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Sound tweaks #996
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Sound tweaks #996
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This was referenced Jun 23, 2024
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…wer (#84479) ## About The Pull Request Partial port of DaedalusDock/daedalusdock#996 - Fixes ambience prefrence inconsistancy issues with Observers unable to turn off the ambience buzz. - Ambience buzz requires a working, existing, charged APC with power to the enviorment. - Moves ``update_ambience_area()`` and ``refresh_looping_ambience()`` into ``code\controllers\subsystem\ambience.dm`` for better organization. ## Why It's Good For The Game Mostly to tackle a prefrence bug where ghosts are unable to turn off ambience buzz. But this also includes ambience buzz requiring a powered area. Makes the station feel more dead when there's no enviorment power. There should also be no buzzing inside space. ## Changelog :cl: Kapu (ported by StrangeWeirdKitten) fix: Ambience buzz will now respect ship ambience prefrences for observers. sound: Ambience buzz requires APC enviorment power to function /:cl: --------- Co-authored-by: Ghom <[email protected]>
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…wer (#84479) ## About The Pull Request Partial port of DaedalusDock/daedalusdock#996 - Fixes ambience prefrence inconsistancy issues with Observers unable to turn off the ambience buzz. - Ambience buzz requires a working, existing, charged APC with power to the enviorment. - Moves ``update_ambience_area()`` and ``refresh_looping_ambience()`` into ``code\controllers\subsystem\ambience.dm`` for better organization. ## Why It's Good For The Game Mostly to tackle a prefrence bug where ghosts are unable to turn off ambience buzz. But this also includes ambience buzz requiring a powered area. Makes the station feel more dead when there's no enviorment power. There should also be no buzzing inside space. ## Changelog :cl: Kapu (ported by StrangeWeirdKitten) fix: Ambience buzz will now respect ship ambience prefrences for observers. sound: Ambience buzz requires APC enviorment power to function /:cl: --------- Co-authored-by: Ghom <[email protected]>
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Changelog
🆑
qol :Reduced the volume of several footstep sounds, notably barefoot sounds.
add: Species with clawed feet play the claw footstep sounds when barefoot.
add: Walking now produces footstep sounds, but quieter.
tweak: Adjusted the sound environment parameters of most of the station.
/:cl: