck users also report the issue. And then I came here obviously. I think there is enough evidence that this is a widespread issue, even if the freezes don't happen very often. I guess I'll try Proton 8 to see if the issue still happens but that means no Nvidia Reflex (I'm off for a week, so I might only update about this in two weeks). |
You can also try new Proton 10 beta. Yesterday I played for 6 hours without any issues, no freezes, stutters or anything. Feels great. It will be even better with wayland driver enabled and NTSync support, but we have to wait for it a bit longer |
@E-D-W-I-N We also cannot reproduce any freeze/stutter on 10.0... fingers crossed this is fixed! @Nyamiou @korsilyn @Cantfirmed Please let me know if you still see any freeze/stutter on Proton 10? |
No blizzard games work anymore on Tumbleweed 20250501 KDE Nvidia 570.144 with current Proton Experimental.
Proton experimental added wine mono 10 on top of proton 10, which broke all of your shit. The games work fine on the proton 10 beta and on proton 9 on steam. @alasky17 |
@alasky17 i am currently on proton bleeding-edge (10.0-200), no crashes so far. Looking at patchnotes, this regression also fixed in proton 9.0-rc2, but I'm playing through battlenet, which now works only on Proton 10 (fix in Proton 10-1 beta) so I can't confirm. |
I'm also trying Proton 10 (10c) for the last two days and no crashes so far. |
@alasky17 I have tried it out, and indeed the crashing issue seems to be fixed. Sadly now my fps seems to be locked to <70 fps when I have had 165+ FPS with Proton GE 8.32 (with normal Proton 8.x I couldn't even launch it). I have tried both Proton 10 Beta branch and Proton Experimental Bleeding Edge. With Bleeding Edge I get around 5 FPS more. |
I personnally, and some others still do on THE FINALS! Seems related to 2 instances of EAC launching instead of 1. |
Read through this and see if it fixes the problem |
I can only get the game to launch once every 20 attempts. The System information:
Here's my launch parameters:
DXVK log is empty, so I'll attach the one from proton |
@Cantfirmed i had to recreate prefix to fix fps issue, try this |
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Overwatch 2 doesn't use EAC. |
Compatibility Report
System Information
I confirm:
Proton_LOG=1 https://gist.github.com/EpicureanGit/17ffca725b311bd1f78cb621c47e6efe
Symptoms
My cursor doesn't align with the interface after lowering my in-game resolution from my native 4K resolution. Under my native resolution the cursor aligns with the light gray highlighted "2560 X 1440 (60)*" resolution option.

After I changed my monitor resolution to "1920 x 1080 (60)" I had to move my cursor to the left and up in order to highlight the "2880 x 1620 (60)" resolution option.

Reproduction
In-game go to the lower right, select Menu, go to Options, and then go to Video. Then while using fullscreen display mode lower your resolution from your native resolution and apply the new settings.
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