Description
Current behavior
I'm struggling issue with svg file in iOS with Uno Single Project.
As far as I know, just referencing svg file path in Image
choose the appropriate scaled png file that device needs(ex. @3x). but my app can not display the right scaled image, so Image quality is poor.
<Image Source="Assets/Icons/icon_plus.png" Width="50" Height="50" />

I followed the description in Uno Platform document
https://platform.uno/docs/articles/external/uno.resizetizer/doc/using-uno-resizetizer.html?tabs=singleproject%2CAndroid#using-svg-images-vs-png-images-with-svg-underneath
I added UnoImage build action in csroj.
// .csproj
<Project Sdk="Uno.Sdk">
...
<ItemGroup>
<UnoImage Include="Assets\Icons\*.svg" />
</ItemGroup>
...
</Project>
But It didn't help.
Do I miss something when using svg file?
Expected behavior
Svg Image should rendered without lower quality.
How to reproduce it (as minimally and precisely as possible)
https://github.com/yeahg-dev/UnoSvgTest
Environment
Nuget Package:
Uno Sdk : "5.2.175"
Package Version(s):
Affected platform(s):
- iOS
- Android
- WebAssembly
- WebAssembly renders for Xamarin.Forms
- Windows
- Build tasks
Visual Studio:
- 2017 (version: )
- 2019 (version: )
- for Mac (version: )
Relevant plugins:
- Resharper (version: )