RTConvolver is a real-time GPU-powered convolution plugin (VST3) designed for high-performance audio processing.
To set up RTConvolver in your DAW, follow these steps:
- Create a track with 4 channels and load plugin.
- Route a stereo signal to channels 1 and 2.
- Route a different stereo signal to channels 3 and 4.
This allows RTConvolver to process two separate stereo signals simultaneously.
- CMake installed
- Working Cuda Compiler (NVCC)
- Clone the repository:
git clone https://github.com/zeloe/RTConvolver.git
- Run cmake on Windows
cmake -B build -G "Visual Studio 17 2022"
- CMake installed
- Xcode with command-line tools installed
- Clone the repository:
git clone https://github.com/zeloe/RTConvolver.git
- Download
metal-cpp
Download metal-cpp from Apple.
Extract it, and copy the metal-cpp
folder inside the metal-cmake
directory:
vst_sources/METAL_sources/metal-cmake/ ← copy metal-cpp here
- Run cmake on Apple Silicon:
cmake -B build -G Xcode
Find a way to properly normalize output.
Macbook Air M4
GeForce GTX 1660 Ti