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Build Script
The build script allows us to pack the mod into the appropriate format, with bisign keys and any extra files, by simply typing a command.
Check installation instructions here.
- Double click on the file
tools\make.ps1
This should open a powershell console that does stuff. It will give feedback on what it's doing and if there are any errors. - Load the mod (now located in
.build\@2BNB Framework
) into the Arma 3 launcher by dragging it in.
- Tag the latest commit with a version number:
git tag v3.4.0
- Run the build script as per above
- Login to Steam using the 2BNB Steam account
- Start up Arma 3 Tools and open the "Publisher" tool
- Select "2BNB Extras" in the left menu
- Point the "Mod content:" field to the location of the built mod (
2bnb-extras -> .build -> @2BNB Extras
) - Fill in the Change Notes - these MUST be headed with the version number and then
================
, as per the screenshot below- Fill in the "Added: " items
- Fill in the "Removed: " items
- Fill in the "Fixed: " items
- Fill in the "Changed: " items
- Tick "I agree with Steamworks license"
- Click "Update"
- Announce to the world that you just did something awesome! (Specifically to the #announcements channel on Discord)
The build script allows the flag -remove [category]
, where [category]
can be anything from this list:
- all - All files within the
.build
folder - extras - All files that are not keys or addons
- addons - All addon files within
.build\@2BNB Framework\addons
- cache - The cache within
.build\cache
However, this requires going into a powershell console, finding the tools\make.ps1
file and then typing .\make.ps1 -remove [x]
.
E.g. to remove all
.\make.ps1 -remove all
If you have any questions whatsoever, feel free to let @Mod Developer
s know on the Discord server.
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