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CSI Eridani: Detective content update #27512
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CSI Eridani: Detective content update #27512
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Sounds like a Research / Cargo item, maybe tuned down to multi-use and/or remote swab. |
PR is feature complete, just need to get the mapping to behave. |
will there be fingerprint records for each crewmate or will you have to go around and find them yourself? |
Hey people! I managed to figure out most of the outstanding issues here. As of this time, I need to re-address the old reviews, and figure out why the attack chain is acting up for putting swabs into the DNA scanner. Everything else is fully functional as of this time. Mapping is also complete! Finally, I need to add a way to search medical records by DNA and fingerprint strings prior to merge. I need some pointers with these items, so Ive gone ahead and re-opened the PR. |
Life again came in with a steel chair, will try to finish this in a month or two. |
While life continues to throw cinder blocks at my face, I will re-open this for review, hopefully when I get more free time it will be TM ready. |
dna medical records
What Does This PR Do
This PR reworks the detective role by porting ss220's content, which itself was ported from bay station.
Reworking the Office
The Detective office will be divided into two sections.
Detective Gear
The gear issued to a detective should be augmented and changed to better reflect with the intended vision.
Death to the scanner, or how I learned to love cassette futurism
I removed the forensic scanner (it will remain in code). Being able to scan any item for blood/prints/fibers/chems from anywhere on screen is a TAD strong, and makes detective work trivially easy. In the new detective office there will be a number of evidence collection kits (one per det locker, and det drobe, plus they can be easily ordered from cargo). Each of these kits will contain: Swab kits, evidence bags, fingerprint powder, a fiber collection kit, and figerprint pads.
How does this change evidence collection?
Players can be swabbed in the cheek to get a DNA sample, the hand (or gloves) to check for gunshot residue (Identifies caliber of the weapon), or in general to swab for blood.
Blood on the ground can be swabbed.
Items and objects can generate finerprint cards with the fingerprinting kit, or the fiber kit to pull fibers off.
all evidence items are physical things that need transported back to the detective lab.
DNA swabs and blood samples are input to the DNA analyzer machine, and a report is automatically generated along with an automatic report number attached.
GS residue, prints, and fibers can be ran through the microscope to the same effect.
Detectives can then combine the evidence they collect with things like medical records to identify a perp.
The DNA analyzer can be empited with alt click, and used by clicking on it with an item, then clicking on the device again.
Why It's Good For The Game
Detective has suffered from a lack of content as a result of what the role was intended to be when it was converted to a more hands on security position. These proposed changed have been designed to increase RP and actual investigation.
Testing
Spawn as det. do crime. investigate crime. profit.
Declaration
Changelog
🆑 silverplate, Aylong
add: Added the DNA analyzer, microscope, and crime scene kit
del: removed the forensic scanner
tweak: added new forensic lab area to the detective office
/:cl: