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Explorer Transfers #13384
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Explorer Transfers #13384
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I'd rather not entrench the notion that just because someone has a custom job, but they don't have an icon, that it's not valid or what have you. I'd also rather not encourage people to go off station more than they already do. IT was a bad idea back then: #6431 And it's still a bad idea now. Gateway is a fundamentally at odds with the better overall design of SS13---I'd rather not entrench and encourage it. |
@Fox-McCloud
These changes don't make it any easier to become an explorer. Upon someone taking the transfer, they lose access to their old department. If they later want to transfer back, they may find they can't because their slot was taken by someone else while they were transferred to explorer. In short: I don't think this will encourage people to become explorers. I just think it will better account for the explorers we already get. Custom jobs in general are fine. |
I'd like to see Explorers more integrated into research and discovery to be honest. The away missions are treated like free loot places so why not make that loot something the station can use? Strange objects that R&D can break down or study. Things that you can only bring back from there. I honestly wish most departments worked that way, make R&D depend on everyone else to get their work done rather than make, destroy, repeat but that's beyond this. If Gateway is so bad to SS13 design then why hasn't it been removed? Sounds like to me it hurts the idea of the research station more than helps. If the Gateway doesn't contribute anything to gameplay surely it wouldn't hurt to remove it and clear up load time for server restarts, removing a whole map that needs to be loaded. |
I dont see why having the job is wrong. You dont get that many people exploring space or gateway each round and changes suggested by Kyet are only for the benefit. Its still command/hop decision how many people go off exploring And it always was. I don't see how getting the HUD icon and giving the HoP a button to quick change the job, changes anything in mindset of people. People that wanted exploring went, and still go to HoP, HoP still did and does gives access and title. Its just convenience features. Im all in support of this one. |
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Just a few things, one good one bad, so this is just a comment instead of explicit good or bad.
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@Kyep maybe make the icon more match the colors that the Gateway uses? I figured it was meant to be the swirly bit (but stupid me wondered why it was a 'G') so maybe give it a little blue in there? Black borders too to match the Gateway frame? I know it's gray to match Assistants permissions but it's a nice design I feel. Just maybe give it some color |
The job should emphasise that explorer is the civilian role and has absolutely no authority. it should hold its job tier color. |
Why not just make it an E for Explorer |
Devil's Advocate Engage: 'Options' is a pretty valid reason considering the huge player numbers we get. As an example, I am in the Pacific Timezone and I play in the dead of night. Like the -dead- of night, we're talkin' 2 to 4 AM kinda stuff, and I regularly see Paradise will 90 players at that time, at it's lowest I've seen 70 in the past month or two. So we easily have enough players to populate almost every job on the station an still end up with a handful of civilians, some by choice cuz they wanna chill or some because there's nothing to do. Having a Gateway missions gives an option for those restless civvies, and gets people off station, and there fore out of the hair of security, it keeps it from turning into restless greytide. And, odds are, they're gonna die. Of course, the negative side to this is when Explorers actually -survive- the Gateway an come back bedecked in loot they are unwilling to part from and that makes them a target of Security and also a genuine threat. I would prefer the gateway loot to be something more advantageous for the station/crew as a whole and maybe some personal upgrades, like the Scarab Eggs Guardian from the old mining (Maybe limit it to the support type only?). But that is a hefty undertaking as it requires making either new maps or replacing a lot of the loot from the existing ones. |
I'm usually not in favor of the gateway. Yet we have it and it's not going to change anytime soon as it is a valid way to offload some of the overpopulation we are experiencing. Currently the job is a confusing thing for security. "Hey this guy has a EVA suit but he is a civilian. Oh wait it's a gateway explorer". This PR will at least put a stop to that I hope. See it also as an opportunity to integrate the gateways more with the station activity. Have it be something that can grant research or such. |
So we want to get people off the station because of over-population, but at the same time we, Fox: "rather not encourage people to go off station more than they already do." I wonder which is a bigger problem than the other. I also like Gateway but I wouldn't mind if it was nuked from existence. Away missions always get the shaft so putting them out of their misery wouldn't be the worst thing to do. Really should give it more purpose than just over-population control because apparently that's a bad thing |
E for explorer, E for EVA, sounds cool |
What Does This PR Do
The ID computer now has a predefined 'Explorer' option for job transfers under the 'support' section. This title always displays in gray.
This option grants maintenance, eva, gateway, and external airlock access, but revokes all other access. Using this means explorers do NOT get to keep their old job access anymore.
People transferred to this show up as "Explorer" in the "misc" section of crew manifest.
They also have a sec hud icon which makes them show up distinctly, instead of the old behavior from custom title where they would still show up as their old job.
Finally, transferring someone to explorer frees their original job slot. This is important because it means that if someone in a key role, such as Chaplain, Virologist, Warden, etc chooses to transfer to Explorer, their original slot is freed so that a replacement can arrive. Conversely, if an Explorer comes back to the HOP they can transfer back to their old job, but by doing so they give up their explorer access.
Why It's Good For The Game
More convenient for HOPs to do transfers.
More convenient for Sec, who can recognize explorers on HUDs more easily.
More convenient for the crew in general, who are less likely to find themselves unexpectedly shorthanded in crucial areas because the crew in those areas chose to go into the gateway, or off exploring space.
Images of changes
Sec HUD icon:

Please note
Explorer will NOT show up in job prefs, or on the latejoin screen. You still have to go to the HOP/etc to get it.
Changelog
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add: 'Explorer' is now a job transfer option in the ID computer. The only way to get this is to go to the HOP and ask permission to transfer to it.
/:cl: