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Filter entities in the UI (part 3): Move action to a menu in the blueprint panel and keep default blueprint when using heuristics #8672
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Filter entities in the UI (part 3): Move action to a menu in the blueprint panel and keep default blueprint when using heuristics #8672
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I wonder if we can come up with better copy here. "Create automatic blueprint"? Maybe @gavrelina has ideas
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We discussed that and decided to stick with "heuristics" for now.
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I don't follow this. Why do we need to explicitly engage the heuristics to restore the default blueprint? Is the heuristic bools not part of the actual blueprint? If not, why aren't they reset automatically when there is no blueprint (i.e. after a reset)?
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Bad wording on my end, I meant to imply that the default blueprint (if any) is left alone, so the user may restore it later on. I've rewritten entirely that (and other) comment to clarify this.