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I've seen that all four methods to produce Hits from Signal in TRestDetectorSignalToHitsProcess
(https://github.com/rest-for-physics/detectorlib/blob/master/src/TRestDetectorSignalToHitsProcess.cxx) have time component manually set to 0: fHitsEvent->AddHit(x, y, z, energy, 0, type);
I'm not sure if this has any purpose but would be useful to have again a time value related with the time bins of the original RawSignal.
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