Closed

Description
Currently, the entitas visual debugger is coupled to the code generator because Entitas Stats is placed within the addon and uses the HideInBlueprintsInspector (which was taken out so that isn't a problem). Doesn't it make more sense to put Entitas Stats with the code generator? This problem is easily fixed by hand but I just thought it should be official. It's an unnecessary coupling.
Metadata
Metadata
Assignees
Labels
No labels
Projects
Status
Todo