Fix skins containing subdirectories breaking on external edit on windows #33999
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For anyone who broke their skins because of this, this change also allows them to be retroactively fixed by starting an external edit operation and immediately finishing it (you don't need to make any changes to the skin files).
Closes #33994.
The reason for the breakage is that
Directory.EnumerateFiles()
used inosu/osu.Game/Skinning/SkinImporter.cs
Line 63 in b1435d3
will use the primary platform directory separator character, which is
\
on windows and/
on unices. The internal realm storage structure is expecting paths to be normalised to the unix convention, which is evident inosu/osu.Game/Database/RealmArchiveModelImporter.cs
Line 499 in b1435d3
on the write side and in
osu/osu.Game/Skinning/RealmBackedResourceStore.cs
Line 50 in b1435d3
on the read side.
Rather than applying this locally to the skin importer I kinda think it's better to have this call in
ModelManager
to hopefully avoid future footgunnage of this kind.