[rtextures] fix integer overflow in cast for ImageBlurGaussian
#5037
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I had a weird bug where
ImageBlurGaussian
withblurSize=1
added weird discolored lines:The bug happens in the final 'reverse premultiply' step where a rounding error can produce RGB color values that are >=256.0. When cast back to unsigned char for storage, this overflows to zero -- producing colors that are way off. This fix rounds these values down to 255 instead.