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Hi,
is there a way to make [DontDrawComponent] work for known type drawers also?
I have a component with a huge list of a generic type that freezes the UnityEditor as soon as the GameObject gets selected, yet I dont really need that information.
I could use a new class with an unknown type drawer, but I would assume that a component with [DontDrawComponent] attribute wont be drawn, regardless of the type drawers. What do you think?
Cheers
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