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Hi,
This is a set of patches to implement EAX v.1 support in DirectSound - Creative's proprietary Environmental Audio Extensions, used in a number of games from around the turn of the century.
I realize this is an awfully large patch with some decidedly non-trivial mathematics, but most of it was copied near-verbatim from Alc/alcReverb.c in OpenAL Soft 1.15.1, so it ought to be accurate. I've uploaded the Creative EAX SDK to http://burntcomma.com/EAX10SDK.zip - there's a sample called EaxTest there if you want to test the code.
Thanks