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The condition in the line below fails to account for the case when maximumLevel
is 0
:
I'm admittedly no 3d tiles expert but I guess this should be !Number.isFinite(maximumLevel)
in order to cater for tilesets where the implicit tiling scheme defines a single level (copy-pasting the following from a Cesium Tileset we're using):
"implicitTiling": {
"subdivisionScheme": "OCTREE",
"subtreeLevels": 5,
"availableLevels": 1,
"subtrees": { "uri": "subtrees/{level}/{x}/{y}/{z}.subtree" }
},
maximumLevel
is being set to 0
here in normalizeImplicitTileHeaders()
:
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