Skip to content

Infinite Asset Import Loop When Switching Build Profiles with EDM and Google Play Games Plugin (Unity 6.x) #3354

Open
@Pulse-Git

Description

@Pulse-Git

In Unity 6.x (e.g. 6000.1), when were using the new Build Profiles feature alongside the Google Play Games Plugin v2.0.0 (which uses External Dependency Manager, EDM), switching to an Android Build Profile triggers an infinite asset import/reload loop.

Even with EDM auto-resolve disabled in the plugin settings and EditorPrefs, the plugin forcibly triggers a dependency resolution on Build Profile switch — likely due to [InitializeOnLoad] or other auto-run Editor scripts. This causes Unity to get stuck endlessly reimporting assets, making the Editor unusable.

This issue does not occur when switching build targets manually via the Build Settings window — only when switching using Build Profiles.

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions