Modular node graph based noise generation library using SIMD, C++17 and templates
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Updated
May 24, 2025 - C++
Modular node graph based noise generation library using SIMD, C++17 and templates
C++ SIMD Noise Library
Various modules for VCV Rack
A procedural function that generates dendritic patterns and is locally computable.
An Unreal Engine Plugin that wraps https://github.com/Auburn/FastNoise2
An in-game procedural terrain and content generation framework
Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).
UE4 plugin: Noise Blueprint Function Library
NeurIPS 2020, "A Topological Filter for Learning with Label Noise".
Quick and simple implementation of the improved Perlin noise gradient in C++11 with no external dependencies.
Gradient noise algorithm with a templated number of dimensions implemented with C++
Arduino library for Simplex Noise
Desktop soundscape application
C++ SIMD Noise Generator Library
Procedural Terrain Generation in Unreal Engine 5 made for school assignment.
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