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13 changes: 3 additions & 10 deletions _maps/map_files/RandomRuins/SpaceRuins/old_station_ss1984.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -4697,15 +4697,11 @@
color = "red";
dir = 4
},
/obj/item/gun/projectile/shotgun{
name = "Remington 871M"
},
/obj/structure/closet/secure_closet/guncabinet{
req_access = list(271)
},
/obj/item/gun/projectile/shotgun{
name = "Remington 871M"
},
/obj/item/gun/projectile/shotgun/old,
/obj/item/gun/projectile/shotgun/old,
/turf/simulated/floor/plasteel,
/area/ruin/space/ancientstation/charlie_armory)
"qo" = (
Expand Down Expand Up @@ -6864,13 +6860,10 @@
/obj/item/ammo_box/magazine/enforcer,
/obj/item/ammo_box/magazine/enforcer,
/obj/item/circuitboard/holopad,
/obj/item/gun/projectile/automatic/pistol/enforcer{
name = "Glock 25";
desc = "Rare weapon, engraving reads: Command with style! To the best captain of NRS ABOTC."
},
/obj/structure/window/reinforced,
/obj/item/clothing/suit/space/nasavoid/captain,
/obj/item/clothing/head/helmet/space/nasavoid/captain,
/obj/item/gun/projectile/automatic/pistol/enforcer/old,
/turf/simulated/floor/plasteel,
/area/ruin/space/ancientstation/charlie_comm)
"xJ" = (
Expand Down
9 changes: 0 additions & 9 deletions code/game/objects/items/weapons/tanks/jetpack.dm
Original file line number Diff line number Diff line change
Expand Up @@ -182,13 +182,6 @@
icon_state = "jetpack-void"
item_state = "jetpack-void"

/obj/item/tank/jetpack/void/grey
name = "Void Jetpack (Oxygen)"
icon_state = "jetpack-void-grey"

/obj/item/tank/jetpack/void/gold
name = "Retro Jetpack (Oxygen)"
icon_state = "jetpack-void-gold"

/obj/item/tank/jetpack/oxygen
name = "Jetpack (Oxygen)"
Expand Down Expand Up @@ -328,5 +321,3 @@
configure_jetpack(skip_trails = FALSE)

return ..()


65 changes: 46 additions & 19 deletions code/modules/awaymissions/mission_code/ruins/oldstation.dm
Original file line number Diff line number Diff line change
Expand Up @@ -50,35 +50,61 @@
access = list(ACCESS_ROBOTICS)

/obj/item/storage/backpack/old
max_combined_w_class = 12
name = "Belt and shoulder system"
desc = "The belt-and-shoulder system developed for astronauts originally served as a safety harness to be worn on top of the spacesuit."
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То, что главлока у нас нет, не значит, что на новый контент не надо делать перевод.

icon_state = "oldnasa"
item_state = "oldnasa"
icon = 'icons/mob/clothing/back.dmi'
lefthand_file = 'icons/mob/inhands/clothing_lefthand.dmi'
righthand_file = 'icons/mob/inhands/clothing_righthand.dmi'
storage_slots = 25
slot_flags = list(ITEM_SLOT_BELT, ITEM_SLOT_BACK)
max_combined_w_class = 25
display_contents_with_number = TRUE
max_w_class = WEIGHT_CLASS_SMALL

// Equipment
/obj/item/clothing/head/helmet/space/nasavoid/old
name = "Engineering Void Helmet"
desc = "A CentCom engineering dark red space suit helmet. While old and dusty, it still gets the job done."
icon_state = "void-red"
item_state = "void"

/obj/item/clothing/suit/space/nasavoid/old
name = "Engineering Voidsuit"
icon_state = "void-red"
item_state = "void"
desc = "A CentCom engineering dark red space suit. Age has degraded the suit making is difficult to move around in."
slowdown = 4
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/multitool)

/obj/item/clothing/head/helmet/old
name = "degrading helmet"
desc = "Standard issue security helmet. Due to degradation the helmet's visor obstructs the users ability to see long distances."
name = "BM1 helmet"
desc = "Steel helmet, the cheap plastic visor is clouded and yellowed, unfortunately it's welded on."
tint = 2

/obj/item/clothing/suit/armor/vest/old
name = "degrading armor vest"
desc = "Older generation Type 1 armored vest. Due to degradation over time the vest is far less maneuverable to move in."
name = "BM1 armor vest"
desc = "It's body armor, its straps have worn out and now it keeps sliding off. You can't feel the shock absorber behind the plate, what is it? A book?"
icon_state = "armor"
item_state = "armor"
slowdown = 1

/obj/item/gun/projectile/automatic/pistol/enforcer/old
name = "Glock 25"
desc = "A rare example of a 21st century pistol, a luxury item. The pistol is designed for 9 mm cartridge and is stamped ABOTCH CR 412."
icon_state = "enforcer_grey"
force = 10
mag_type = /obj/item/ammo_box/magazine/enforcer
fire_sound = 'sound/weapons/gunshots/1colt.ogg'
can_suppress = TRUE
unique_reskin = TRUE
can_flashlight = TRUE
gun_light_overlay = "enforcer-light"

/obj/item/gun/projectile/shotgun/old
name = "Remington 871M"
desc = "Traditional shotgun with wooden hardware and a four-round magazine at the bottom. It is stamped ABOTCH-2231"
icon_state = "shotgun"
item_state = "shotgun"
w_class = WEIGHT_CLASS_BULKY
force = 10
flags = CONDUCT
can_holster = FALSE
slot_flags = ITEM_SLOT_BACK
origin_tech = "combat=4;materials=2"
mag_type = /obj/item/ammo_box/magazine/internal/shot
fire_sound = 'sound/weapons/gunshots/1shotgun_old.ogg'
weapon_weight = WEAPON_HEAVY
pb_knockback = 2

/obj/item/gun/energy/laser/retro/old
name ="laser gun"
icon_state = "retro"
Expand All @@ -102,10 +128,11 @@
e_cost = 1000

// Papers

/obj/item/paper/fluff/ruins/oldstation
name = "Cryo Awakening Alert"
language = LANGUAGE_SOL_COMMON
info = "<b>**WARNING**</b><br><br>Catastrophic damage sustained to station. Powernet exhausted to reawaken crew.<br><br>Immediate Objectives<br><br>1: Activate emergency power generator<br>2: Lift station lockdown on the bridge<br><br>Please locate the 'Damage Report' on the bridge for a detailed situation report."
info = "<B>**WARNING**</B><BR><BR>Catastrophic damage sustained to station. Powernet exhausted to reawaken crew.<BR><BR>Immediate Objectives<br><br>1: Activate emergency power generator<br>2: Lift station lockdown on the bridge<br><br>Please locate the 'Damage Report' on the bridge for a detailed situation report."
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Теги в нижнем регистре. Верхний являетсяется устаревшим форматом.


/obj/item/paper/fluff/ruins/oldstation/damagereport
name = "Damage Report"
Expand Down
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