An experimental project exploring Entity Component System (ECS) principles using the Bevy game engine in Rust.
- Demonstrates efficient ECS implementations
- Showcases modular system design in Bevy
- Includes Rust-based performance optimizations
- Rust & Cargo (Install via rust-lang.org)
- Clone the repository:
git clone https://github.com/wessamfathi/bevy_ecs.git
cd bevy_ecs
- Build and run:
cargo run
This project is licensed under the MIT License.