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Add Fractal RGB matrix effects #12670
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56f73b2
Squashed fractal effect commit for easier rebase
1270267
Update documentation
adb1e00
Squashed fractal effect commit for easier rebase
b386123
Update documentation
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Update doc spacing
filterpaper ac9983a
Update feature_rgb_matrix.md
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/* Copyright (C) 2021 @filterpaper | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU General Public License as published by | ||
* the Free Software Foundation, either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
*/ | ||
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// Inspired from 4x12 fractal created by @schwarzgrau | ||
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#ifdef ENABLE_RGB_MATRIX_FRACTAL | ||
RGB_MATRIX_EFFECT(FRACTAL) | ||
# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||
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static bool FRACTAL(effect_params_t* params) { | ||
#define MID_COL MATRIX_COLS / 2 | ||
static bool led[MATRIX_ROWS][MATRIX_COLS]; | ||
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static uint32_t wait_timer = 0; | ||
if (wait_timer > g_rgb_timer) { return false; } | ||
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inline uint32_t interval(void) { return 3000 / scale16by8(qadd8(rgb_matrix_config.speed, 16), 16); } | ||
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RGB rgb = rgb_matrix_hsv_to_rgb(rgb_matrix_config.hsv); | ||
for (uint8_t h = 0; h < MATRIX_ROWS; ++h) { | ||
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for (uint8_t l = 0; l < MID_COL-1; ++l) { // Light and move left columns outwards | ||
if (led[h][l]) { rgb_matrix_set_color(g_led_config.matrix_co[h][l], rgb.r, rgb.g, rgb.b); } | ||
else { rgb_matrix_set_color(g_led_config.matrix_co[h][l], 0, 0, 0); } | ||
led[h][l] = led[h][l+1]; | ||
} | ||
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for (uint8_t r = MATRIX_COLS-1; r > MID_COL; --r) { // Light and move right columns outwards | ||
if (led[h][r]) { rgb_matrix_set_color(g_led_config.matrix_co[h][r], rgb.r, rgb.g, rgb.b); } | ||
else { rgb_matrix_set_color(g_led_config.matrix_co[h][r], 0, 0, 0); } | ||
led[h][r] = led[h][r-1]; | ||
} | ||
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// Light both middle columns | ||
if (led[h][MID_COL]) { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], rgb.r, rgb.g, rgb.b); } | ||
else { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL], 0, 0, 0); } | ||
if (led[h][MID_COL-1]) { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL-1], rgb.r, rgb.g, rgb.b); } | ||
else { rgb_matrix_set_color(g_led_config.matrix_co[h][MID_COL-1], 0, 0, 0); } | ||
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// Generate new random fractal columns | ||
led[h][MID_COL] = led[h][MID_COL-1] = (random8() & 3) ? false : true; | ||
} | ||
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wait_timer = g_rgb_timer + interval(); | ||
return false; | ||
} | ||
# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS | ||
#endif // ENABLE_RGB_MATRIX_FRACTAL |
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