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Merged
merged 7 commits into from
Jun 25, 2024
Merged

Sound tweaks #996

merged 7 commits into from
Jun 25, 2024

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Kapu1178
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Changelog

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qol :Reduced the volume of several footstep sounds, notably barefoot sounds.
add: Species with clawed feet play the claw footstep sounds when barefoot.
add: Walking now produces footstep sounds, but quieter.
tweak: Adjusted the sound environment parameters of most of the station.
/:cl:

@Kapu1178 Kapu1178 enabled auto-merge (squash) June 25, 2024 20:37
@Kapu1178 Kapu1178 merged commit cc136bc into DaedalusDock:master Jun 25, 2024
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@Kapu1178 Kapu1178 deleted the sound-tweaks branch June 27, 2024 17:19
Ghommie added a commit to tgstation/tgstation that referenced this pull request Jul 1, 2024
…wer (#84479)

## About The Pull Request
Partial port of DaedalusDock/daedalusdock#996
- Fixes ambience prefrence inconsistancy issues with Observers unable to
turn off the ambience buzz.
- Ambience buzz requires a working, existing, charged APC with power to
the enviorment.
- Moves ``update_ambience_area()`` and ``refresh_looping_ambience()``
into ``code\controllers\subsystem\ambience.dm`` for better organization.

## Why It's Good For The Game

Mostly to tackle a prefrence bug where ghosts are unable to turn off
ambience buzz. But this also includes ambience buzz requiring a powered
area. Makes the station feel more dead when there's no enviorment power.
There should also be no buzzing inside space.

## Changelog

:cl: Kapu (ported by StrangeWeirdKitten)
fix: Ambience buzz will now respect ship ambience prefrences for
observers.
sound: Ambience buzz requires APC enviorment power to function
/:cl:

---------

Co-authored-by: Ghom <[email protected]>
lessthnthree pushed a commit to effigy-se/effigy-se that referenced this pull request Jul 16, 2024
…wer (#84479)

## About The Pull Request
Partial port of DaedalusDock/daedalusdock#996
- Fixes ambience prefrence inconsistancy issues with Observers unable to
turn off the ambience buzz.
- Ambience buzz requires a working, existing, charged APC with power to
the enviorment.
- Moves ``update_ambience_area()`` and ``refresh_looping_ambience()``
into ``code\controllers\subsystem\ambience.dm`` for better organization.

## Why It's Good For The Game

Mostly to tackle a prefrence bug where ghosts are unable to turn off
ambience buzz. But this also includes ambience buzz requiring a powered
area. Makes the station feel more dead when there's no enviorment power.
There should also be no buzzing inside space.

## Changelog

:cl: Kapu (ported by StrangeWeirdKitten)
fix: Ambience buzz will now respect ship ambience prefrences for
observers.
sound: Ambience buzz requires APC enviorment power to function
/:cl:

---------

Co-authored-by: Ghom <[email protected]>
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