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XML2GFF: Serialize color codes #55

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@DrMcCoy

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@DrMcCoy

The Aurora games has a weird way to do color codes: <cRGB>Foo</c> where R, G and B are raw byte values (!).

When reading in LocStrings, we demunge those into <cRRGGBBAA>Foo</c> where RR, GG, BB and AA are textual hexadecimal values.

When converting XML files back to GFF, we need to reverse this as well.

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