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Description
In Unity 6.x (e.g. 6000.1), when were using the new Build Profiles feature alongside the Google Play Games Plugin v2.0.0 (which uses External Dependency Manager, EDM), switching to an Android Build Profile triggers an infinite asset import/reload loop.
Even with EDM auto-resolve disabled in the plugin settings and EditorPrefs, the plugin forcibly triggers a dependency resolution on Build Profile switch — likely due to [InitializeOnLoad] or other auto-run Editor scripts. This causes Unity to get stuck endlessly reimporting assets, making the Editor unusable.
This issue does not occur when switching build targets manually via the Build Settings window — only when switching using Build Profiles.