Pinokio is a browser that lets you locally install, run, and automate any AI on your computer. Everything you can run in your command line can be automated with Pinokio script, with a user-friendly UI.
You can use Pinokio to automate anything, including:
- Install AI apps and models
- Manage and Run AI apps
- Create workflows to orchestrate installed AI apps
- Run any command to automate things on your machine
- and more...
To stay on top of all the new APIs and app integrations,
Follow @cocktailpeanut on X to stay updated on all the new scripts being released and feature updates.
Join the Pinokio discord to ask questions and get help.
Make sure to follow ALL steps below!
Unzip the downloaded file and you will see a .exe installer file.
Run the installer file and you will be presented with the following Windows warning:
This message shows up because the app was downloaded from the Web, and this is what Windows does for apps downloaded from the web.
To bypass this,
- Click "More Info"
- Then click "Run anyway"
Download for Apple Silicon Mac (M1/M2/M3/M4)Â Â Download for Intel Mac
The Pinokio Mac installer ships with Sentinel built in. Sentinel lets you run open source apps that are NOT on the Apple App store (which Pinokio is at the moment).
You just need to drag and drop the installed Pinokio.app onto Sentinel to "Remove app from Quarantine".
For linux, you can download and install directly from the latest release on Github (Scroll down to the bottom of the page for all the binaries):
A Pinokio launcher is made up of 4 types of files (2 of them are auto-generated so you just need to write 2 manually):
- Config:
pinokio.json
determines how the project is displayed.- automatically generated when a project is created.
- Environment:
ENVIRONMENT
stores environment variables to be auto-imported into all scripts in the project.- automatically generated when a project is created.
- Script: the actual script files that can run stuff.
- Launcher:
pinokio.js
builds the UI that displays links to the scripts so users can run them with 1-click.
Here's an example file structure for a project named my_project
:
~/pinokio
/api
/my_project
pinokio.json <= config
ENVIRONMENT <= environment file
pinokio.js <= launcher (may link to start.js, install.js, and update.js)
start.js <= script
install.js <= script
update.js <= script
pinokio.json
stores the project information such as title
, icon
, description
, etc., which determines how each project is displayed on Pinokio:
It determines how the project is displayed on Pinokio:
pinokio.json
also stores other information such as posts
, links
, etc. which display links that show up when the project is published:
ENVIRONMENT
file stores custom environment variables that get imported into scripts automatically.
Automatically generated when a project is created, and can be edited through the built-in Configure menu:
Projects can have multiple scripts, which are written in json
or javascript
.
Scripts do NOT run on their own, but either triggered by user interaction (via the launcher) or programmatically (using an API named script.start
).
pinokio.js
creates a menu UI that lets users launch scripts with 1-click.
Config files are used for storing project metadata. The file name is pinokio.json
.
- The
pinokio.json
file is automatically generated when you create a new project. - You can use the Edit menu in Pinokio to edit the metadata (including uploading the icon file).
- Or, you can manually edit the
pinokio.json
file.
A typical config file looks like this:
{
"title": <title>,
"description": <description>,
"icon": <icon>,
"posts": [
<x.com url>,
<x.com url>,
...
}]
"links": [
{
"title": <title>
"value": <value>
},
{
"title": <title>
"links": [
{
"title": <title>
"value": <value>
},
...
]
},
...
]
}
title
: The title to display for the launcherdescription
: The description to display for the launcherposts
: the items in this array will be displayed in the Newsfeed section.<x.com url>
: include any x.com post here and they will be rendered in the Newsfeed section.
links
: the items in this array will be displayed in the right sidebar on the info page.<title>
: The title of the link<value>
: The URL of the link<links>
: Create a nested"links"
array
The title
, description
, and icon
fields are used to declare how the launcher is displayed.
{
"title": "Comfyui",
"description": "The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface. https://github.com/comfyanonymous/ComfyUI",
"icon": "icon.jpeg"
}
The metadata attributes (title
, description
, icon
) determine how the projects are displayed on the home page:
Also the launcher page:
The newsfeed section can be populated simply by adding x.com links to the "posts"
array in the pinokio.json
file:
{
"posts": [
"https://x.com/cocktailpeanut/status/1901791032947450088",
"https://x.com/cocktailpeanut/status/1901748455418347554",
"https://x.com/cocktailpeanut/status/1901698217831703023",
"https://x.com/TheAwakenOne619/status/1901389626931318923",
"https://x.com/cocktailpeanut/status/1901373187667222923",
"https://x.com/hasigoki/status/1901296301301731620",
"https://x.com/cocktailpeanut/status/1901092072263922062",
"https://x.com/cocktailpeanut/status/1901058105934573799",
"https://x.com/cocktailpeanut/status/1900995261947932714",
"https://x.com/cocktailpeanut/status/1901037301989515373",
"https://x.com/cocktailpeanut/status/1900630168638812243",
"https://x.com/cocktailpeanut/status/1900603261352374405",
"https://x.com/cocktailpeanut/status/1900589434153869378",
"https://x.com/Gun_ther/status/1900363944578990399",
"https://x.com/napoleon21st/status/1900423646960902614",
"https://x.com/GorillaRogueGam/status/1900956591530103110",
"https://x.com/DavidFSWD/status/1901096862352110092",
"https://x.com/cocktailpeanut/status/1900237861955527161",
"https://x.com/cocktailpeanut/status/1897017429433442429",
"https://x.com/dgoldwas/status/1897005272453054671",
"https://x.com/dgoldwas/status/1896999854418940049",
"https://x.com/cocktailpeanut/status/1896977467031871632",
"https://x.com/cocktailpeanut/status/1896968455280349548",
"https://x.com/lmontoya/status/1896837315634557412",
"https://x.com/Teslanaut/status/1896837830099468759",
"https://x.com/deepbeepmeep/status/1896681152024563765",
"https://x.com/cocktailpeanut/status/1896669569626099988",
"https://x.com/deepbeepmeep/status/1896264231122772069"
]
}
Just by setting the "links"
array, you can display as many links as you want:
{
"links": [{
"title": "Github",
"value": "https://github.com/ai-anchorite"
}]
}
Sometimes you want to add some structure to the links by creating multiple sections. You can simply nest the "links"
array inside a "links"
array to achieve this:
{
"links": [{
"title": "deepbeepmeep (wrote the app)",
"links": [{
"title": "X",
"value": "https://x.com/deepbeepmeep"
}, {
"title": "Github",
"value": "https://github.com/deepbeepmeep"
}]
}, {
"title": "cocktailpeanut (wrote the launcher)",
"links": [{
"title": "X",
"value": "https://x.com/cocktailpeanut"
}, {
"title": "Github",
"value": "https://github.com/cocktailpeanut"
}, {
"title": "Discord",
"value": "https://discord.gg/TQdNwadtE4"
}]
}]
}
Often, scripts may require certain environment variables to be set in order to run properly.
Pinokio automatically imports environment variable values from a file named ENVIRONMENT
.
The ENVIRONMENT
file must follow the unix shell variable format, for example:
S3_BUCKET="YOURS3BUCKET"
SECRET_KEY="YOURSECRETKEYGOESHERE"
Whenever a script runs, it looks for an ENVIRONMENT
file in the root path. If it exists, the stored environment variable values are automatically imported into the environment. Here's an example:
#####################################################################################################################
#
# SD_INSTALL_CHECKPOINT
# - Delete this field if you don't want to auto-download a checkpoint when installing
# - Replace the URL with another checkpoint link if you want a different checkpoint
#
#####################################################################################################################
SD_INSTALL_CHECKPOINT=https://huggingface.co/stabilityai/stable-diffusion-xl-base-1.0/resolve/main/sd_xl_base_1.0.safetensors
Then we can use the SD_INSTALL_CHECKPOINT
variable in the script via the env
variable:
{
"run": [{
"method": "fs.download",
"params": {
"uri": "{{env.SD_INSTALL_CHECKPOINT}}",
"dir": "app/models/Stable-diffusion"
}
}]
}
You can also edit the contents of the ENVIRONMENT
file in the Configure tab:
scripts are the scripts that actually run stuff on your machine. You can write as many scripts as you want, and there is no restriction on the file names.
Run scripts can have 3 attributes:
{
"version": <schema_version>,
"run": [
<step>,
<step>,
<step>,
...
],
"daemon": <daemon>,
"env": [
<prerequisite_env>,
<prerequisite_env>,
...
]
}
<schema_version>
: script schema version (current version is4.0
)<step>
: Therun
array contains multiple<step>
items. Each<step>
is executed one by one, with each step passing down its return value to the next step.<daemon>
: whether to keep the script running after all<step>
items have finished executing. For example, when you have a script that starts a web server, if you do not set"daemon": true
, the script will terminate and kill the server at the end. Required for all apps that needs to keep running. Not needed for one off apps that run and return immediately.<prerequisite_env>
: prerequisite environment variable declaration. A lot of apps require setting some environment variables (such asOPENAI_API_KEY
) before running. The<prerequisite_env>
declaration lets you declare the environment variables that need to be set before running a script.- When this is set, the script automatically displays a form before running a script, allowing the user to enter the corresponding environment variable value.
The script lifecycle is very simple:
{
"env": [
<prerequisite_env>,
<prerequisite_env>,
...
],
"run": [
<RPC>,
<RPC>,
<RPC>,
<RPC>,
<RPC>,
...
]
}
- The
env
array is optional. Only required for scripts that require setting some environment variables before running. When this is set, Pinokio automatically displays a form (if the specified environment variables are not already set) to let the user enter the values, which then gets stored in a file namedENVIRONMENT
. Once this is set, next time the script runs, it will reference theENVIRONMENT
file to automatically use the environment variable value. - The
run
array is an ordered list of RPC calls. - Pinokio walks through the
run
array to run the steps one by one. - Each
<RPC>
is freshly decoded with the template interpreter before executing. - After each step, the return value of each step is passed down to the next step in the form of input.
- Each step can make use of the
input
variable passed in from the previous step in their template expression to dynamically construct the method to run. - When it reaches the end of the
run
array, the script halts, and all the processes associated with the script is garbage collected.
A lot of apps require you setting some environment variable values such as OPENAI_API_KEY
, before running.
With Pinokio, you do not need to manually specify the environment variables every time you run these apps thanks to the ENVIRONMENT file.
Every pinokio project has a file named ENVIRONMENT
which stores environment variable values. Wheenver script files are run, the values in the ENVIRONMENT
file are imported automatically.
Instead of the user manually visiting the Configure tab to edit the environment variables, a script may EXPLICITLY display a form to let users set the environment variables before starting.
This can be achieved using the env
array.
- If the environment variables are already set in the
ENVIRONMENT
file, it will just use those variables to start automatically without pausing. - If the environment variables are NOT yet set, it will NOT start the script, but display a form that needs to be filled out. Once the user submits the form, the values get stored into
ENVIRONMENT
, and then the script processing starts, using the newly set e environment variables.
To achieve this, you can attach a env
array in a script.
{
"env": [<requiremd_env>, <required_env>, ...],
"run": [
...
]
}
where <required_env>
is an object that describes the required environment variables:
<required_env> := {
key: <environment_variable_name>,
title: <title>,
description: <description>,
default: <default_value>,
host: <key_host>,
}
<environment_variable_name>
: The name of the environment variable needed to start the script.<title>
: (optional) A simple title for the field<description>
: (optional) description for the field<default>
: (optional) a default value that will be pre-filled when the form is rendered.<key_host>
: (optional) hostname for fetching the default value from the shared key storage
For example, let's say our script looks like the following:
{
"env": [{
"key": "OPENAI_API_KEY"
}],
"run": [
{
"method": "shell.run",
"params": {
"venv": "venv",
"message": "python app.py",
}
}
]
}
When the user runs this script for the first time, the OPENAI_API_KEY
environment variable won't be filled out, therefore will be prompted with you will be prompted with a form to fill out the OPENAI_API_KEY
environment variable:
When the user submits the form, the submitted value will be stored inside the ENVIRONMENT file.
Then from the next time the script runs, it will automatically import the OPENAI_API_KEY
environment variable from the ENVIRONMENT
file instead of displaying the form.
You can add more details to the form fields using attributes like title
and description
:
{
"env": [{
"title": "openai api key",
"description": "enter your openai api key. you can get it at https://platform.openai.com/api-keys",
"key": "OPENAI_API_KEY"
}, {
"title": "huggingface token",
"description": "enter your huggignface token. you can get it at https://huggingface.co/settings/tokens",
"key": "HF_TOKEN"
}],
"run": [{
"method": "shell.run",
"params": {
"venv": "venv",
"message": "python app.py"
}
}]
}
The resulting form fields will display more details:
You can program the form to launch with a default value filled in, using the default
attribute:
{
"env": [{
"title": "OPENAI API Key",
"description": "OPENAI API KEY https://platform.openai.com/api-keys",
"key": "OPENAI_API_KEY",
"default": "THIS_IS_A_FAKE_API_KEY"
}],
"run": [{
"method": "shell.run",
"params": {
"venv": "venv",
"message": "python app.py"
}
}]
}
Here the script sets the default
to THIS_IS_A_FAKE_API_KEY
. You can see it below:
NOTE
The default value is NOT saved to the
ENVIRONMENT
file until the user submits the form. It's literally just a default value to display when the form shows up.
Autofilling is great but it's not very powerful if you can only autofill fixed values.
What if there was an autofill feature that works just like how web browsers autofills passwords for every website using its private key storage?
This is where the key store comes in. and you can trigger it simply by including the host
attribute (a website hostname). Here's an example:
{
"env": [
{
"key": "OPENAI_API_KEY",
"host": "openai.com"
},
{
"key": "HF_TOKEN",
"host": "huggingface.co"
}
],
"run": [
{
"method": "shell.run",
"params": {
"venv": "venv",
"message": "python app.py"
}
}
]
}
Note that each env
item now has a host
attribute.
Just like how browser password managers store passwords tied to a web domain, Pinokio autofill lets you save keys under each host.
When the user submits the above form, two things will happen:
The OPENAI_API_KEY
and HF_TOKEN
environment variables will be stored into the ENVIRONMENT
file in the project folder.
The key storage (located at $PINOKIO_HOME/key.json
) will store the submitted values as follows:
{
"openai.com": [
"sk-proj-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
],
"huggingface.co": [
"hf_SKXXXXXXXXXXXXXXXXXXXXXXXXXXX"
]
}
- Note that the keys are stored under an array.
- This is because keys can have multiple values
Once the environment variables are stored, the same script will skip the env
step and go straight to running the script instructions next time it's run.
If you wish to edit the ENVIRONMENT
file, you can easily do so in the Configure tab.
Now here comes the true power of shared key store autofill---when you have another project (without the ENVIRONMENT set) that references the hosts (openai.com
or huggingface.co
), the fields will be autofilled by loading from the shared key storage.
Let's say there's another project that includes a script that looks like this:
{
"env": [
{
"key": "OPENAI_API_KEY",
"host": "openai.com"
},
{
"key": "HF_TOKEN",
"host": "huggingface.co"
}
],
"run": [
{
"method": "shell.run",
"params": {
"message": "python different_app.py"
}
}
]
}
Since this is a completely different project, the ENVIRONMENT
file need to be set again when the user runs it for the first time. When it's run for the first time, the user will get the following form, with the OPENAI_API_KEY
and HF_TOKEN
fields autofilled (by looking up the $PINOKIO_HOME/key.json
file:
A script is made up of one or more instructions.
- Walks through the script
run
array one by one while keeping a state machine. - For each instruction, interprets the dynamic instruction (templates) using the state machine.
- After the instruction is interpreted, it is executed.
Here's an example script:
{
"run": [
{
"method": "jump",
"params": {
"id": "{{gpu === 'nvidia' ? 'cuda' : 'cpu'}}"
}
},
{
"id": "cpu",
"method": "shell.run",
"params": {
"message": "pip install torch torchvision torchaudio"
}
},
{
"id": "cuda",
"method": "shell.run",
"params": {
"message": "pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu121"
}
}
]
}
This script is made up of 3 instructions:
Instruction 1:
{
"method": "jump",
"params": {
"id": "{{gpu === 'nvidia' ? 'cuda' : 'cpu'}}"
}
}
Instruction 2:
{
"id": "cpu",
"method": "shell.run",
"params": {
"message": "pip install torch torchvision torchaudio"
}
}
Instruction 3:
{
"id": "cuda",
"method": "shell.run",
"params": {
"message": "pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu121"
}
}
An instruction is a modified version of JSON-RPC.
{
"id": <RPC_id>,
"when": <RPC_condition>,
"method": <RPC_method>,
"params": <RPC_params>,
"next": <RPC_next>
}
<RPC_id>
: optional. mark this RPC call with the id of<RPC_id>
. ajump
RPC call can jump to any step within therun
array.<RPC_condition>
: optional. if evaluated totrue
, run this step. Otherwise go to the next step.<RPC_method>
: The RPC method to call<RPC_params>
: A JSON parameter to pass to the<RPC_method>
as payload. The<RPC_params>
object will be available as the value{{input}}
template expression on the next step.<RPC_next>
: optional. Theid
orindex
of the next instruction to jump to. If not specified, moves on to the next instruction in therun
array.
To learn about all the available RPC APIs, see the script section.
The id
attribute can be used to mark an instruction, so it can be referenced from the other parts of the script. More specifically, you can use the jump
API to jump to the id
.
{
"run": [{
"method": "jump",
"params": {
"id": "{{gpu === 'nvidia' ? 'cuda' : 'cpu'}}"
}
}, {
"id": "cpu",
"method": "shell.run",
"params": {
"message": "pip install torch torchvision torchaudio"
}
}, {
"id": "cuda",
"method": "shell.run",
"params": {
"message": "pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu121"
}
}]
}
In above example, when the script starts running it encounters a jump
.
- If the
gpu === 'nvidia'
, it jumps to the instruction marked ascuda
(the third instruction in therun
array) - If otherwise, it jumps to the instruction marked as
cpu
(the second instruction in therun
array)
The when
attribute can be used to conditionally run instructions (or skip) depending on the condition.
{
"run": [{
"when": "{{gpu !== 'nvidia'}}",
"method": "shell.run",
"params": {
"message": "pip install torch torchvision torchaudio"
}
}, {
"when": "{{gpu === 'nvidia'}}",
"method": "shell.run",
"params": {
"message": "pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu121"
}
}]
}
run[0]
is run if the gpu is NOT nvidia. (In nvidia GPU machines, this step is ignored and goes to the next step immediately)run[1]
is run if the gpu is nvidia.
You can use one of many system API methods to run things.
Learn more here: API.
Also, for more advanced usage, you may implement your own custom method implementation using a JavaScript function.
Learn more about custom instructions here: Custom Instruction
Parameters that get passed to the method specified by the method
attribute (only for the system API, not required for custom JavaScript instructions).
While you can write a separate jump
instruction to jump to instructions, often you may want to jump without creating a separate instruction.
For example you may want to jump to an instruction after executing the current execution. This is where the next
attribute comes in.
The next
attribute can take the following values:
- id: if an id is specified, and an instruction with the id exists in the same script, it jumps to that location after the current instruction.
- index: jumps to the
run[index]
instruction after running the current instruction. null
: jumps to the end where the script ends.
Here's an example:
{
"run": [
{
"when": "{{gpu === 'nvidia'}}",
"method": "shell.run",
"params": {
"message": "pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu121"
},
"next": "install"
},
{
"when": "{{platform === 'darwin'}}",
"method": "shell.run",
"params": {
"message": "pip install torch torchvision torchaudio"
},
"next": "install"
},
{
"method": "notify",
"params": {
"html": "Exception handling"
},
"next": null
},
{
"id": "install",
"method": "script.start",
"params": {
"uri": "install.js"
}
}
]
}
- The first instruction (
run[0]
) jumps toinstall
after execution, which callsscript.start
to launchinstall.js
- The second instruction (
run[1]
) also jumps toinstall
after execution, which callsscript.start
to launchinstall.js
- If none of the above two instructions are executed, the
notify
API is executed, and then jumps tonull
, which halts the script WITHOUT running theinstall.js
.
Being able to run things is great, but if the commands were static, it would not be powerful.
Fortunately, Pinokio has a dynamic interpreter that runs commands using the memory.
- Templates: Anything wrapped in
{{ }}
will be dynamically filled out for each step, using the script memory. - State Machine: As a script gets executed, a state machine keeps track of the script memory, filling in the templates right before each instruction is about to run.
Here's an example of using system variables to run different commands depending on the platform (using the platform
variable)
{
"run": [
{
"method": "shell.run",
"params": {
"message": "python app.py --port {{port}}"
}
}
]
}
This is a script made up of a single step shell.run
, where we can see the template expression {{port}}
.
The port variable returns the next available system port. In this case let's assume it returns 42003
.
After interpretion it results in something like:
{
"method": "shell.run",
"params": {
"message": "python app.py --port 42003"
}
}
This command then runs python app.py --port 42003
. The running phase will be explained in the next section.
The template expressions are instantiated freshly at the beginning of every step in the run
array, using the up-to-date memory variables available at the time of parsing.
For example let's say we have a logging script:
{
"run": [{
"method": "log",
"params": {
"raw": "running instruction {{current}}"
}
}, {
"method": "log",
"params": {
"raw": "running instruction {{current}}"
}
}, {
"method": "log",
"params": {
"raw": "running instruction {{current}}"
}
}]
}
Since the current variable returns the index of the currently executing step in the run
array,
- First it will run the
run[0]
step, and printrunning instruction 0
- Then it will run the next step
run[1]
, and printrunning instruction 1
- Finally it will run the final step
run[2]
, and printrunning instruction 2
Once each step has been instantiated (from the interpet phase), the result is passed to the JSON-RPC processor to actually run the step.
Here's an example script with 3 steps:
{
"run": [{
"method": "jump",
"params": {
"id": "{{gpu === 'nvidia' ? 'cuda' : 'cpu'}}"
}
}, {
"id": "cpu",
"method": "shell.run",
"params": {
"message": "pip install torch torchvision torchaudio"
}
}, {
"id": "cuda",
"method": "shell.run",
"params": {
"message": "pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu121"
}
}]
}
Here's the step 1:
{
"method": "jump",
"params": {
"id": "{{gpu === 'nvidia' ? 'cuda' : 'cpu'}}"
}
}
Let's say the gpu is NVIDIA. Then the instantiated JSON-RPC object will be:
{
"method": "jump",
"params": {
"id": "cuda"
}
}
This calls the jump
API method, which jumps to the step labled as "id": "cuda"
, which is step 3:
{
"id": "cuda",
"method": "shell.run",
"params": {
"message": "pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu121"
}
}
Here, it runs the shell.run
API method, which starts a new shell and runs the command specified in the message
attribute (pip install ...
)
After the final step is run, the script finishes.
When a Pinokio script finishes running, every shell session that was spawned through the script gets disposed of, and all the related processes get shut down.
For example, let's try launching a local web server using http-server. Create a new folder named httpserver
under the Pinokio api
folder, and create a new script named index.json
:
{
"run": [{
"method": "shell.run",
"params": {
"message": "npx -y http-server"
}
}]
}
Then go back to Pinokio and you'll see this app show up on the home page. Click through and click the index.json
tab on the sidebar, and it will start this script, which should launch the web server using npx http-server
.
But the problem is, right after it launches the server it will immediately shut down and you won't be able to use the web server.
This is because Pinokio automatically shuts down all processes associated with the script when it finishes running all the steps in the run
array.
To avoid this, you need to tell Pinokio this app should stay up even after all the steps have run. We simply need to add a daemon
attribute:
{
"daemon": true,
"run": [{
"method": "shell.run",
"params": {
"message": "npx -y http-server"
}
}]
}
Now retry starting the script, and you'll see that the web server starts running and does not shut down.
The web server will serve all the files in the current folder (in this case just index.json
), like this:
You can stop the script by pressing the "stop" button at the top of the page.
Learn more about daemon mode here
You can also write JavaScript files to implement a script. The benefits of writing in Javascript are:
- You have access to all node.js APIs
- Dynamically construct the scriptusing node.js APIs
- Can write custom instructions
Simply export the same JSON script, but written in JavaScript. Exactly the same except it's stored as a .js
file.
// start.js
module.exports = {
"run": [
{
"method": "shell.run",
"params": {
"message": "git clone https://huggingface.co/spaces/cocktailpeanut/BRIA-RMBG-1.4 app"
}
},
{
"method": "shell.run",
"params": {
"venv": "env",
"path": "app",
"message": "pip install -r requirements.txt"
}
},
]
}
The previous section discussed some of the built-in API methods available out of the box.
But you can even write your own custom JavaScript method that can be called using the same JSON-RPC syntax.
There are 2 ways to implement custom script methods:
- Inline Method: (recommended) This is the easiest way to get started. You can directly include a javascript function as a step inline.
- Plugin Method: You can also write a separate JavaScript file to declare an API class and call it.
Instead of the JSON-RPC syntax (method, params, next, etc.) you can specify a single method
JavaScript async function.
The best part is, it can blend into the rest of the JSON-RPC API calls naturally.
module.exports = {
run: [
STEP1,
STEP2,
...,
{
method: async (req, ondata, kernel) => {
// do whatever you want. here. you have full access to
// 1. ANY JavaScript method
// 2. ANY kernel API call (via `kernel`)
// 3. The terminal (Just call `ondata({ raw: <message> })` to print any message on the executing terminal.
// 4. request object (includes attributes such as req.cwd, req.input, etc.)
return response
}
},
STEPN,
...
}]
}
Arguments
req
: Request objectcwd
: The current execution pathcurrent
: The current step index (If it's the 3rd step, it will return 2)total
: The total number of steps in this script (If there are 4 steps, it will be 4)input
: If the previous step has a return value, it should be accessible viainput
.args
: If the parent script file was launched with params, the params will be available asargs
throughout ALL steps in the script execution.next
: The next step to runparent
: The paret JavaScript file infopath
: The script file path (example:/Users/x/pinokio/api/test/custom/inline.js
)
ondata
: Can be used to print messages to the terminal by callingondata({ raw: message })
kernel
:platform:
darwin,
win32, or
linux`arch
: architecture (arm64
, etc.)envs
: a key/value pair object that contains ALL environment variable valueshomedir
: The pinokio home pathexec()
: A JavaScript interfact to execute shell commands. You can even print to the user facing terminal.
Here's an example:
const fs = require('fs')
const path = require('path')
module.exports = {
run: [
{
method: "input",
params: {
title: "Command Launcher",
form: [{
title: "Enter the launch command",
key: "start"
}]
}
},
{
method: async (req, ondata, kernel) => {
// copy some template files into the execution folder (req.cwd)
await fs.promises.cp(path.resolve(__dirname, "template"), req.cwd, { recursive: true })
// write a start.json file into the execution folder (req.cwd) using the `req.input.start` value from the previous step.
await fs.promises.writeFile(path.resolve(req.cwd, "start.json"), JSON.stringify({
run: [{
method: "shell.run",
params: {
input: true,
message: req.input.start
}
}]
}, null, 2))
// you can even run some commands in the terminal using the `kernel.exec` API
await kernel.exec({
message: [
"git init",
"git add .",
"git commit -am init"
],
path: req.cwd
}, (e) => {
ondata(e)
})
return {
filepath: path.resolve(req.cwd, "start.json")
}
},
},
{
method: "notify",
params: {
text: "File written to {{input.filepath}}"
}
}
]
}
- First, it calls the
input
JSON-RPC API to take the user input under the keystart
- Then this value is passed to the next step as
req.input
. - Note that the second step is the
method
async JavaScript function, which takes 3 arguments (req, ondata, kernel), where thereq.input.start
contains the user input from the previous step.
Unlike the Inline method where the custom JavaScript method is included inline as one of the steps, the plugin method lets you:
- Write a separate JavaScript file to declare the behavior
- And call the JavaScript file using a JSON-RPC syntax.
- The main script can be written in pure JSON.
It is more complex, but the benefit is you can keep all the raw JavaScript functions as separate files, while keeping the actual script purely JSON based.
The JavaScript file is where all the logic is written. It must follow the following convention:
// api.js
// The class name can be anything, it doesn't matter
const fs = require('fs')
class API {
// req: the request object, where the request.params contains the arguments passed in from an external script
// ondata: can be used to print to the terminal
// kernel: direct access to the kernel
async custom_method(req, ondata, kernel) => {
// Do stuff here. Here's an example
let res = await fetch(req.params.url).then((res) => {
return res.json()
})
await fs.promises.writeFile("result.json", JSON.stringify(res))
}
}
module.exports = API
Now that we've written the logic, we can call it from any Pinokio script. The syntax is the same JSON-RPC syntax.
{
"method": <method_name>,
"uri": <file_path>,
"params": <params>
}
The difference in this case is, we have an additional uri
attribute.
<method_name>
: The method name to call<file_path>
: THe file path that contains the API class<params>: The parameters to pass into the API class via
req.params`
For example, to call the custom_method()
method in the API
class above, we can do:
{
"run": [{
"uri": "api.js",
"method": "custom_method",
"params": {
"url": "https://jsonplaceholder.typicode.com/todos/1"
}
}]
}
This will call the custom_method()
of the API
class inside the api.js
file.
It will pass in https://jsonplaceholder.typicode.com/todos/1
through the params, so the req.params.url
will be https://jsonplaceholder.typicode.com/todos/1
.
First write a JavaScript class file:
// plugin.js
class Plugin {
async my_method (req, ondata, kernel) {
ondata({ raw: `\r\nInput Command was ${req.input.start}\r\n` })
}
}
module.exports = Plugin
Next, you can call this script from a JSON script:
{
"run": [{
"method": "input",
"params": {
"title": "Command Launcher",
"form": [{
"title": "Enter the launch command",
"key": "start"
}]
}
}, {
"uri": "plugin.js",
"method": "my_method",
"params": {
"launch_command": "{{input.start}}"
}
}]
}
Let's say you want to write an API that accepts a URL and opens that URL in a browser automatically.
We can use the kernel.playwright
variable to use the Playwright that is included in Pinokio kernel. Let's create a browser.js
file:
// browser.js
class Browser {
async open(req, ondata, kernel) {
let { firefox } = kernel.playwright
const browser = await firefox.launch({ headless: false, });
const context = await browser.newContext({ viewport: null })
const page = await context.newPage()
await page.goto(req.params.url)
}
}
module.exports = Browser
Now we can call this from a script:
{
"run": [{
"uri": "browser.js",
"method": "open",
"params": {
"url": "https://pinokio.computer"
}
}]
}
This will pass in req.params.url
as https://pinokio.computer
into the open()
method in the browser.js
class, which automatically launches a firefox browser and navigates to the req.params.url
URL.
A launcher script lets you describe a launcher UI. The launcher is the sidebar menu that may let the user:
- Run scripts
- Start instant shells
- Open any web url in a tab
Each project can have at most 1 launcher file, which describes how the launcher works.
To implement a launcher, you must create a file named pinokio.js
at the root of your project.
Building a UI requires only a single file named pinokio.js
. Simply place a file named pinokio.js
in the project root folder.
module.exports = {
"version": <script_schema_version>,
"pre": <pre>,
"menu": <menu>,
}
<script_schema_version>
: The schema version used (the latest version is"4.0"
)<pre>
: (optional) Prerequisites. In case the script requires installation of 3rd party programs that cannot be easily installed through the script, you may specify apre
array to provide download links to the user before the installation starts. Each item in thepre
array may have the following attributes:text
: The text to display for the item.icon
: The icon file path to display for the item.href
: The URL to open.fs
: open the file in a file explorer or the default app.- if set to
"open"
, opens the file - if set to
"view"
, opens in file explorer - if set to
true
, same as"view"
. opens in file explorer.
- if set to
<menu>
: An array of tab items, or an async function that takeskernel
andinfo
as arguments and returns the same tab items array. Each item in the array may have the following attributes:text
: The text to display on the tab.icon
: The fontawesome class name to display for the tab---Use the built-in fontawesome class (example:"fa-solid fa-house"
).image
: image path to display for the tab (You can use either theicon
or theimage
, but if you use theimage
attribute, you should also include the image file at the specified path).href
: The URL to open in the tab.params
(optional): The query parameters to pass to the tab.- If passed to a script, the
params
will be made available as theinput
variable inside the first step of therun
script.
- If passed to a script, the
shell
(optional): Start an instant shell.popout
(optional): Opens thehref
link in an external browser instead of Pinokio if set totrue
menu
(optional): If specified, creates a nested menu. The nested menu follows the same specification as the top level menu (withtext
,icon
,href
,params
, andpopout
attributes)default
(optional): If specified, this tab item is automatically selected by default. When thehref
attribute is a script URL, the selection also means the script will be automatically started. This can be used to implement automatically executing scripts.
Use the
pre
array to implement
Let's say an app needs Ollama to run.
We can direct the user to install Ollama before installing the app, using the <pre>
syntax in pinokio.js
:
module.exports = {
version: "2.0",
title: "LLM App",
pre: [{
icon: "ollama.png",
title: "Ollama",
description: "Get up and running with large language models.",
href: "https://ollama.com/"
}],
...
}
When this is downloaded, the user will be shown the following Prerequisites screen BEFORE the install screen:
Use the
menu
array to implement
Here's a UI script for generating a minimal launcher UI:
module.exports = {
version: "2.0",
title: "Test Launcher",
description: "This is for testing a test launcher",
icon: "icon.png",
menu: [{
icon: "fa-brands fa-google", // see https://fontawesome.com/icons/google?f=brands&s=solid
text: "Open Google",
href: "https://google.com",
}, {
icon: "fa-brands fa-discord",
text: "Open Discord in New Window",
href: "https://discord.gg/TQdNwadtE4",
popout: true // "popout": true => opens the link in an external browser instead of as a Pinokio tab.
}]
}
Each menu item is interactive---when the user clicks on it, it can trigger one of the following actions:
href
: Open a URL or a script in a new tabscript
: Start an instant shellrun
: Run a one-off command
The href
attribute opens a new tab.
If the URI is a local file path to a script, it will start the script execution terminal:
{
"menu": [{
"icon": "fa-solid fa-check",
"text": "Start",
"href": "start.json"
}]
}
If the URI is an http/https url it will open a new web window loading the URL:
{
"menu": [{
"icon": "fa-solid fa-check",
"text": "Web UI",
"href": "http://localhost:3000"
}]
}
Start an instant shell in a new tab.
{
"menu": [{
"icon": "fa-solid fa-rocket",
"text": "Launch a web server",
"shell": {
"message": "npx -y http-server"
}
}]
}
The shell
syntax is a subset of the attributes available in the shell.run API:
{
"shell": {
"input": <input>,
"message": <message>,
"path": <path>,
"env": <env>,
"venv": <venv_path>,
"conda": <conda_config>,
}
}
<input>
: (optional) Whether the shell is interactive or not (whether the user can enter keystrokes into the shell)- when
true
: the shell launches in input mode. The user can enter keys. Useful for launching CLI Apps that require user interaction. - when
false
(or not specified): the shell launches in non-interactive mode. Useful for automated shell execution that should not allow user interaction.
- when
<message>
: The message to enter into the shell. May be a string (Different fromshell.run
in that it can only have one message).- string => enters the message.
<path>
(optional): The path from which to start the shell session (can be either a relative or absolute path).- When NOT specified: the shell starts from the same path as the currently running script.
- When specified: the shell session starts from the specified path
<env>
(optional): Environment variable key/value pairs.- when the key/value pairs are specified, the custom environment values are set.
- when NOT specified, the shell uses the default environment
<venv_path>
(optional): A declarative syntax for automatically creating or activating a venv environment at the specified path.- When NOT specified (default): Does not create or activate a venv and runs the shell session normally.
- When specified: Creates a venv at the specified path if it doesn't exist yet, or if it exists, activates the existing venv at the specified path, and runs the shell session in that venv.
- the shell automatically creates a venv environment at that path if it doesn't exist, then automatically activates the environment before running the command(s) specified by the
message
attribute.
<conda_config>
(optional): Declarative syntax for defining the conda environment that will be activated for this shell session. Can be an object or a string.-
When NOT specified (default): By default Pinokio installs a handful of essential modules in the
base
conda environment that's isolated to Pinokio (Even if you have a conda installed on your system globally, Pinokio will NOT use it and use the isolated conda built-into Pinokio). -
When specified: The
<conda_config>
attribute can be a string or an object.- string: the
<conda_config>
is interpreted as the path in which the conda environment is stored. (Ex: if"conda": "conda_env"
, the shell will activate the conda environment at theconda_env
path). - object: In some cases you may want more advanced ways of creating/activating the conda environments declaratively. When the `<conda_config> is an object type instead of string, the following rules apply:
path
: Same as when the<conda_config>
is a string. Interpreted as the path in which the conda environment is stored. (Ex: if"conda": "conda_env"
, the shell will activate the conda environment at theconda_env
path).name
: the conda environment name to activate. Unlike activation by path, the environments created/activated this way are centrally stored under thePINOKIO_HOME/bin/miniconda
folder.skip
: if set totrue
, do NOT activate ANY environment (By default this is set tofalse
, and therefore every shell activates the Pinokio-globalbase
conda environment every time unless you specify with theparams.conda
attribute.python
: The python version to install inside the environment (The default ispython=3.10
if not specified)
- string: the
-
the shell automatically creates a conda enviornment at that path if it doesn't exist, then automatically activates the environment before running the command(s) specified by the
message
attribute.
-
Run a one-off command.
{
"menu": [{
"icon": "fa-solid fa-rocket",
"text": "Open pinokio.js in cursor",
"run": "cursor pinokio.js"
}]
}
If you're trying to run a command that does NOT terminate (such as starting a web server), do NOT use
run
, but start a shell using theshell
attribute instead.
The sidebar menu is automatically re-rendered every time a step in the currently running script finishes.
This means you can write the pinokio.js
file so it automatically displays relevant items in realtime.
For example, when the app is running, you may want to display a link to open the actual web UI. Or when the app is not running, you may want to display a "Start" button instead.
We can achieve this type of dynamic menu rendering by using a function instead of array. Instead of setting a static menu
array, set the menu
as an async
function that takes kernel
and info
as an arguments.
You can use the info
variable to get various types of status information about the files and scripts:
info.local(filepath)
: get the local variable object of a script running atfilepath
.info.running(filepath)
: get the running status of a script atfilepath
.info.exists(filepath)
: check if a file exists atfilepath
.info.path(filepath)
: get the absolute path of afileapth
.
Check out an example below, where it makes use of the info
API to determine whether install.json
or start.json
scripts are running, and if they are, get the local variable in memory, etc.
const path = require("path")
module.exports = {
version: "2.0",
title: "InvokeAI",
description: "Generative AI for Professional Creatives",
icon: "icon.jpeg",
menu: async (kernel, info) => {
/**********************************************************************************************
info has 4 methods (where `filepath` may be a relative path or an absolute path.):
- info.local(filepath): get the local variable object of a script running at `filepath`.
- info.running(filepath): get the running status of a script at `filepath`.
- info.exists(filepath): check if a file exists at `filepath`.
- info.path(filepath): get the absolute path of a `fileapth`.
**********************************************************************************************/
let installing = info.running("install.json")
let installing = info.running("install.json")
let installed = info.exists("app/env")
if (installing) {
return [{ icon: "fa-solid fa-plug", text: "Installing...", href: "install.json" }]
} else if (installed) {
let running = info.running("start.json")
if (running) {
let memory = info.local("start.json")
if (memory && memory.url) {
return [
{ icon: "fa-solid fa-rocket", text: "Web UI", href: memory.url },
{ icon: "fa-solid fa-terminal", text: "Terminal", href: "start.json" },
{ icon: "fa-solid fa-rotate", text: "Update", href: "update.json" },
]
} else {
return [
{ icon: "fa-solid fa-terminal", text: "Terminal", href: "start.json" },
{ icon: "fa-solid fa-rotate", text: "Update", href: "update.json" },
]
}
} else {
return [{
icon: "fa-solid fa-power-off",
text: "Start",
href: "start.json",
}, {
icon: "fa-solid fa-rotate", text: "Update", href: "update.json"
}, {
icon: "fa-solid fa-plug", text: "Reinstall", href: "install.json"
}, {
icon: "fa-solid fa-broom", text: "Factory Reset", href: "reset.json"
}]
}
} else {
return [
{ icon: "fa-solid fa-plug", text: "Install", href: "install.json" },
{ icon: "fa-solid fa-rotate", text: "Update", href: "update.json" }
]
}
}
}
Based on the determined app status, the dynamic menu
function can generate menu items.
- check whether a file/folder exists at a path:
info.exists()
- check if a script at a specified path is running:
info.running()
- get the local variables object for a script at specified path:
info.local()
You can nest the menu
array into another menu
(up to level 2)
module.exports = {
title: "Test Launcher",
description: "This is for testing a test launcher",
icon: "icon.png",
menu: [{
icon: "fa-solid fa-download",
text: "Download Models",
menu: [
{ text: "Download by URL", icon: "fa-solid fa-download", href: "download.html?raw=true" },
{ text: "SDXL", icon: "fa-solid fa-download", href: "download-sdxl.json", mode: "refresh" },
{ text: "SDXL Turbo", icon: "fa-solid fa-download", href: "download-turbo.json", mode: "refresh" },
{ text: "Stable Video XT", icon: "fa-solid fa-download", href: "download-svd-xt.json", mode: "refresh" },
{ text: "Stable Video", icon: "fa-solid fa-download", href: "download-svd.json", mode: "refresh" },
{ text: "Stable Video XT 1.1", icon: "fa-solid fa-download", href: "download-svd-xt-1.1.json", mode: "refresh" },
{ text: "LCM LoRA", icon: "fa-solid fa-download", href: "download-lcm-lora.json", mode: "refresh" },
{ text: "SD 1.5", icon: "fa-solid fa-download", href: "download-sd15.json", mode: "refresh" },
{ text: "SD 2.1", icon: "fa-solid fa-download", href: "download-sd21.json", mode: "refresh" },
{ text: "Playground2.5 fp16", icon: "fa-solid fa-download", href: "download-playground-fp16.json", mode: "refresh" },
{ text: "Playground2.5", icon: "fa-solid fa-download", href: "download-playground.json", mode: "refresh" },
]
}]
}
Using the default
attribute, it is possible to implement auto-executing scripts.
For example, let's say we want the following behavior:
- run
install.js
ifapp/env
does not exist. - run
start.js
ifapp/env
exists, andstart.js
is not already running.
module.exports = {
title: "Auto Launcher",
icon: "icon.png",
menu: async (kernel, info) => {
if (info.exists("app/env")) {
// already installed. select the "start.js", automatically running `start.js`
return [{
text: "Install",
href: "install.js"
}, {
default: true,
text: "Start",
href: "start.js"
}]
} else {
// not installed yet. select the install.js tab.
return [{
default: true,
text: "Install",
href: "install.js"
}, {
text: "Start",
href: "start.js"
}]
}
}
}
Pinokio script is a declarative markup that can shell commands, work with files, make network requests, and pretty much everything you need to automatically install and run ANYTHING on a computer.
It is written in JSON, and can also be written in JavaScript (which returns the resulting JSON) in case you need to make them dynamically change.
The shell.run
command starts an instant shell, runs the specified commands, and closes the shell.
{
"method": "shell.run",
"params": {
"input": <input>,
"message": <message>,
"path": <path>,
"env": <env>,
"venv": <venv_path>,
"conda": <conda_config>,
"on": <shell_event_handler>,
"sudo": <sudo>,
"cache": <cache>
}
}
<input>
: (optional) Whether the shell is interactive or not (whether the user can enter keystrokes into the shell)- when
true
: the shell launches in input mode. The user can enter keys. Useful for launching CLI Apps that require user interaction. - when
false
(or not specified): the shell launches in non-interactive mode. Useful for automated shell execution that should not allow user interaction.
- when
<message>
: The message to enter into the shell. May be a string, or an array.- string => enters the message.
- array => enters the messages in the array sequentially.
- For example
"message": ["pip install -r requirements.txt", "pip install torch"]
will internally run:pip install -r requirements.txt && pip install torch
- For example
<path>
(optional): The path from which to start the shell session (can be either a relative or absolute path).- When NOT specified: the shell starts from the same path as the currently running script.
- When specified: the shell session starts from the specified path
<env>
(optional): Environment variable key/value pairs.- when the key/value pairs are specified, the custom environment values are set.
- when NOT specified, the shell uses the default environment
<venv_path>
(optional): A declarative syntax for automatically creating or activating a venv environment at the specified path.- When NOT specified (default): Does not create or activate a venv and runs the shell session normally.
- When specified: Creates a venv at the specified path if it doesn't exist yet, or if it exists, activates the existing venv at the specified path, and runs the shell session in that venv.
- the shell automatically creates a venv environment at that path if it doesn't exist, then automatically activates the environment before running the command(s) specified by the
message
attribute.
<conda_config>
(optional): Declarative syntax for defining the conda environment that will be activated for this shell session. Can be an object or a string.-
When NOT specified (default): By default Pinokio installs a handful of essential modules in the
base
conda environment that's isolated to Pinokio (Even if you have a conda installed on your system globally, Pinokio will NOT use it and use the isolated conda built-into Pinokio). -
When specified: The
<conda_config>
attribute can be a string or an object.- string: the
<conda_config>
is interpreted as the path in which the conda environment is stored. (Ex: if"conda": "conda_env"
, the shell will activate the conda environment at theconda_env
path). - object: In some cases you may want more advanced ways of creating/activating the conda environments declaratively. When the `<conda_config> is an object type instead of string, the following rules apply:
path
: Same as when the<conda_config>
is a string. Interpreted as the path in which the conda environment is stored. (Ex: if"conda": "conda_env"
, the shell will activate the conda environment at theconda_env
path).name
: the conda environment name to activate. Unlike activation by path, the environments created/activated this way are centrally stored under thePINOKIO_HOME/bin/miniconda
folder.skip
: if set totrue
, do NOT activate ANY environment (By default this is set tofalse
, and therefore every shell activates the Pinokio-globalbase
conda environment every time unless you specify with theparams.conda
attribute.python
: The python version to install inside the environment (The default ispython=3.10
if not specified)
- string: the
-
the shell automatically creates a conda enviornment at that path if it doesn't exist, then automatically activates the environment before running the command(s) specified by the
message
attribute.
-
<shell_event_handler>
(optional): event handler for the shell. Can be used to parse the terminal when runningshell.run
. The parsed result can be passed down to the next API call in therun
array as theinput
variable.- if specified: The shell keeps running until the specified pattern is met.
- You may have multiple items in the
<shell_event_handler>
array. The first event to match will handle the event and move to the next step. An event handler object may have the following attributes:event
: a regular expression string to match.kill
,done
, orbreak
: describe the behavior for when theevent
match happens. Either kill the shell process and move on, keep it running and move on, or break and stop proceeding.- if
done: true
is set, keep the shell and the associated processes running and move onto the next step (Useful when you use the shell to launch some process that needs to keep running, such as web servers) - if
kill: true
is set, kill the shell session and all processes tied to the shell session before moving onto the next step. - if
break: true
is set, stop the shell and display a blue screen (error display screen) with the matched event pattern highlighted. For example if you want to break and stop the script from proceeding when the shell encounters "Exception", you may specify{ event: "/exception/i", break: true }
- if
break: false
is set, explicitly ignore the specified event pattern. For example, by default/Error:/
is captured, but if you want the script to ignore when the terminal encounters anError: not critical
pattern, you can specify{ event: "/error: not critical/i", break: false }
.
- if
- You may have multiple items in the
- if NOT specified (default): The shell ends only when it reaches the next terminal prompt (when all the commands have finished running, which will trigger the prompt to display at the end again).
- if specified: The shell keeps running until the specified pattern is met.
<sudo>
: (optional) run in admin mode when set totrue
.- on mac and linux, it runs the command with
sudo <message>
- on windows, it runs the command in administrator mode
- on mac and linux, it runs the command with
<cache>
: (optional) cache path- the following subfolders will be generated under the cache folder, which will be programmatically populated when the apps run:
HF_HOME
: huggingface cache. used to store model files downloaded from huggingface.TORCH_HOME
: pytorch hub cache. used to store model files downloaded from torch hubGRADIO_TEMP_DIR
: gradio cache. used to store files processed by gradio
- the following subfolders will be generated under the cache folder, which will be programmatically populated when the apps run:
input
:id
: The internal shell IDstdout
: The raw shell contentevent
: If theshell.run
call had anon
shell parser attached, the return value will have anevent
attribute, which is the regular expression match object from the first matched pattern in the<shell_event_handler>
.
Example:
When running:
{
"daemon": true,
"run": [{
"method": "shell.run",
"params": {
"message": "python app.py",
"venv": "env",
"on": [{
"event": "/http:\/\/[0-9.:]+/",
"done": true
}]
}
}, {
"method": "local.set",
"params": {
"url": "{{input.event[0]}}"
}
}, {
"method": "log",
"params": {
"raw": "Running on {{local.url}}"
}
}]
}
The first step will return input
as the following object:
{
"id": "8e04df87-9b97-4e80-8e77-9224fcb0204f",
"stdout": "\r\nThe default interactive shell is now zsh.\r\nTo update your account to use zsh, please run `chsh -s /bin/zsh`.\r\nFor more details, please visit https://support.apple.com/kb/HT208050.\r\n<<PINOKIO SHELL>> eval \"$(conda shell.bash hook)\" && conda deactivate && conda deactivate && conda deactivate && conda activate base && source /Users/x/pinokiomaster/api/comfyui.git/app/env/bin/activate /Users/x/pinokiomaster/api/comfyui.git/app/env && python main.py --force-fp16\r\n** ComfyUI startup time: 2024-04-06 22:53:40.865398\r\n** Platform: Darwin\r\n** Python version: 3.10.12 (main, Jul 5 2023, 15:02:25) [Clang 14.0.6 ]\r\n** Python executable: /Users/x/pinokiomaster/api/comfyui.git/app/env/bin/python\r\n** Log path: /Users/x/pinokiomaster/api/comfyui.git/app/comfyui.log\r\n\r\nPrestartup times for custom nodes:\r\n 0.0 seconds: /Users/x/pinokiomaster/api/comfyui.git/app/custom_nodes/ComfyUI-Manager\r\n\r\nTotal VRAM 65536 MB, total RAM 65536 MB\r\nForcing FP16.\r\nSet vram state to: SHARED\r\nDevice: mps\r\nVAE dtype: torch.float32\r\nUsing sub quadratic optimization for cross attention, if you have memory or speed issues try using: --use-split-cross-attention\r\n### Loading: ComfyUI-Manager (V2.7.2)\r\n### ComfyUI Revision: 1969 [02409c30] | Released on '2024-02-12'\r\n\r\nImport times for custom nodes:\r\n 0.1 seconds: /Users/x/pinokiomaster/api/comfyui.git/app/custom_nodes/ComfyUI-Manager\r\n\r\nStarting server\r\n\r\nTo see the GUI go to: http://127.0.0.1:8188",
"event": [
"http://127.0.0.1:8188"
]
}
- As a result, the
local.url
will be set to{{input.event[0]}}
which evaluates tohttp://127.0.0.1:8188
. - And finally the last
log
step will print:
Running on http://127.0.0.1:8188
You can launch various CLI apps that require user interaction. For example, to launch with claude code:
{
"run": [{
"method": "shell.run",
"params": {
"message": "claude",
"input": true
}
}]
}
To launch OpenAI Codex:
{
"run": [{
"method": "shell.run",
"params": {
"message": "codex",
"input": true
}
}]
}
Note that input
is false
by default for all shell.run
API requests. So you need to specify input: true
if you want a shell.run
call to launch an interactive shell.
You can either pass one message (string), or multiple messages (array):
If the message
attribute is a single string, it simply enters that line into the shell.
{
"run": [{
"method": "shell.run",
"params": {
"venv": "env",
"message": "pip install -r requirements.txt"
}
}]
}
If the message
attribute is an array, it executes the commands in sequence.
{
"run": [{
"method": "shell.run",
"params": {
"venv": "env",
"message": [
"pip install -r requirements.txt",
"pip install torch gradio"
]
}
}]
}
The path attribute is used to specify the path from which the shell starts.
{
"run": [{
"method": "shell.run",
"params": {
"path": "app",
"message": "python app.py"
}
}]
}
In this example, the shell starts from the app
folder, basically running python for the app/app.py
file.
The env attribute can be used to inject custom environment variables when starting the shell.
{
"run": [{
"method": "shell.run",
"params": {
"env": {
"PYTORCH_ENABLE_MPS_FALLBACK": "1"
},
"message": "python app.py"
}
}]
}
In this example, the PYTORCH_ENABLE_MPS_FALLBACK
environment variable is set to "1"
before running python app.py
.
The venv attribute is used to declaratively activate a venv environment with just 1 line.
{
"run": [{
"method": "shell.run",
"params": {
"venv": ".env",
"message": "python app.py"
}
}]
}
With just one line above, it either creates a venv at path .env
(if it doesn't exist yet), and activates the environment for this specific shells session.
Basically, when the .env
already exists, it's equivalent to:
source .env/bin/activate
python app.py
And when the .env
doesn't exist, it's equivalent to:
python -m venv .env
source .env/bin/activate
python app.py
But you don't have to worry about any of this since with just one line "venv": ".env"
this is handled automatically.
Note that the venv environment is ephemeral to the shell.run
call, so when that shell session ends, the venv is no longer active.
For example:
{
"run": [{
"method": "shell.run",
"params": {
"venv": "env1",
"message": "python app.py"
}
}, {
"method": "shell.run",
"params": {
"venv": "env2",
"message": "python app.py"
}
}]
}
in the example above, the first shell.run
runs in env1
environment, whereas the second shell.run
runs in env2
environment. The two shell sessions are completely independent from each other.
The conda attribute
By default if you do not specify any conda
attribute in shell.run
, it will automatically activate the Pinokio-sandboxed base
environment.
Even if you have a globally installed conda, it will NOT use your system-wide base environment, but use Pinokio's own base environment. This is to ensure everything works exactly the same for every user in every system.
For example the following will automatically activate the Pinokio base
environment before starting the shell (which you can find in /PINOKIO_HOME/bin/miniconda
):
{
"run": [{
"method": "shell.run",
"params": {
"message": "python app.py"
}
}]
}
You can also create and/or activate a custom conda environment at a specific path:
{
"run": [{
"method": "shell.run",
"params": {
"conda": "conda_env",
"message": "python app.py"
}
}]
}
Above script will:
- First check if there's a conda environment at path
conda_env
(relative to the current folder) - If there is one, activate the environment
- If there is no conda environment there, create a conda environment at the location and activate it.
- Finally start the shell session and run the command
python app.py
You can also create/activate a conda environment by name. In this case you will need to use the object
syntax instead of using string
.
The difference is, instead of storing the conda environment at a specific path, the environment will be stored inside /PINOKIO_HOME/bin/miniconda
.
{
"run": [{
"method": "shell.run",
"params": {
"conda": {
"name": "conda_env",
},
"message": "python app.py"
}
}]
}
Writing scripts that create custom conda environments by name is not recommended, because of potential name collision issues. If you really must use conda, create custom conda environments using path instead.
Normally you probably don't want to do this, but you can even avoid the default option of activating the base
conda environment if you want.
{
"run": [{
"method": "shell.run",
"params": {
"conda": {
"skip": true
},
"message": "python app.py"
}
}]
}
You can create a custom conda environment with a custom python version using the conda.python
attribute:
{
"run": [{
"method": "shell.run",
"params": {
"conda": {
"path": "custom_python_conda_env",
"python": "python=3.11"
},
"message": "python app.py"
}
}]
}
The on
attribute lets you implement a realtime shell parser.
- Monitor the shell content in realtime
- When one of the specified events match, move on to the next step along with the matched pattern as
input.event
- Additionally, specify whether to kill the shell process (
kill
) or keep it running (done
)
{
"daemon": true,
"run": [{
"method": "shell.run",
"params": {
"message": "python app.py",
"venv": "env",
"on": [{
"event": "/http:\/\/[0-9.:]+/",
"done": true
}]
}
}, {
"method": "local.set",
"params": {
"url": "{{input.event[0]}}"
}
}]
}
Explanation:
- method: Run a command with
shell.run
that starts a web server (python app.py
) - venv: The shell is automatically activated to the venv at path
env
(relative path). - on: The
on
handler takes an array of multiple possible events (In this case just one event).- event The shell keeps running until the regular expression
/http:\/\/[0-9.:]+/
, - done: Since
done: true
is set, the behavior is to move onto the next RPC call while keeping the shell process running. This is needed because we want thepython app.py
process to keep running (it's a web server).- The return value of this method is
{ id, stdout, event }
where:id
: the id of the terminalstdout
: the full content of the terminalevent
: the regular expression match object (see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/match).
- The return value of this method is
- event The shell keeps running until the regular expression
- In the next step
local.set
, theinput
variable passed in from the previous step contains{ id, stdout, event }
attributes.- The
input.event
attribute is the regular expression match array from the previous step (see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/match). - we use the
input.event[0]
to set thelocal.url
local variable.
- The
Example:
{
"daemon": true,
"run": [{
"method": "shell.run",
"params": {
"message": "python app.py",
"venv": "env",
"on": [{
"event": "/http:\/\/[0-9.:]+/",
"kill": true
}]
}
}, {
"method": "local.set",
"params": {
"url": "{{input.event[0]}}"
}
}]
}
Same as the done: true
case, but in this case, the kill: true
is set, therefore when the event
match happens, the shell session as well as all its associated processes are shut down before moving onto the next step.
Example:
// break.js
module.exports = {
run: [{
method: "shell.run",
params: {
message: "{{platform === 'win32' ? 'dir' : 'ls'}}",
on: [{
event: "/break.*js/",
break: true
}]
}
}]
}
Above script:
- runs "dir" (on windows) or "ls" (on linux or mac)
- if it encounters the pattern
/break.*js/
, it breaks with the following blue screen with the matched eventbreak.js
highlighted:
Run shell commands in admin mode.
{
"run": [{
"method": "shell.run",
"params": {
"sudo": true,
"message": "reg add HKLM\\SYSTEM\\CurrentControlSet\\Control\\FileSystem /v LongPathsEnabled /t REG_DWORD /d 1 /f",
}
}]
}
In this case we are trying to set the registry value, which needs to be run in admin mode, and we can simply pass the sudo: true
option to achieve this.
You can accept user input through the input
API.
It can be used to receive custom human input and returns a key-value pairs object.
{
"method": "input",
"params": {
"title": <The title of the input modal>,
"description": <The description of the input modal>,
"type": <input dialog type ("modal" or "notify")>,
"form": [{
"type": <input field type, for example 'text', 'password', etc. (optional)>,
"key": <Input field 1 key (required)>,
"title": <Input field 1 title>,
"description": <Input field 1 description>,
"placeholder": <Input field 1 placehoder>,
"default": <the default value for field 1>
}, {
"type": <input field type, for example 'text', 'password', etc. (optional)>,
"key": <Input field 2 key (required)>,
"title": <Input field 2 title>,
"description": <Input field 2 description>,
"placeholder": <Input field 2 placehoder>,
"default": <the default value for field 1>
}, {
...
}]
}
}
The input
API lets you insert an interactive modal in the workflow.
- title: The input modal title
- description: The input modal description
- form: The form array. Can include as many keys as you want.
- key: (required) The field key
- title: (optional) The field title (displayed above the input field)
- description: (optional) The field description (displayed above the input field along with the title)
- default: (optional) The default value for the field. If specified, the input field will be pre-filled with this value.
- required: (optional) If set to true, the dialog will display an alert when trying to submit without setting this value.
- placeholder: (optional) The placeholder text for the field.
- type: (optional) The input field type, for example 'text', 'password', etc.
- items: (optional. only for
type: "select"
)items
is an array that includes one or more objects that have the following attributes:- text: The text to display
- value: The actual value to return when selected.
- accept: (optional. only for
type: "file"
) You can set the accept attribute so the file upload field only accepts certain types of files. Theaccept
value is a comma separated value of one or more mime types.
By default if you do not specify the type, a text field is rendered.
- text (default)
- password
- textarea
- file
- select
- checkbox
This is the default input type. If you do not specify a type, a text field will be created.
{
"method": "input",
"params": {
"title": "Login",
"description": "Enter your credentials",
"form": [{
"key": "username",
"title": "Username",
"description": "Enter the username",
"placeholder": "(ex: cocktailpeanut, etc.)",
"default": ""
}]
}
}
This is the default input type. If you do not specify a type, a text field will be created.
{
"method": "input",
"params": {
"title": "Login",
"description": "Enter your credentials",
"form": [{
"key": "username",
"title": "Username",
"description": "Enter the username",
"placeholder": "(ex: cocktailpeanut, etc.)",
"default": ""
}, {
"type": "email",
"key": "email",
"title": "e-mail",
"description": "Enter the email",
}]
}
}
This is the default input type. If you do not specify a type, a text field will be created.
{
"method": "input",
"params": {
"title": "Login",
"description": "Enter your credentials",
"form": [{
"key": "username",
"title": "Username",
"description": "Enter the username",
"placeholder": "(ex: cocktailpeanut, etc.)",
"default": ""
}, {
"type": "email",
"key": "email",
"title": "e-mail",
"description": "Enter the email",
}, {
"type": "password",
"key": "pw",
"title": "Password",
"description": "Enter the password",
}]
}
}
{
"method": "input",
"params": {
"title": "Prompt",
"description": "Enter a prompt",
"form": [{
"type": "textarea",
"key": "prompt",
"title": "Prompt",
}]
}
}
{
"method": "input",
"params": {
"title": "Profile",
"description": "Upload an avatar",
"form": [{
"type": "file",
"key": "avatar",
"title": "Avatar",
}]
}
}
To manipulate the file object returned from the input API, it is recommended to use the custom inline JavaScript API to handle the uploaded file. Since it's just JavaScript, you can do anything with the uploaded Buffer
.
Here's an example:
const path = require('path')
const fs = require('fs')
module.exports = {
run: [{
method: "input",
params: {
title: "Upload File",
form: [{
title: "Image",
description: "upload a png image",
key: "image",
type: "file",
accept: "image/png"
}]
}
}, {
method: async (req, ondata, kernel) => {
console.log("req.input", req.input)
await fs.promises.writeFile(
path.resolve(req.cwd, "image.png"),
req.input.image
)
}
}]
}
In above example:
- First use the input API to upload a file under the name
image
. - This is made available in step 2, which is a custom JavaScript inline API. The uploaded file is available as
req.input.image
as a Buffer object. - The file is saved as
image.png
.
{
"run": [{
"method": "input",
"params": {
"title": "Select",
"form": [{
"type": "select",
"key": "selection",
"items": [{
"text": "United States",
"value": "US"
}, {
"text": "France",
"value": "FR"
}, {
"text": "Japan",
"value": "JP"
}, {
"text": "Korea",
"value": "KO"
}, {
"text": "Canada",
"value": "CA"
}]
}]
}
}, {
"method": "log",
"params": {
"raw": "Selected: {{input.selection}}"
}
}]
}
{
"run": [{
"method": "input",
"params": {
"title": "Checkbox",
"form": [{
"type": "checkbox",
"title": "tall",
"description": "check if you're tall",
"key": "tall"
}, {
"type": "checkbox",
"title": "fat",
"description": "check if you're fat",
"key": "fat"
}]
}
}, {
"method": "log",
"params": {
"json2": "{{input}}"
}
}]
}
The return value will set the value of the keys as either true
(checked) or false
(not checked).
For example, if you check the tall
checkbox and leave the fat
checkbox unchecked, the step 2 will print the following:
prints
{
"tall": true,
"fat": false
}
Once the user clicks the "done" button to close the dialog, The input
API will return the key-value pairs constructed from the form
.
Here's an example where you can accept a username and a password:
{
"run": [{
"method": "input",
"params": {
"title": "Login",
"form": [{
"key": "username",
"title": "username"
}, {
"key": "password",
"title": "password",
}]
}
}, {
"method": "net",
"params": {
"url": "https://mywebsite.com",
"method": "post",
"data": {
"username": "{{input.username}}",
"password": "{{input.password}}"
}
}
}]
}
First, we use the input API to display a modal with a form to construct an object with the keys: username
and password
.
When the user enters the username and the password and presses "done", the input
API will return the following value:
{
"input": {
"username": "cocktailpeanut",
"password": "7gproteinperserving"
}
}
This then can be used in the second API call (net
) to make a network API request.
While you can upload files using the file
type fields via the input API, this only lets you upload files.
It does NOT give you an option to:
- Just get the path of a selected file WITHOUT uploading the file
- Just get the path of a selected folder WITHOUT uploading anything, and use this path in subsequent steps.
For example, you may want to let the user select a specific path and run some actions on the path, and this may have nothing to do with uploading files.
{
method: "filepicker.open",
params: {
"title": <dialog_title>,
"type": <type>, := folder | file (default)
"path": <path>, := <cwd to open from>
"filetypes": <filetypes>, := <file types to accept> (example: [["Images", "*.png *.jpg *.jpeg"]] )
"multiple": <multiple>, := True | False (allow multiple)
}
}
<dialog_title>
: The picker dialog title<type>
:folder
orfile
. If not specified, the default value isfile
.<path>
: (optional) The folder path to open the dialog from. If not specified, selected by the system.<filetypes>
: An array of file types (powered by Tkinter Filedialog) (Example:"filetypes": [["Images", "*.png *.jpg *.jpeg"]]
)<multiple>
:true
orfalse
. if set to true, allows multiple file selection
The filetypes field is an array of arrays. Here are some examples:
Allow Images Only
{
"filetypes": [["Images", "*.png *.jpg *.jpeg"]]
}
Allow Images and text files
{
"filetypes": [
["Images", "*.png *.jpg *.jpeg"],
["Text files", "*.txt"],
]
}
returns an array of the selected file paths
{
paths: [
...,
....
]
}
{
"run": [{
"method": "filepicker.open",
"params": {
"path": "images"
}
}, {
"method": "fs.open",
"params": {
"action": "view",
"path": "{{input.paths[0]}}"
}
}]
}
- Open a file picker (at the
images
path from the current folder) - When the user selects a file, the selected path is returned as an item in the
input.paths
array. In this case since it's just a single selection, thepaths
array should have only one item. - The step 2 then can open the file explorer at
input.paths[0]
.
The fs
api provides a simple way to write json
, text
, or buffer
to the file system.
{
"method": "fs.write",
"params": {
"path": <path>,
<type>: <data>
}
}
<path>
: the file path to write to (see distributed file URI)<type>
:"json"
,"json2"
,"text"
, or"buffer"
. The<data>
is treated as the type specified by the<type>
value when writing to the file.<data>
: the data to write to the file.
none
Here's a simple example to write JSON to items.json
{
"method": "fs.write",
"params": {
"path": "items.json",
"json": {
"names": [ "alice", "bob", "carol" ]
}
}
}
This will result in a file named items.json
looking like this:
{"names":["alice","bob","carol"]}
The json
type writes the entire JSON in a single line. If we want to write a multiline JSON, use json2
type:
{
"method": "fs.write",
"params": {
"path": "items.json",
"json2": {
"names": [ "alice", "bob", "carol" ]
}
}
}
This will result in items.json
looking like this:
{
"names": [
"alice",
"bob",
"carol"
]
}
{
"method": "fs.write",
"params": {
"path": "items.csv",
"text": "alice,bob,carol"
}
}
This will result in items.csv
that looks like this:
alice,bob,carol
Converting a base64 string to Buffer and writing to img.png
:
{
"method": "fs.write",
"params": {
"path": "img.png",
"buffer": "{{Buffer.from(input.images[0], 'base64')}}"
}
}
The fs
api provides a simple way to read from files.
{
"method": "fs.read",
"params": {
"path": <path>,
"encoding": <encoding>
}
}
<path>
: the file path to read from (see distributed file URI)<encoding>
: the data encoding to read as. can be one of the following ("buffer" if not specified)- "ascii"
- "base64"
- "base64url"
- "hex"
- "utf8"
- "utf-8"
- "binary"
Internally, the API calls the fs.readFile node.js method:
fs.readFile(params.path, params.encoding)
input
: the file content
example (read img.png
and print its base64 encoded string):
{
"run": [{
"method": "fs.read",
"params": {
"path": "img.png",
"encoding": "base64"
}
}, {
"method": "log",
"params": {
"raw": "data:image/png;base64,{{input}}"
}
}]
}
The fs.rm
API deletes a file
or a folder
at the specified path
{
"method": "fs.rm",
"params": {
"path": <path>
}
}
<path>
: the file path to write to (see distributed file URI)
none
example: Delete the folder app
in the current directory.
{
"run": [{
"method": "fs.rm",
"params": {
"path": "app"
}
}]
}
The fs.copy
API copies a file or a folder at src
to dest
{
"method": "fs.copy",
"params": {
"src": <source_path>,
"dest": <destination_path>
}
}
<source_path>
: the source file to copy from (see distributed file URI)<destination_path>
: the destination file to copy to (see distributed file URI)
none
example: Copying hello.txt
to world.txt
{
"run": [{
"method": "fs.copy",
"params": {
"src": "hello.txt",
"dest": "world.txt"
}
}]
}
example: Copying the folder app
to a new folder api
recursively
{
"run": [{
"method": "fs.copy",
"params": {
"src": "app",
"dest": "api"
}
}]
}
The fs.download
downloads a file to a specified path or directory. If the path does not exist, it is created first if possible.
{
"method": "fs.download",
"params": {
"uri": <uri>,
<type>: <path>
}
}
<uri>
: download file url(s). can be:- a url
- an array of urls
<type>
: can be either"path"
or"dir"
<path>
: the destination path.- if the
<type>
is"path"
: the file path to download as (see distributed file URI) - if the
<type>
is"dir"
: the directory path to download the file into. The remote filename will be preserved. (see distributed file URI)
- if the
none
example: Download https://via.placeholder.com/600/92c952
to a file named placeholder.png
{
"run": [{
"method": "fs.download",
"params": {
"url": "https://via.placeholder.com/600/92c952",
"path": "placeholder.png"
}
}]
}
example: Download the file at https://huggingface.co/stabilityai/sdxl-turbo/resolve/main/sd_xl_turbo_1.0.safetensors?download=true
under the models
folder
{
"run": [{
"method": "fs.download",
"params": {
"url": "https://huggingface.co/stabilityai/sdxl-turbo/resolve/main/sd_xl_turbo_1.0.safetensors?download=true",
"dir": "models"
}
}]
}
example: Download multiple files into a dir
{
"run": [{
"method": "fs.download",
"params": {
"uri": [
"https://huggingface.co/justimyhxu/GRM/blob/main/grm_u.pth",
"https://huggingface.co/cocktailpeanut/sv3/blob/main/sv3d_p.safetensors"
],
"dir": "app/checkpoints"
}
}]
}
The fs.link
API provides an easy way to store data outside of the repository through a mechanism called Pinokio Virtual Drive.
Virtual drives let you store data outside of applications and reference them from the apps without changing anything. Useful for many things, such as:
- Storing files that persist across multiple installs (Similar to Docker Volumes)
- Sharing files across multiple apps (such as AI model
.safetensor
files) - Storing all the library files (such as pytorch) in a deduplicated manner
Learn more about Virtual Drives here
Here are the operations supported by the fs.link
API:
- folder linking: link any folder paths within the current repository to corresponding virtual drive paths
- peer linking: optionally, you can create a shared drive among multiple applications by declaring them as peer drives. It works the same sa folder linking, except it first checks if there's already an existing peer drive before creating one. If there is one already, the discovered peer drive is used instead of creating one.
- venv linking: a special link method, which automatically links every installed python package inside a venv environment to each corresponding drive path.
- useful for saving disk space by automatically deduplicating redundant packages (such as pytorch, etc.) across multiple apps.
You can link folders to virtual drive counterparts with:
{
"method": "fs.link",
"params": {
"drive": {
<drive_folder_path>: <actual_folder_path>,
<drive_folder_path>: <actual_folder_path>,
...
}
}
}
Every fs.link
call creates a virtual drive designated for the current repository, and then links the specified virtual paths to the actual path counterparts.
<drive_folder_path>
: a relative path within the virtual drive path to create<actual_folder_path>
: the actual relative folder path within this repository.- Must be a folder path (no file paths)
- May be a string or an array
- When an array is used, all paths in the
<actual_folder_path>
array will turn into symbolic links that point to the corresponding<drive_folder_path>
virtual drive path.
Here's an example:
// /PINOKIO_HOME/api/APP1/install.json
{
"method": "fs.link",
"params": {
"drive": {
"checkpoints": "app/models/checkpoints",
"clip": "app/models/clip",
"vae": "app/models/vae"
}
}
}
- The
fs.link
call first creates a virtual drive for the current repository (/PINOKIO_HOME/api/APP1
) - It then merges all the files inside
app/models/checkpoints
,app/models/clip
,app/models/vae
into the corresponding virtual drive folders (checkpoints
,clip
,vae
) - Finally, it creates symbolic links to link the actual paths to the virtual drive paths:
- from
app/models/checkpoints
,app/models/clip
, andapp/models/vae
to - to the created virtual drive paths for this repository at
checkpoints
,clip
, andvae
each.
- from
Let's walk through each step one by one.
NOTE
The following sections simply explain how the
fs.link
API works internally, and not something you need to do yourself. All these steps are taken care of by thefs.link
API automatically.Just read to understand what exactly happens when you run the
fs.link
API.
The fs.link
first creates a virtual drive for the current repository. A unique folder for the current repository is created under /PINOKIO_HOME/drive/drives/peers
.
Here's an example:
/PINOKIO_HOME
/drive
/drives
/peers
/d1711553147861 <= virtual drive
The next step is to create the virtual drive folders from the keys under the params.drive
, in this case:
checkpoints
clip
vae
We end up with a virtua drive at the following paths:
/PINOKIO_HOME
/drive
/drives
/peers
/d1711553147861 <= virtual drive
/checkpoints
/clip
/vae
Next, if there were any existing files inside the application folders, we need to merge them into the virtual drive folders, since we are about to turn these folders into symbolic links.
The merging is necessary, because otherwise all those files will be lost during the process, since the original folders will turn into symbolic links in the next step.
Pinokio uses a merging algorithm to merge the files at path:
/PINOKIO_HOME/api/APP1/app/models/checkpoints
/PINOKIO_HOME/api/APP1/app/models/clip
/PINOKIO_HOME/api/APP1/app/models/vae
into the virtual drive folders:
/PINOKIO_HOME/drive/drives/peers//d1711553147861/checkpoints
/PINOKIO_HOME/drive/drives/peers//d1711553147861/clip
/PINOKIO_HOME/drive/drives/peers//d1711553147861/vae
At the end of this step, the original application folders will be empty, and all the files will now be in the virtual drive folders.
Finally we finish the process by linking the application folders to the corresponding drive folders:
/PINOKIO_HOME/api/APP1/app/models/checkpoints => /PINOKIO_HOME/drive/drives/peers//d1711553147861/checkpoints
/PINOKIO_HOME/api/APP1/app/models/clip => /PINOKIO_HOME/drive/drives/peers//d1711553147861/clip
/PINOKIO_HOME/api/APP1/app/models/vae => /PINOKIO_HOME/drive/drives/peers//d1711553147861/vae
The app will work exactly the same as before, because when the app tries to access the application folders, they will be redirected by the symbolic links to the virtual drive folders.
Now if we download a file named sd_xl_turbo_1.0_fp16.safetensors
into /PINOKIO_HOME/api/APP1/app/models/checkpoints
, the actual file will be stored in the linked virtual drive folder like this:
/PINOKIO_HOME
/api
/APP1
/app
/models
/checkpoints => symbolic liink to /drive/drives/peers/d1711553147861/checkpoints
/APP2
/APP3
...
/drive
/drives
/peers
/d1711553147861
/checkpoints
sd_xl_turbo_1.0_fp16.safetensors
...
/logs
/bin
/cache
However you will still be able to access the sd_xl_turbo_1.0_fp16.safetensors
file as if it's inside /PINOKIO_HOME/api/APP1/app/models/checkpoints
thanks to the symbolic link system.
Now, what if we want to share a single virtual drive among multiple apps? For example, let's say we have 3 different Stable Diffusion apps named Stable-Diffusion-WebUI
, ComfyUI
, and Fooocus
, and they all use the same AI model files.
How can we create a virtual drive so it can be shared by all 3 apps?
We can achieve this by declaring peers when creating a virtual drive with fs.link
:
{
"method": "fs.link",
"params": {
"drive": {
<drive_folder_path>: <actual_folder_path>,
<drive_folder_path>: <actual_folder_path>,
...
},
"peers": <peers>
}
}
<peers>
: an array of git repository URIs
The only difference from plain folder linking is that there's a peer
array.
When a peers
array is declared, the fs.link
API runs the following logic first BEFORE attempting to create its own virtual drive folders:
- Loop through the
peers
array, and for each peer check if there is any virtual drive already created. - If a virtual drive is found for a peer, use that drive instead of creating a new drive.
- If no virtual drive is found for any of the specified git repositories in the
peers
array, create a virtual drive using the folder linking method.
Let's take a look at a specific example, where we will write scripts for fooocus
, stable-diffusion-webui
, and comfyui
so they all declare one another as peers:
Install script in https://github.com/cocktailpeanutlabs/fooocus.git
{
"run": [{
"method": "shell.run",
"params": {
"message": "git clone https://github.com/lllyasviel/Fooocus app"
}
}, {
"method": "fs.link",
"params": {
"drive": {
"checkpoints": "app/models/checkpoints",
"clip": "app/models/clip",
"clip_vision": "app/models/clip_vision",
"configs": "app/models/configs",
"controlnet": "app/models/controlnet",
"diffusers": "app/models/diffusers",
"embeddings": "app/models/embeddings",
"gligen": "app/models/gligen",
"hypernetworks": "app/models/hypernetworks",
"inpaint": "app/models/inpaint",
"loras": "app/models/loras",
"prompt_expansion": "app/models/prompt_expansion",
"style_models": "app/models/style_models",
"unet": "app/models/unet",
"upscale_models": "app/models/upscale_models",
"vae": "app/models/vae",
"vae_approx": "app/models/vae_approx"
},
"peers": [
"https://github.com/cocktailpeanutlabs/automatic1111.git",
"https://github.com/cocktailpeanutlabs/comfyui.git"
]
}
}]
}
Install script in https://github.com/cocktailpeanutlabs/automatic1111.git
{
"run": [{
"method": "shell.run",
"params": {
"message": "git clone https://github.com/AUTOMATIC1111/stable-diffusion-webui app"
}
}, {
"method": "fs.link",
"params": {
"drive": {
"checkpoints": "app/models/Stable-diffusion",
"vae": "app/models/VAE",
"loras": [
"app/models/Lora",
"app/models/LyCORIS"
],
"upscale_models": [
"app/models/ESRGAN",
"app/models/RealESRGAN",
"app/models/SwinIR"
],
"embeddings": "app/embeddings",
"hypernetworks": "app/models/hypernetworks",
"controlnet": "app/models/ControlNet"
},
"peers": [
"https://github.com/cocktailpeanutlabs/comfyui.git",
"https://github.com/cocktailpeanutlabs/fooocus.git"
]
}
}]
}
Install script in https://github.com/cocktailpeanutlabs/comfyui.git
{
"run": [{
"method": "shell.run",
"params": {
"message": "git clone https://github.com/comfyanonymous/ComfyUI.git app"
}
}, {
"method": "fs.link",
"params": {
"drive": {
"checkpoints": "app/models/checkpoints",
"clip": "app/models/clip",
"clip_vision": "app/models/clip_vision",
"configs": "app/models/configs",
"controlnet": "app/models/controlnet",
"embeddings": "app/models/embeddings",
"loras": "app/models/loras",
"upscale_models": "app/models/upscale_models",
"vae": "app/models/vae"
},
"peers": [
"https://github.com/cocktailpeanutlabs/automatic1111.git",
"https://github.com/cocktailpeanutlabs/fooocus.git"
]
}
}]
}
Each of the three scripts declares the rest 2 as the peers:
So how does this work in practice?
- When any of these three scripts are run for the first time, there will be no existing "peer drive", therefore a new virtual drive will be created for the respository.
- Then later if you run one of the other scripts, it will first run the
peers
check to discover any existing peer. - Since a peer virtual drive was already created in step 1, the virtual drive created in step 1 will used when running the rest of the fs.link folder linking, instead of creating a new drive.
One of the most frequently encountered use cases is dealing with redundant packages installed into venv
environments across multiple apps.
Let's imagine the following scenario where we have 3 different apps APP1, APP2, and APP3, each with its own independent venv
environment:
/PINOKIO_HOME
/api
/APP1
requirements.txt
app.py
/venv
/lib
/python3.10
/site-packages
/torch
/accelerate
/xformers
/APP2
requirements.txt
app.py
/venv
/lib
/python3.10
/site-packages
/torch
/accelerate
/xformers
/APP3
requirements.txt
app.py
/venv
/lib
/python3.10
/site-packages
/torch
/accelerate
/xformers
- ALL of these apps have the same redundant packages installed (
torch
,accelerate
,xformers
, etc.) - However this is how venv is supposed to work. The whole point of venv is to isolate environments, so each environment is not supposed to know about other environments on the same machine.
- It would still be nice to take advantage of the isolated environments we get from venv, while removing redundancy, so we can save some disk space.
And this is where the venv linking
comes in.
For this special use case, there's an automated way to create virtual drives, with just one line.
{
"method": "fs.link",
"params": {
"venv": <venv_path>
}
}
<venv_path>
: The venv folder path to create virtual drive links for.
This will:
- look into all the pip packages installed into the venv at
<venv_path>
- automatically create virtual drives for each unique version of the installed packages
- automatically merge the package files inside the
<venv_path>
into the virtual drive paths - automatically create symbolic links from all the folders inside the original
<venv_path>
site-packages folder pointing to the automatically created virtual drive folders.
Unlike the folder linking method which creates a unique virtual drive for every repository, there is a single centralized pip drive organized as follows:
/PINOKIO_HOME
/drive
/drives
/pip
/accelerate
/0.20.3
/0.21.0
/0.28.0
/torch
/2.1.0
/2.2.2
...
Basically, every unique version of a unique library installed has its unique folder path.
When you call fs.link
on a venv environment path, here's what happens:
- Pinokio scans through the specified venv folder to find all installed packages
- Then for every package in the venv, it looks up
/PINOKIO_HOME/drive/drives/pip/<package_name>/<version>
to check if it already exists in the virtual drive - If it already exists, just use that one
- If it does NOT exist, create the library's version folder (for example
/PINOKIO_HOME/drive/drives/pip/torch/2.3.0
), move all files into the drive, and create a symbolic link
This way, each library path in the venv will be nothing more than a symbolic link to the created drive path.
Here's what the end result may look like for the original 3 apps example from above:
/PINOKIO_HOME
/drive
/drives
/pip
/accelerate
/0.20.3
/0.21.0
/0.28.0
/torch
/2.1.0
/2.2.2
/xformers
/0.0.25
/0.0.24
...
/api
/APP1
requirements.txt
app.py
/venv
/lib
/python3.10
/site-packages
/torch => link to /PINOKIO_HOME/drive/drives/pip/torch/2.2.2
/accelerate => link to /PINOKIO_HOME/drive/drives/pip/accelerate/0.28.0
/xformers => link to /PINOKIO_HOME/drive/drives/pip/xformers/0.0.25
/APP2
requirements.txt
app.py
/venv
/lib
/python3.10
/site-packages
/torch => link to /PINOKIO_HOME/drive/drives/pip/torch/2.2.2
/accelerate => link to /PINOKIO_HOME/drive/drives/pip/accelerate/0.28.0
/xformers => link to /PINOKIO_HOME/drive/drives/pip/xformers/0.0.25
/APP3
requirements.txt
app.py
/venv
/lib
/python3.10
/site-packages
/torch => link to /PINOKIO_HOME/drive/drives/pip/torch/2.2.2
/accelerate => link to /PINOKIO_HOME/drive/drives/pip/accelerate/0.28.0
/xformers => link to /PINOKIO_HOME/drive/drives/pip/xformers/0.0.25
- Note that the
/torch
,/accelerate
, andxformers
folders are all pointing to the shared virtual drive folders. This is already saving tons of disk space by removing the redundancy. - At the same time, each app works EXACTLY the same as before because these are symbolic links, and they all behave as if these pip packages are actually stored in each app's venv site-packages folders (but in reality they are just symbolic links pointing to the shared pip virtual drive)
The fs.open
api opens a file explorer for a given path
{
"method": "fs.open",
"params": {
"path": "<path>",
"action": <action>
}
}
<path>
: the file path to open in a file explorer<action>
: (optional) may be eitherview
oropen
. If not specified, it opens in theview
mode.view
: open the file path in file explorer.open
: open the file itself at the file path, using the default app.- any other command: use the action as a command to open the path. (ex:
cursor
)
none
Open a folder in file explorer
{
"method": "fs.open",
"params": {
"path": "outputs"
}
}
which is equivalent to:
{
"method": "fs.open",
"params": {
"path": "outputs",
"action": "view"
}
}
Open a file (with whichever app is the default handler)
{
"method": "fs.open",
"params": {
"path": "outputs",
"action": "open"
}
}
Open a file with Cursor
{
"method": "fs.open",
"params": {
"path": "app.js",
"action": "cursor"
}
}
Above script will call cursor app.js
.
The fs.cat
api prints the contents of a file
{
"method": "fs.cat",
"params": {
"path": "<path>"
}
}
<path>
: the file path to print in terminal
none
By default, Pinokio steps through all the requests in the run
array and halts at the end.
However you can implement looping, which will let you build all kinds of interesting perpetual workflows.
{
"method": "jump",
"params": {
<key>: <value>,
"params": <params>
}
}
<key>
: can be either"index"
or"id"
index
: jump to the index position in therun
arrayid
: jump to the position tagged asid
<value>
- if
<key>
is "index", jump to the specified<value>
position within therun
array (For example if"index": 3
, jump torun[3]
. - if
<key>
is "id", jump to a step tagged with an id of<value>
.
- if
<params>
: (optional) Sometimes you may want to pass arguments to the next step. The<params>
value will be available as"input"
inside the next step when using a template expression.
none
{
"run": [{
"method": "jump",
"params": {
"index": 2
}
}, {
"method": "log",
"params": {
"raw": "hello"
}
}, {
"method": "log",
"params": {
"raw": "world"
}
}]
}
This will print:
world
{
"run": [{
"method": "jump",
"params": {
"id": "w"
}
}, {
"method": "log",
"params": {
"raw": "hello"
}
}, {
"id": "w",
"method": "log",
"params": {
"raw": "world"
}
}]
}
This will print:
world
{
"run": [{
"method": "jump",
"params": {
"id": "w",
"params": {
"answer": 42
}
}
}, {
"method": "log",
"params": {
"raw": "hello"
}
}, {
"id": "w",
"method": "log",
"params": {
"raw": "the meaning of life, the universe, and everything: {{input.answer}}"
}
}]
}
Above script will:
- first encounter the
jump
step, which jumps to theid
of "w", which happens to be the last step in therun
array (run[2]
). - in addition to jumping, it will pass the
params
of{ "answer": 42 }
. - In the last step, the
params
passed in from the previous step will be available as the variableinput
, and the template expression{{input.answer}}
will evaluate to 42
So it will print:
the meaning of life, the universe, and everything: 42
You can use the jump api to loop.
{
"run": [{
"id": "start",
"method": "local.set",
"params": {
"counter": "{{local.counter ? local.counter+1 : 1}}"
}
}, {
"method": "log",
"params": {
"raw": "{{'' + local.counter + ' is ' + (local.counter % 2 === 0 ? 'even' : 'odd')}}"
}
}, {
"method": "jump",
"params": {
"id": "{{local.counter < 20 ? 'start' : 'end'}}"
}
}, {
"id": "end",
"method": "log",
"params": {
"raw": "finished!"
}
}]
}
- sets
local.counter
to 1 - prints whether it's even or odd
- jumps back to
start
if thelocal.counter
is less than 20 - otherwise jump to
end
.
Sets a value at an object path (can be a key path, and the key path can also include an array index)
{
"method": "local.set",
"params": {
<key>: <val>,
...
}
}
Sets the local
variable attributes for the <key>
as <val>
.
- The local variable will be available from the memory as long as the script is running.
- When the script finishes running, the local variables will be gone.
none
The following comand sets the local variables local.name.first
and local.animal
:
{
"run": [{
"method": "local.set",
"params": {
"name": "Alice",
"animal": "dog"
}
}, {
"method": "log",
"params": {
"text": "{{local.name + ' ' + local.animal}}"
}
}]
}
This will set the local variables name
and animal
, and will print:
Alice dog
Sets a value at an object path (can be a key path, and the key path can also include an array index)
{
"method": "json.set",
"params": {
<filepath1>: {
<key_path1>: <value1>,
<key_path2>: <value2>
}
}
}
Where <key_path1>
, <key_path2>
, ... are dot (.)
separated values where each component can be:
- an array index
- a key in JSON
Some example key paths:
config
config.api_key
config.0.key
none
Assuming that there's no config.json
file in the current folder,
{
"method": "json.set",
"params": {
"config.json": {
"a": 1,
"b": 2
}
}
}
Should create a file named config.json
and set its values to look like this:
{
"a": 1,
"b": 2
}
Let's say the config.json
file already has the following content:
{
"a": 1,
"b": 2
}
Let's say we want to set a
to 3, and add an additional attribute named c
whose value is 10:
{
"method": "json.set",
"params": {
"config.json": {
"a": 3,
"c": 10
}
}
}
This would set a
to 3 and c
to 10, resulting in the config.json
file:
{
"a": 3,
"b": 2,
"c": 10
}
Note that the b
attribute has not been touched.
Let's say the config.json
looks like the following:
{
"api": {
"key": "1234"
},
"endpoint": {
"port": "11343"
}
}
We wish to change the api.key
value to xxxxx
, and endpoint.port
to 4200
. We can achieve this with:
{
"method": "json.set",
"params": {
"config.json": {
"api.key": "xxxx",
"endpoint.port": 4200
}
}
}
Let's say the config.json
looks like the following:
{
"numbers": [1,2,3,4]
}
We wish to change the last item from 4
to 100
. We can do this with:
{
"method": "json.set",
"params": {
"config.json": {
"numbers.3": 100
}
}
}
Remove attributes from JSON
{
"method": "json.rm",
"params": {
<filepath1>: [<key_path1>, <key_path2>, ...],
<filepath2>: [<key_path1>, <key_path2>, ...]
}
}
Where <key_path1>
, <key_path2>
, ... are dot (.)
separated values where each component can be:
- an array index
- a key in JSON
Some example key paths:
config
config.api_key
config.0.key
none
Let's say config.json
looks like this:
{
"api_key": "sk_dfsfdsfdsf",
"port": "11343"
}
If we want to remove the key api_key
, we can run:
{
"method": "json.rm",
"params": {
"config.json": ["api_key"]
}
}
After running this, the config.json
file will look like this:
{
"port": "11343"
}
Let's say config.json
looks like this:
{
"a": {
"b": {
"c": 1,
"d": 2
}
},
"e": 2
}
If we want to remove the key a.b.c
, we can run
{
"method": "json.rm",
"params": {
"config.json": ["a.b.c"]
}
}
After running this, the config.json
file will look like this:
{
"a": {
"b": {
"d": 2
}
},
"e": 2
}
Assign JSON file contents to local variables:
{
"method": "json.get",
"params": {
<key1>: <JSON_file_path1>,
<key2>: <JSON_file_path2>,
...
}
}
When this script is run, local.<key1>
is set to the value of <JSON_file_path1>
, and local.<key2>
is set to the value of <JSON_file_path2>
.
none
let's assume the config.json
file looks like this:
{
"api_key": "sk_sdfsdfdfsdfdsf"
}
When we run the following script:
{
"run": [{
"method": "json.get",
"params": {
"config": "config.json"
}
}, {
"method": "shell.run",
"params": {
"message": "python app.py",
"env": {
"OPENAI_API_KEY": "{{local.config.api_key}}"
}
}
}]
}
- The first stpe assigns the contents of
config.json
to the local variablelocal.config
. - The second step utilizes the value of
{{local.config.api_key}}
.
{
"method": "log",
"params": {
<type>: <data>
}
}
<type>
: the type of data to print. can be one of the following:- "raw": log raw text
- "text": same as "raw"
- "json": log single line json
- "json2": log json in multiple lines
<data>
: the data to print.
none
{
"run": [{
"method": "local.set",
"params": {
"hello": "world"
}
}, {
"method": "log",
"params": {
"text": "{{local.hello}}"
}
}]
}
will print:
world
Passing the json
attribute (instead of raw
) will print JSON
{
"run": [{
"method": "local.set",
"params": {
"hello": "world"
}
}, {
"method": "log",
"params": {
"json": "{{local}}"
}
}]
}
will print:
{"hello":"world"}
Passing the json2
attribute will print JSON, but in multiple lines:
{
"run": [{
"method": "local.set",
"params": {
"hello": "world",
"bye": "world"
}
}, {
"method": "log",
"params": {
"json2": "{{local}}"
}
}]
}
will print the object in multiple lines:
{
"hello": "world"
"bye": "world"
}
{
"method": "net",
"params": {
"url": <url>,
"method": <method>,
"headers": <request_headers>,
"data": <request_data>
}
}
<url>
: the endpoint url<request_headers>
: http request header object<data>
: request body<method>
: can be "get", "post", "delete", or "put"
The net
api internally makes use of the axios library, so for a full reference of the API refer to the Axios documentation here
Internally, the above JSON script calls the following axios command:
let response = await axios({
"url": <url>,
"method": "get"|"post"|"delete"|"put",
"headers": <request headers>,
"data": <request body>,
}).then((res) => {
return res.data
})
input
: The return value from theaxios()
function call from the previous section
{
"run": [{
"method": "net",
"params": {
"url": "http://127.0.0.1:7860/sdapi/v1/txt2img",
"method": "post",
"data": {
"cfg_scale": 7,
"steps": 30,
"prompt": "a pencil drawing of a bear"
}
}
}, {
"method": "fs.write",
"params": {
"path": "img.png",
"buffer": "{{Buffer.from(input.images[0], "base64")}}"
}
}]
}
Programmatically display a push notification popup.
{
"method": "notify",
"params": {
"html": <html>,
"href": <href>,
"target": <target>
}
}
<html>
: The html content to display in the notification popup. Can be any HTML<href>
: a url to open. can be an external website or a script url<target>
: optional opens in the current window if not specified. If set to_blank
, opens an external browser
none
{
"run": [{
"method": "notify",
"params": {
"html": "simple message"
}
}]
}
You can even include full HTML elements, such as images
{
"run": [{
"method": "notify",
"params": {
"html": "<div><img src='https://www.reactiongifs.com/r/2012/06/homer_lurking.gif'/><p>This is an example</p></div>"
}
}]
}
You can display a notification, and start a new script when clicked.
{
"run": [{
"method": "notify",
"params": {
"html": "Click to run index.json",
"href": "./index.json"
}
}]
}
You can display a notification, and launch an external browser when clicked. Just need to set the href
, and set target
to _blank
:
{
"run": [{
"method": "notify",
"params": {
"html": "Click to open https://github.com",
"href": "https://github.com",
"target": "_blank"
}
}]
}
Download a script from a git URI
{
"method": "script.download",
"params": {
"uri": <uri>,
"hash": <commit>,
"branch": <branch>,
"pull": <should_pull>,
}
}
<uri>
: the git uri to download<commit>
: (optional) the git commit hash to switch to after downloading<branch>
: (optional) the git branch to switch to after downloading<should_pull>
: (optional) if set totrue
, always rungit pull
before running code (in case there's been an update made to the remote branch)
This will download the specified git URI to an automatically generated folder.
The download folder name is automatically derived from the repository URL.
none
{
"method": "script.start",
"params": {
"uri": <uri>,
"hash": <commit>,
"branch": <branch>,
"pull": <should_pull>,
"params": {
"a": "hello",
"b": "world"
}
}
}
<uri>
: the script path to start running<commit>
: (optional) the git commit hash to switch to after downloading<branch>
: (optional) the git branch to switch to after downloading<should_pull>
: (optional) if set totrue
, always rungit pull
before running code (in case there's been an update made to the remote branch)<params>
: the params to path to the script. The params will be available as:<args>
: throughout the entire script<params>
: on the first method
input
: if the called script returns a response withscript.return
, this value will be set asinput
.
Let's say we want to call callee.json
from index.json
.
index.json
:
{
"run": [{
"method": "script.start",
"params": {
"uri": "callee.json",
"params": {
"a": "hello",
"b": "world"
}
}
}, {
"method": "log",
"params": {
"json2": "{{input}}"
}
}]
}
and the callee.json
:
{
"run": [{
"method": "log",
"params": {
"json2": "{{input}}"
}
}, {
"method": "log",
"params": {
"text": "{{args.a + ' ' + args.b}}"
}
}, {
"method": "log",
"params": {
"json2": "{{args}}"
}
}, {
"method": "script.return",
"params": {
"response": "{{args.a + ' + ' + args.b}}"
}
}]
}
This will print:
{
"a": "hello",
"b": "world"
}
hello world
{
"a": "hello",
"b": "world"
}
{
"response": "hello + world"
}
This is because when this script is called with the params
of { "a": "hello", "b": "world" }
:
- In the first step, BOTH
input
andargs
will be{ "a": "hello", "b": "world" }
input
is the params passed in from the immediately previous step, which means theinput
value will be different for every step.args
is the params passed in to the script itself, which means theargs
(if it exists), will be the same value throughout the entire script execution.
- In the second step, the
args
is still available as the same value, therefore printshello world
- In the third step, the
args
is the same again, so prints the sameargs
object - The last step (
script.return
) returns the value{ "response": "hello + world" }
- Then the original
index.json
goes on to the next step with the return value set toinput
, so thelog
method prints{ "response": "hello + world" }
because:
- the
args
will be{ "a": "hello", "b": "world" }
throughout the entirecallee.json
script execution - the
input
value
"remote script" does NOT mean it makes a request to a remote server.
Remote script simply means a script downloaded from a remote server. In this case, the uri
can be a git URI scheme that points to a file. For example https://github.com/cocktailpeanutlabs/comfyui.git/install.js
.
Here's an example. Let's say we have a script at /PINOKIO_HOME/api/myapp/install.json
:
{
"run": [{
"method": "script.start",
"params": {
"uri": "https://github.com/cocktailpeanutlabs/torch.git/install.js",
"branch": "main",
"params": {
"venv": "{{path.resolve(cwd, 'env')}}"
}
}
}]
}
When this script runs, here's what happens:
- First, internally Pinokio runs script.download to clone the repository at https://github.com/cocktailpeanutlabs/torch.git
- Then it switches the git branch to
main
. - Then it starts the script install.js with a
params
of{ "venv": "{{path.resolve(cwd, 'env')}}" }
, which resolves to theenv
folder of the current script- Note that the
cwd
is the path of the original script:/PINOKIO_HOME/api/myapp
(not the path for the repository just downloaded) - This means the actual
params
that gets passed will look something like{ "venv": "/PINOKIO_HOME/api/myapp/install.json" }
- Note that the
{
"run": [{
"method": "script.stop",
"params": {
"uri": <uri>
}
}]
}
<uri>
: the file path (or an array of file paths). The scripts at the path will be stopped.
none
{
"run": [{
"method": "script.stop",
"params": {
"uri": "https://github.com/cocktailpeanutlabs/moondream2.git/start.js"
}
}]
}
{
"run": [{
"method": "script.stop",
"params": {
"uri": [
"https://github.com/cocktailpeanutlabs/moondream2.git/start1.js"
"https://github.com/cocktailpeanutlabs/moondream2.git/start2.js"
]
}
}]
}
index.json
:
{
"run": [{
"method": "script.start",
"params": {
"uri": "add.json",
"params": {
"a": 1,
"b": 2,
}
}
}, {
"method": "log",
"params": {
"json2": "{{input.response}}"
}
}]
}
and the callee.json
:
{
"run": [{
"method": "script.return",
"params": {
"response": "{{args.a + args.b}}"
}
}]
}
Will print:
3
none
note that
script.return
itself does NOT have a return value because its function is to return the value back to the caller script.
Open a URL
{
"method": "web.open",
"params": {
"uri": <uri>,
"type": <type>,
"target": <target>,
"features": <features>
}
}
<uri>
: the uri to open in browser. can be a pinokio file path, or an http/https url- file path: automatically open the corresponding URL according to the
<type>
attribute below. - http/https: open the specified url
- file path: automatically open the corresponding URL according to the
<type>
: can be one of the following values:"web"
: The web URL for the given file path (default)- If the
<uri>
is$PINOKIO_HOME/api/framepack
, the corresponding web URL ishttp://localhost:42000/pinokio/browser/framepack
- If the
"dev"
: The web URL for the given file path, but in dev mode (no autostart)- If the
<uri>
is$PINOKIO_HOME/api/framepack
, the corresponding web URL ishttp://localhost:42000/pinokio/browser/framepack/dev
- If the
"asset"
: The asset path for any given path. Returns the raw file for the given path.
<target>
: the target attribute. May be one of the following values:"_self"
: The current browsing context. (Default)"_blank"
: Usually a new tab, but users can configure browsers to open a new window instead."_parent"
: The parent browsing context of the current one. If no parent, behaves as _self."_top"
: The topmost browsing context. To be specific, this means the "highest" context that's an ancestor of the current one. If no ancestors, behaves as _self.
<features>
: the windowFeatures string.
Open a pinokio web URL for a given file path:
{
"method": "web.open",
"params": {
"uri": "{{cwd}}",
"target": "_top"
}
}
Opens the web page for the current script execution path in the top most window (The current window is a script execution terminal window that's embedded as an iframe in the parent web frame)
{
"method": "web.open",
"params": {
"uri": "http://localhost:7860",
"target": "_blank"
}
}
Open the web url in a new browser
An API to access huggingface-cli
Download files from huggingface
{
"method": "hf.download",
"params": {
"path": <executing folder path (default is the current path)>,
"_": [<arg1>, <arg2>, ...],
<kwarg1>: <val1>,
<kwarg2>: <val2>,
...
}
}
This is equivalent to:
huggingface-cli download <arg1> <arg2> --<kwarg1> <val1> --<kwarg2> <val2>
{
"method": "hf.download",
"params": {
"path": "app/models",
"_": ["adept/fuyu-8b", "model-00001-of-00002.safetensors"],
"local-dir": "fuyu"
}
}
Above script is equivalent to:
huggingface-cli download adept/fuyu-8b model-00001-of-00002.safetensors --local-dir fuyu
As a pinokio script gets executed step by step, you can update the memory so it can be used in later steps.
An input
is a variable that gets passed from one RPC call to the next. Not all RPC APIs have a return value, but the ones that do, will pass down the input
value to the next step.
There are two types of input
:
- Return values between steps: The
input
value passed intorun[1]
, ...run[run.length-1]
steps. Basically, these are values that one step passes on to the next.run[0]
can't have this since there is no previous step torun[0]
. - Initial script launch parameter: The
input
value passed intorun[0]
.- By default, this value will be
null
forrun[0]
since there is no "previous step". - But it is possible to pass in custom
input
values to the first steprun[0]
- script.start params: You can launch scripts programmatically using the script.start API. And when you call the method, you can pass an additional
params
parameter. This will be passed into the first steprun[0]
asinput
. - pinokio.js menu item params: You can construct the menu items UI in pinokio.js with an array attribute named
menu
, where each item may contain anhref
attribute, which will create a menu item that launches a script at the specified URI. You can also pass an additionalparams
object along with thehref
, and thisparams
object will be passed to the first steprun[0]
of the script asinput
when it's launched through the menu item.
- script.start params: You can launch scripts programmatically using the script.start API. And when you call the method, you can pass an additional
- By default, this value will be
Let's take a look at an example:
{
"run": [{
"id": "run",
"method": "gradio.predict",
"params": {
"uri": "http://127.0.0.1:7860",
"path": "/answer_question_1",
"params": [
{ "path": "https://media.timeout.com/images/105795964/750/422/image.jpg" },
"Explain what is going on here"
]
}
}, {
"method": "log",
"params": {
"json2": "{{input.data[0]}}"
}
}]
}
In the example above, we are:
- Making a request to
http://127.0.0.1:7860
using the gradio.predict API. - The return value of the gradio.predict gets passed down to the next step
log
. - The
log
takes theinput
and instantiates the template{{input.data[0]}}
and logs the result to the terminal.
args is equivalent to the input
of the first step (run[0]
).
Sometimes you may want to pass in some parameters when launching a script, and make use of the parameter object throughout the entire script.
You can't do this with input because the input variable gets set freshly for every step.
Let's take a look at an example (a file named launch.json
):
{
"run": [{
"method": "log",
"params": {
"json2": "{{input}}"
}
}, {
"method": "log",
"params": {
"json2": "{{args}}"
}
}]
}
We may launch this script with the following script.start API call:
{
"run": [{
"method": "script.start",
"params": {
"uri": "launch.json",
"params": {
"a": 1,
"b": 2
}
}
}]
}
This will print:
{"a": 1, "b": 2}
{"a": 1, "b": 2}
- The first line is from the first step, using the
input
value available atrun[0]
. - The second line is from the second step, usin the
args
value.
Note that the input
value and args
value will always be the same for run[0]
.
The local variable is every variable prefixed with local.
. For example:
local.items
local.prompt
Local variables are reset whenever the script finishes running, which means if you run a script once, and run it again, they will always start from scratch.
You can set local variable values with local.set API.
The self
refers to the script itself.
A run
script looks like this:
{
"daemon": <daemon>,
"run": <rpc_requests>,
<key>: <val>,
<key>: <val>,
...
}
Where:
<rpc_requests>
: An array of RPC calls written in JSON<deamon>
: (optional) If set totrue
, the script process will NOT terminate after all RPC requests in the<rpc_requests>
array have finished running.<key>
: (optional) In addition to the reserved attributesdaemon
andrun
, you can add your own custom key/value pairs<val>
: (optional) The value associated with the<key>
Note that you can have any kind of custom <key>/<value>
pairs in the script.
And when you do, you can access them using the self
notation.
Let's imagine we have the following script:
{
"cmds": {
"win32": "dir",
"darwin": "ls",
"linux": "ls"
},
"run": [{
"method": "shell.run",
"params": {
"message": "{{self.cmds[platform]}}"
}
}]
}
Here, the self.cmds[platform]
will resolve to:
dir
on windowsls
on mac (darwin)ls
on linux
The current script uri
The next available port.
This can be used to automatically figure out a free port and use it to launch an app. Here's an example:
{
"run": [{
"method": "shell.run",
"params": {
"venv": "env",
"message": "python app.py --port {{port}}"
}
}]
}
The path of the currently running script
The current operating system. May be one of the following:
darwin
linux
win32
The current system architecture. May be one of the following:
x32
x64
arm
arm64
s390
s390x
mipsel
ia32
mips
ppc
ppc64
An array of available GPUs on the machine
Example:
["apple"]
The first available GPU
Example:
apple
The current
variable points to the index of the currently executing instruction within the run
array. For example:
{
"run": [{
"method": "log",
"params": {
"raw": "running instruction {{current}}"
}
}, {
"method": "log",
"params": {
"raw": "running instruction {{current}}"
}
}, {
"method": "log",
"params": {
"raw": "running instruction {{current}}"
}
}]
}
will print:
running instruction 0
running instruction 1
running instruction 2
The next
variable points to the index of the next instruction to be executed. (null
if the current instruction is the final instruction in the run
array):
{
"run": [{
"method": "log",
"params": {
"raw": "running instruction {{current}}. next instruction is {{next}}"
}
}, {
"method": "log",
"params": {
"raw": "running instruction {{current}}. next instruction is {{next}}"
}
}, {
"method": "log",
"params": {
"raw": "running instruction {{current}}. next instruction is {{next}}"
}
}]
}
Above command will print the following:
running instruction 0. next instruction is 1
running instruction 1. next instruction is 2
running instruction 2. next instruction is null
You can access the environment variables of the currently running process with envs
.
For example, let's say we have set the SD_INSTALL_CHECKPOINT
and MODEL_PATH
environment variables for the app. We may retrieve them while executing a script, like this:
{
"run": [{
"method": "fs.download",
"params": {
"uri": "{{envs.SD_INSTALL_CHECKPOINT}}",
"dir": "{{envs.MODEL_PATH}}"
}
}]
}
Additionally, we may even use the environment variables inside when
, effectively determining whether to run an action or not based on environment variables.
For example we may ONLY want to download a file if the environment variable is set:
{
"run": [{
"method": "shell.run",
"params": {
"message": "git clone https://github.com/AUTOMATIC1111/stable-diffusion-webui app",
}
}, {
"when": "{{envs.SD_INSTALL_CHECKPOINT}}",
"method": "fs.download",
"params": {
"uri": "{{envs.SD_INSTALL_CHECKPOINT}}",
"dir": "{{envs.MODEL_PATH}}"
}
}]
}
In the above script,
- If the
SD_INSTALL_CHECKPOINT
environment variable is set (through ENVIRONMENT, or through other means), thefs.download
action will execute properly. - If the
SD_INSTALL_CHECKPOINT
is NOT set, then the second step will be skipped and the script will complete immediately after the first step.
Check whether a command exists (can be run in a terminal), and if so, return the absolute path. If it doesn't exist, return null.
{
"run": [{
"when": "{{which('winget')}}",
"method": "shell.run",
"params": {
"sudo": true,
"message": "winget install --id=eSpeak-NG.eSpeak-NG -e --silent --accept-source-agreements --accept-package-agreements"
}
}]
}
The kernel JavaScript API
kernel.which()
: same as the which in template expressions but can be used in javascript. return the absolute path of any given command. if the command doesn't exist under PATH, returns null.kernel.exists()
: check if a path existskernel.path()
: given a relative path within pinokio, resolve its absolute pathkernel.script.running()
: check if a script at specified path is currently runningkernel.script.local()
: get the local variables of a script (if running)
Check whether a command exists (can be run in a terminal), and if so, return the absolute path. If it doesn't exist, return null.
let command_path = kernel.which(command)
command
: The command to check (for examplels
,dir
,code
, etc.)command_path
: The absolute path of the command if it exists. Otherwisenull
.
{
"run": [{
"when": "{{which('winget')}}",
"method": "shell.run",
"params": {
"sudo": true,
"message": "winget install --id=eSpeak-NG.eSpeak-NG -e --silent --accept-source-agreements --accept-package-agreements"
}
}]
}
module.exports = async (kernel) => {
let env = {}
if (kernel.platform === "win32") {
// get the espeak-ng path
let espeakPath = kernel.which("espeak-ng")
// get the installation folder path for espeak-ng
let espeakRoot = path.dirname(espeakPath)
// set environment variables
env.PHONEMIZER_ESPEAK_PATH = espeakRoot
env.PHONEMIZER_ESPEAK_LIBRARY = path.resolve(espeakRoot, "libespeak-ng.dll")
env.ESPEAK_DATA_PATH = path.resolve(espeakRoot, "espeak-ng-data")
let LIBPATH = kernel.bin.path("miniconda/libs")
env.LINK = `/LIBPATH:${LIBPATH}`
}
return {
daemon: true,
run: [{
method: "shell.run",
params: {
env: env,
venv: "env",
path: "app",
message: "python app.py",
on: [{
// The regular expression pattern to monitor.
// When this pattern occurs in the shell terminal, the shell will return,
// and the script will go onto the next step.
"event": "/http:\/\/\\S+/",
// "done": true will move to the next step while keeping the shell alive.
// "kill": true will move to the next step after killing the shell.
"done": true
}]
}
}]
}
}
Check whether a file or a folder at the specified path exists:
kernel.exists(...pathChunks)
pathChunks
: any number of path chunks.- the chunks will be combined to resolve the full path (Internally using the node.js
path.resolve(...pathChunks)
) - The chunks must resolve to an absolute path when combined.
- the chunks will be combined to resolve the full path (Internally using the node.js
{
"run": [{
"when": "{{!kernel.exists(cwd, 'env')}}",
"method": "script.start",
"params": {
"uri": "install.js"
}
}]
}
When the template interpreter encounters kernel.exists
, it merges all the supplied chunks to construct the full path.
- First resolve the path using the cwd variable and the string
"env"
, which will resolve to theenv
folder in the current directory. - Then it checks if that path exists.
- if exists, returns
true
, otherwise returnsfalse
It is also possible to use the kernel.exists()
method inside pinokio.js
to dynamically construct the UI.
The UI sidebar gets updated for every step in the run array execution.
module.exports = {
version: "1.5",
title: "My App",
description: "Add description here",
icon: "icon.png",
menu: async (kernel) => {
// we pass 3 chunks: __dirname, "app", and "env" ==> the chunks will be joined to construct the absolute path, and will be checked to see if the path exists.
let installed = await kernel.exists(__dirname, "app", "env")
if (installed) {
// Already installed, display "start" button
return [{
icon: "fa-solid fa-plug",
text: "Start",
href: "start.js",
}]
} else {
// Not installed, display "install" button
return [{
icon: "fa-solid fa-plug",
text: "Install",
href: "install.js",
}]
}
}
}
Get the absolute path
let absolute_path = kernel.path(...pathChunks)
pathChunks
: any number of path chunks.- the chunks will be combined to resolve the full path (Internally using the node.js
path.resolve(...pathChunks)
) - The chunks must resolve to an absolute path when combined.
- the chunks will be combined to resolve the full path (Internally using the node.js
{
"run": [{
"when": "{{kernel.exists(kernel.path('api/comfy/start.js'))}}",
"method": "script.start",
"params": {
"uri": "{{kernel.path('api/comfy/start.js')}}"
}
}]
}
Get the local variables of any specified script path
kernel.script.local(...pathChunks)
{
"run": [{
"method": "script.start",
"params": {
"uri": "start.js"
}
}, {
"method": "log",
"params": {
"text": "{{kernel.script.local(cwd, 'start.js').url}}"
}
}]
}
- First run
install.js
using thescript.start
API - Then in the next step (
log
API call), we check{{kernel.script.local(cwd, 'start.js')}}
- If the
start.js
is running, it will return a JSON that contains all its variables as key/value pairs. Otherwise it will return an empty JSON{}
- In this case, we assume there's a local variable named
url
, and can get its value withkernel.script.local(cwd, 'start.js').url
{
"run": [{
"method": "script.start",
"params": {
"uri": "https://github.com/cocktailpeanutlabs/moondream2.git/start.js"
}
}, {
"method": "log",
"params": {
"json2": "{{kernel.script.local('https://github.com/cocktailpeanutlabs/moondream2.git/start.js')}}"
}
}]
}
- If
https://github.com/cocktailpeanutlabs/moondream2.git/start.js
is running: return all local variables for the script - If NOT running: return an empty object
{}
module.exports = {
version: "1.5",
title: "My App",
description: "Add description here",
icon: "icon.png",
menu: async (kernel) => {
// Step 1.
// Get the `local.url` variable inside the script "start.js"
let url = kernel.local(__dirname, "app", "start.js").url
// Step 2.
// If there's a local variable "url", display the "web UI" tab,
// which links to the url => when clicked, this will open the url
if (url) {
return [{
icon: "fa-solid fa-plug",
text: "Web UI",
href: url,
}]
}
// Step 3.
// if there is no local variable "url",
// it means the url inside the "start.js" script is not yet ready.
// so do NOT display the tab to open the url.
else {
return [{
icon: "fa-solid fa-plug",
text: "Start",
href: "start.js",
}]
}
}
}
kernel.script.running(...pathChunks)
{
"run": [{
"method": "script.start",
"params": {
"uri": "install.js"
}
}, {
"method": "log",
"params": {
"text": "{{kernel.script.running(cwd, 'install.js')}}"
}
}]
}
- First it will start the
install.js
script using thescript.start
API. - Then in the second step, it checks if the
install.js
script is running. In this case we have to pass both thecwd
(current directory) and theinstall.js
so they can be merged to result in an absolute path.
module.exports = {
version: "1.5",
title: "My App",
description: "Add description here",
icon: "icon.png",
menu: async (kernel) => {
// Step 1.
// Get the `local.url` variable inside the script "start.js"
let url = kernel.local(__dirname, "app", "start.js").url
// Step 2.
// If there's a local variable "url", display the "web UI" tab,
// which links to the url => when clicked, this will open the url
if (url) {
return [{
icon: "fa-solid fa-plug",
text: "Web UI",
href: url,
}]
}
// Step 3.
// if there is no local variable "url",
// it means the url inside the "start.js" script is not yet ready.
// so do NOT display the tab to open the url.
else {
return [{
icon: "fa-solid fa-plug",
text: "Start",
href: "start.js",
}]
}
}
}
The _
is the utility variable that lets you easily manipulate data inside template expressions, powered by lodash.
Example:
{
"run": [{
"method": "log",
"params": {
"raw": "{{_.difference([2, 1], [2, 3])}}"
}
}]
}
will print:
1
Another example, where we use the _.sample()
method to randomly pick an item from the self.friends
variable:
{
"friends": [
"HAL 9000",
"Deep Blue",
"Watson",
"AlphaGo",
"Siri",
"Cortana",
"Alexa",
"Google Assistant",
"OpenAI",
"Tesla Autopilot",
"IBM Watson",
"Boston Dynamics",
"IBM Deep Blue",
"Microsoft Tay",
"IBM DeepMind",
"Amazon Rekognition",
"OpenAI GPT-3"
],
"run": [{
"method": "log",
"params": {
"raw": "random friend: {{_.sample(self.friends)}}"
}
}, {
"method": "log",
"params": {
"raw": "random friend: {{_.sample(self.friends)}}"
}
}, {
"method": "log",
"params": {
"raw": "random friend: {{_.sample(self.friends)}}"
}
}]
}
Above script prints randomly picked items, for example:
random friend: IBM DeepMind
random friend: HAL 9000
random friend: Amazon Rekognition
Pinokio exposes the node.js os module through the os
variable.
For example, ee can use the os
variable to dynamically figure out which platform the script is running on and perhaps shape the commands based on the platform. Example:
{
"run": [{
"method": "shell.run",
"params": {
"message": "{{os.platform() === 'win32' ? 'dir' : 'ls'}}"
}
}]
}
Above script:
- runs
dir
on windows - runs
ls
on non-windows operating systems (mac, linux)
{
"run": [{
"method": "shell.run",
"params": {
"message": "cd {{path.resolve(cwd, 'env')}}"
}
}]
}
The next available port. Very useful for launching apps at custom port.
{
"run": [{
"method": "shell.run",
"params": {
"message": "python app.py --port {{port}}"
}
}]
}
In above script, the {{port}}
automatically fills out the next available port, thereby starting the python app from a port that actually works.
You can also store the port in a local variable and use it multiple times later:
{
"run": [{
"method": "local.set",
"params": {
"port": "{{port]}"
}
}, {
"method": "local.set",
"params": {
"message": "python app.py --port {{local.port}}"
}
}, {
"method": "web.open",
"params": {
"uri": "http://localhost:{{local.port}}"
}
}
}
Pinokio is a self-contained platform that lets you install apps in an isolated manner.
- Isolated Environment: no need to worry about messing up your global system configurations and environments
- Batteries Included: no need to manually install required programs just to install something (such as ffpeg, node.js, visual studio, conda, python, pip, etc.). Pinokio takes care of it automatically.
To achieve this, Pinokio stores everything under a single isolated folder ("pinokio home"), so it never has to rely on your system-wide configs and programs but runs everything in a self-contained manner.
You can set the pinokio home folder when you first set up Pinokio, as well as later change it to a new location from the settings tab.
So where are the files stored? Click the "Files" button from the home page:
This will open Pinokio's home folder in your file explorer:
Let's quickly go through what each folder does:
api
: stores all the downloaded apps (scripts).- The folders inside this folder are displayed on your Pinokio's home.
bin
: stores globally installed modules shared by multiple apps so you don't need to install them redundantly.- For example,
ffmpeg
,nodejs
,python
, etc.
- For example,
cache
: stores all the files automatically cached by apps you run.- When something doesn't work, deleting this folder and starting fresh may fix it.
- It is OK to delete the
cache
folder as it will be re-populated by the apps you use as you start using apps.
drive
: stores all the virtual drives created by the fs.link Pinokio APIlogs
: stores all the log files for each app.
You can learn more about the file system here
The top level folders under the Pinokio home directory look like the following
We'll use the
/PINOKIO_HOME
notation to refer to the pinokio home directory from this point.The
/PINOKIO_HOME
folder is whichever folder you set as your Pinokio home.
/PINOKIO_HOME
/api
/stable-diffusion-webui.git
/comfyui.git
/brushnet.git
...
/bin
/miniconda
/homebrew
/py
/drive
/drives
/peers
...
/pip
/cache
/logs
The api
folder is where the downloaded app repositories are stored. An API folder can contain either of the following:
- downloaded from git: repositories you downloaded from git.
- locally created: you can manually create folders and work from there.
The bin
folder stores all the binaries commonly used by AI engines.
- miniconda: for conda environment
- brew: for dealing with homebrew on macs
- python (and
pip
) - node.js (and
npm
) - etc.
Things installed into the /bin
folder can be shared across multiple apps in the /api
folder.
The drive
folder stores virtual drives, used for deduplicating redundant files to save the disk space, sharing data across multiple apps, and overall separating data from application for many useful scenarios.
Learn more about virtual drives here
The cache
folder stores cache files programmatically downloaded or generated by apps (through pip
, torch
, huggingface-cli
, etc.)
The logs
folder contains the logs, essential for debugging when something doesn't work.
Pinokio uses a unique distributed URI system that lets you:
- Reference local files
- With universally unique identifiers
Let's first take a look at the most obvious option--Relative file paths.
A URI can be a relative path. The path is resolved relative to the currently running script.
Let's say we have a folder at /PINOKIO_HOME/api/myapp
, which looks like this:
/myapp
start.js
subroutine.json
And here's what start.js
looks like:
// start.js
module.exports = {
"run": [{
"method": "script.start",
"params": {
"uri": "subroutine.json"
}
}]
}
In this example, the start.js
script calls another script named subroutine.json
. This is a relative path.
The Pinokio interpreter automatically resolves the path of subroutine.json
as the same folder that contains start.js
, which is /PINOKIO_HOME/api/myapp
.
So the script.start
call will look for the file /PINOKIO_HOME/api/myapp/subroutine.json
and run that script.
The relative path is enough for most cases, but what if the script you want to run is NOT from the same repository? What if you want to download a remote repository and run some script inside it?
This is where the Git URI scheme comes in.
This goal is achieved by adopting the git url protocol.
<REMOTE_GIT_URI>/<RELATIVE_PATH_WITHIN_THE_REPOSITORY>
For example, to reference a file at install.js
inside the https://github.com/cocktailpeanutlabs/comfyui.git git repository, the HTTP path would look like:
https://github.com/cocktailpeanutlabs/comfyui.git/install.js
Some rules:
- The
<REMOTE_GIT_URI>
must end with.git
(This is the standard way to reference git repositories) - The URL info is derived from the
.git/config
file within the downloaded repository.- This means a local repository without
.git/config
won't have a publicly addresable URI. You will need to publish it somewhere before you can use the universal git uri.
- This means a local repository without
In addition to being able to reference filenames, you can also reference files within a specific version, such as:
- a file path in a specific commit hash
- a file path in a specific branch
// commit hash uri
{
"method": "script.start",
"params": {
"uri": "https://github.com/facefusion/facefusion-pinokio.git/install.js",
"hash": "ced4e76aa2a7c60a08535af8c340efea153ec381"
}
}
// git branch uri
{
"method": "script.start",
"params": {
"uri": "https://github.com/facefusion/facefusion-pinokio.git/install.js",
"branch": "master"
}
}
Above scripts will:
- check whether the repository is locally installed
- if not,
git clone
the repositoryhttps://github.com/facefusion/facefusion-pinokio.git
- switch to the commit hash (
ced4e76aa2a7c60a08535af8c340efea153ec381
) or the branch (master
) - resolve the locally downloaded file path
install.js
from the auto-downloaded git repository - and run it
Virtual drives let you store data outside of applications while making them behave as if they are inside, by utilizing symbolic links.
This is useful for various cases such as:
- Storing files that persist across multiple installs (Similar to Docker Volumes)
- Sharing files across multiple apps (for example, ComfyUI, Fooocus, and Stable-Diffusion-WebUI sharing
.safetensor
AI model files among them so you don't have to download redundant files for each app) - Storing all the library files (such as pytorch) in a deduplicated manner, which saves a lot of disk space.
- Persistence: Because Drives exist independently, they stay around even if you delete the apps or update them. If you want to store large AI model files for some apps, and want the models to persist even when you delete or update the app, this is very useful.
- Shareable: Virtual drives can also specify peers, which lets multiple apps share a single virtual drive. When you specify a
peer
array, thefs.link
API will look for any pre-existing peer drive before creating a new dedicated drive. If a peer drive exists, thefs.link
will simply link to the discovered drive path instead of creating a new one. - Save Disk Space: The primary purpose of the virtual drive is to avoid duplicate files as much as possible, which significantly saves disk space. In many cases, it can save tens of gigabytes per application.
Virtual drives are internally implemented with symbolic links on Linux/Mac, and junctions on Windows.
When you create a set of virtual drives using the fs.link
API, here's what happens:
- Create a set of virtual drive folders under the
/PINOKIO_HOME/drive
folder. - Create symbolic links from the specified app folders to the newly created virtual drive folders (which exist OUTSIDE of the app repository)
- Thanks to the symbolic links, when you reference one of the app folders that link to the virtual drives, it will behave as if the files are actually insdie the specified app folder path, but in reality the files are stored in the external "virtual drive" folder.
- When you delete the app repository, the files you stored using virtual drivees will stay, since the virtual drives exist outside of the app repository. Only the links are deleted.
Normally creating symbolic links is a tedious process that people must do manually, since every person's system environment is different.
However thanks to Pinokio's self-contained and distributed file system architecture, it is possible to write scripts that will deterministically automate symbolic link creation regardless of what the user's global system environment looks like.
Learn more about the
fs.link
API here.
The virtual drive abstraction seamlessly blends into whichever apps you already have, and the apps do NOT need to be written in special ways to facilitate virtual drives.
Apps work EXACTLY the same as when they do not use virtual drives, without having to change any code. In fact you can turn the virtual drive feature on and off very easily, simply by including or excluding a single fs.link
API call.
Example: Let's say an app at path /PINOKIO_HOM/api/sd
has a piece of code that says open("models/checkpoint.pt")
- Without virtual drive: it will open the file at
/PINOKIO_HOME/api/sd/models/checkpoint.pt
within the current repository. - With virtual drive: Let's say we've created a link from
/PINOKIO_HOME/api/sd/models
to themodels
virtual drive path for this repository.- It will try to open the file at
/PINOKIO_HOME/api/sd/models/checkpoint.pt
- The
/PINOKIO_HOME/api/sd/models
folder itself is not an actual folder with contents, but instead a symbolic link to an externally created virtual drive. - But this distinction doesn't change anything, the attempt to open
/PINOKIO_HOME/api/sd/models/checkpoint.pt
will be automatically redirected to openmodels/checkpoint.pt
on the virtual drive.
- It will try to open the file at
Basically, everything works exactly the same as when you didn't create the virtual drive links, but we still end up with all the benefits that come with virtual drives.
Learn more about the
fs.link
API here.
Place custom files under your PINOKIO_HOME/web
folder as follows:
~/pinokio
/web
config.json # configure app chrome UI (close button, etc)
/public # Static Files
browser.css # Custom CSS for App Browser Page
...
/views # template files
index.ejs # home page template file
index.ejs
: This is the home page template file. The template can display all the installed applications in whichever way you want.browser.css
: If you want to customize the app page style, you can override the default theme by overwriting CSS attributes inbrowser.css
.
To customize the home page, you can write your own custom index.ejs
. The template file can display the installed apps using the following attributes:
kernel
: kernel APIagent
: "electron" (running as an app) or "web" (running as a server)items
: An array of installed app itemsicon
:icon
value inpinokio.js
name
:name
value inpinokio.js
description
:description
value inpinokio.js
path
: folder pathurl
: The app's URL. Open this URL to visit the app page.browse_url
: App URL WITHOUT running (Even ifPINOKIO_SCRIPT_DEFAULT
is set to true, it won't autorun)running
:true
(if currently running) orfalse
running_scripts
: An array of scripts that are currently running. Each item is made up of the following attributes:path
: The file path of the script that's runningname
: The file name
You can do this by adding your own /web/views/index.ejs
file. Here's an example:
<html>
<body>
<header class='grabbable'></header>
<main>
<% items.forEach((item) => { %>
<% if (item.running) { %>
<a class='item running' data-browse-url="<%=item.browse_url%>" data-href="<%=item.url% >" onclick="dblclick(event)">
<img src="<%=item.icon%>"/>
<div class='name'><%=item.name%></div>
</a>
<% } else { %>
<a class='item' data-browse-url="<%=item.browse_url%>" data-href="<%=item.url%>" data- name="<%=item.name%>" data-description="<%=item.description%>" data-path="<%=item.path%>" onclick="dblclick(event)">
<% if (item.icon) { %>
<img src="<%=item.icon%>"/>
<% } else { %>
<img src="icon.png"/>
<% } %>
<div class='name'><%=item.name%></div>
</a>
<% } %>
<% }) %>
</main>
</body>
</html>
Each app page can be customized too.
Unlike the Home page, which can be completely customized with your own HTML, the app page currently allows only CSS customization.
You can do this by adding your own /web/public/browser.css
file. Here's an example:
body {
background: firebrick !important;
color: gold !important;
}
aside {
background: transparent !important;
}
nav {
background: none !important;
}
.header-item.btn {
color: gold !important;
}
.btn2 {
color: gold !important;
}
You can customize the title bar color
and symbolColor
(See https://www.electronjs.org/docs/latest/tutorial/custom-title-bar#custom-window-controls)
Just need to specify those attributes inside the web/config.json
file
{
"color": "rgba(255,255,255,0)",
"symbolColor": "white"
}
You can fully customize the terminal by setting the xterm
attribute in the web/config.json
file:
{
"color": "rgba(255,255,255,0)",
"symbolColor": "white",
"xterm": {
"fontSize": 20,
"theme": {
"foreground": "#637d75",
"background": "#0f1610",
"cursor": "#73fa91",
"black": "#112616",
"brightBlack": "#3c4812",
"red": "#7f2b27",
"brightRed": "#e08009",
"green": "#2f7e25",
"brightGreen": "#18e000",
"yellow": "#717f24",
"brightYellow": "#bde000",
"blue": "#2f6a7f",
"brightBlue": "#00aae0",
"magenta": "#47587f",
"brightMagenta": "#0058e0",
"cyan": "#327f77",
"brightCyan": "#00e0c4",
"white": "#647d75",
"brightWhite": "#73fa91"
}
}
}
Let's write a script that clones a git repository.
- Create a folder named
helloworld
under the Pinokio api folder. - Create a file named
git.json
under the the Pinokioapi/helloworld
folder.
{
"run": [{
"method": "shell.run",
"params": {
"message": "git clone https://github.com/pinokiocomputer/test"
}
}]
}
Now when you go back to Pinokio, you will see your helloworld
repository show up. Navigate into it and click the git.json
tab to run it:
You will see that an api/helloworld/test
folder has been cloned from the https://github.com/pinokiocomputer/test repository.
You can also run multiple commands with one shell.run
call.
Let's try an example. We are going to install, initialize, and launch a documentation engine in one script.
Things like this used to be not accessible for normal people (since you have to run these things in the terminal), but with Pinokio, it's as easy as one click.
- Create a folder named
docsify
under the Pinokioapi
folder - Create a file named
index.json
under theapi/docsify
folder. Theindex.json
file should look like the following:
{
"daemon": true,
"run": [{
"method": "shell.run",
"params": {
"message": [
"npx -y docsify-cli init docs",
"npx -y docsify-cli serve docs"
]
}
}]
}
This example does 2 things:
- Initialize a docsify Documentation project
- Launch the docsify dev server
When you click the dev server link from the Pinokio terminal, it will open the documentation page in a web browser:
Learn more ablut the
shell.run
API here
One of the common use cases for Pinokio is to:
- Create/activate a venv
- Install dependencies into the activated venv
Let's try a simple example. This example is a minimal gradio app from the official gradio tutorial
First, create a folder named gradio_demo
under Pinokio's api
folder.
Next, create a file named app.py
in the api/gradio_demo
folder.
# app.py
import gradio as gr
def greet(name, intensity):
return "Hello, " + name + "!" * int(intensity)
demo = gr.Interface(
fn=greet,
inputs=["text", "slider"],
outputs=["text"],
)
demo.launch()
We also need a requirements.txt
file that looks like this:
# requirements.txt
gradio
Finally, we need an install.json
script that will install the dependencies from the requirements.txt
file:
{
"run": [{
"method": "shell.run",
"params": {
"venv": "env",
"message": "pip install -r requirements.txt"
}
}]
}
The folder structure will look like this:
/PINOKIO_HOME
/api
/gradio_demo
app.py
requirements.txt
install.json
Go back to Pinokio and you'll see the gradio_demo
app. Click into the UI and click the install.json
tab, and it will:
- Create a
venv
folder at pathenv
- Activate the
env
environment - Run
pip install -r requirements.txt
, which will install thegradio
dependency into theenv
envrionment.
Learn more about the venv API here
continued from the last section.
Now let's write a simple script that will launch the gradio server from the app.py
from the last section. Create a file named start.json
in the same folder:
{
"daemon": true,
"run": [{
"method": "shell.run",
"params": {
"venv": "env",
"message": "python app.py"
}
}]
}
Go back to Pinokio and you'll see that the start.json
file now shows up on the sidebar as well. Click to start the start.json
script. This will:
- activate the
env
environment we created from the install step - run
python app.py
in daemon mode (daemon: true
), which will launch the gradio server and keep it running.
Learn more about the venv API here
Pinokio has a cross-platform API for downloading files easily and reliably (including automatic retries, etc.).
Let's try writing a simple script that downloads a PDF.
First create a folder named download
under the Pinokio api
folder, and then create a file named index.json
:
{
"run": [{
"method": "fs.download",
"params": {
"uri": "https://arxiv.org/pdf/1706.03762.pdf",
"dir": "pdf"
}
}]
}
This will download the file at https://arxiv.org/pdf/1706.03762.pdf to a folder named pdf
(The fs.download
API automatically creates a folder at the location if it doesn't already exist).
Learn more about the
fs.download
API here
In many cases you may want to call a script from another script. Some examples:
- An orchestration script that spins up
stable diffusion
and thenllama
. - An agent that starts
stable diffusion
, and immediately makes a request to generate an image, and finally stops thestable diffusion
server to save resources, automatically. - An agent that makes a request to a
llama
endpoint, and then feeds the response to astable diffusion
endpoint.
We can achieve this using the script
APIs:
script.start
: Start a remote script (Download first if it doesn't exist yet)script.return
: If the current script was a child process, specify the return value, which will be made available in the next step of the caller script.
Here's an example. Let's create a simple caller.json
and callee.json
:
caller.json
:
{
"run": [{
"method": "script.start",
"params": {
"uri": "callee.json",
"params": { "a": 1, "b": 2 }
}
}, {
"method": "log",
"params": {
"json2": "{{input}}"
}
}]
}
First step, the caller.json
will call callee.json
with the params { "a": 1, "b": 2 }
.
This params object will be passed into the callee.json
as args
:
callee.json
:
{
"run": [{
"method": "script.return",
"params": {
"ressponse": "{{args.a + args.b}}"
}
}]
}
The callee.json
script immediately returns the value {{args.a + args.b}}
with the script.return
call.
Finally, the caller.json
will call the last step log
, which will print the value {{input}}
, which is the return value from callee.json
. This will print 3
:
The last section explained how you can call a script from within the same repository. But what if you want to call scripts from other repositories?
The script.start
API can also download and run remote scripts on the fly.
Create a folder named remotescript
under Pinokio api
folder and create a file named install.json
under the api/remotescript
:
{
"run": [{
"method": "script.start",
"params": {
"uri": "https://github.com/cocktailpeanutlabs/moondream2.git/install.js"
}
}, {
"method": "script.start",
"params": {
"uri": "https://github.com/cocktailpeanutlabs/moondream2.git/start.js"
}
}, {
"id": "run",
"method": "gradio.predict",
"params": {
"uri": "{{kernel.script.local('https://github.com/cocktailpeanutlabs/moondream2.git/start.js').url}}",
"path": "/answer_question_1",
"params": [
{ "path": "https://media.timeout.com/images/105795964/750/422/image.jpg" },
"Explain what is going on here"
]
}
}, {
"method": "log",
"params": {
"json2": "{{input}}"
}
}, {
"method": "script.stop",
"params": {
"uri": "https://github.com/cocktailpeanutlabs/moondream2.git/start.js"
}
}]
}
- The first step starts the script https://github.com/cocktailpeanutlabs/moondream2.git/install.js.
- If the
moondream2.git
repository already exists on Pinokio, it will run the install.js script. - If it doesn't already exist, Pinokio automatically clones the
https://github.com/cocktailpeanutlabs/moondream2.git
repository first, and then starts the install.js script after that.
- If the
- After the install has finished, it then launches the gradio app using the https://github.com/cocktailpeanutlabs/moondream2.git/start.js script. This script will return after the server has started.
- Now we run
gradio.predict
, using the kernel.script.local() API to get the local variable object for the start.js script, and then getting itsurl
value (which is programmatically set inside themoondream2.git/start.js
script).- Basically, this step makes a request to the gradio endpoint to ask the LLM "Explain what is going on here", passing an image.
- Next, the return value from the
gradio.predict
is logged to the terminal using thelog
API. - Finally, we stop the
moondream2/start.js
script to shut down the moondream gradio server using thescript.stop
API.- If we don't call the
script.stop
, the moondream2 app will keep running even after this script halts.
- If we don't call the
The ability to run
script.start
, and thenscript.stop
is very useful for running AI on personal computers, because most personal computers do not have unbounded memory, and your computer will quickly run out of memory if you cannot shut down these AI engines programmatically.With
script.stop
you can start a script, get its response, and immediatley shut it down once the task has finished, which will free up the system memory, which you can use for running other subsequent AI tasks.
Pinokio apps have a simple structure:
Shortcut
App
- Menu: The sidebar that displays all the links you can run (as well as their running status)
- Window: The viewport that displays a web page, or a terminal that runs the scripts
By default if you do not have a pinokio.js
file in your project,
- the shortcut displays the folder name as the title, and a default icon as the app's icon.
- the menu displays all
.js
or.json
files in your repository root.
While this is convenient for getting started, it's not flexible enough:
- You can't control what gets displayed in the menu bar
- You can't control how the scripts are launched (by passing
params
for example) - You can't control how the app is displayed
- The title of the app will be your folder name
- There is no description
- The icon will just show a default icon.
To customize how your app itself behaves, you will want to write a UI script named pinokio.js
.
Let's try writing a minimal UI:
- Create a folder named
downloader
in the/PINOKIO_HOME/api
folder - Add any icon to the
/PINOKIO_HOME/api/downloader
folder and name iticon.png
- Create a file named
/PINOKIO_HOME/api/downloader/download.json
- Create a file named
/PINOKIO_HOME/api/downloader/pinokio.js
/PINOKIO_HOME/api/downloader/icon.png
/PINOKIO_HOME/api/downloader/download.json
{
"run": [{
"method": "shell.run",
"params": {
"message": "git clone {{input.url}}"
}
}]
}
/PINOKIO_HOME/api/downloader/pinokio.js
module.exports = {
title: "Download Anything",
description: "Download a git repository",
icon: "icon.png",
menu: [{
text: "Start",
href: "download.json",
params: {
url: "https://github.com/cocktailpeanut/dalai"
}
}]
}
The end result will look like this in your file explorer:
Now go back to Pinokio and refresh, and you will see your app show up:
- the title displays
Download Anything
- the description displays
Download a git repository
- the icon is the
icon.png
we've added
Now when you click into the app, you will see the following:
- You will see the menu item
Start
. - Click this to run the
download.json
which is specified by thehref
attribute. - Also note that the script is passing the value of https://github.com/cocktailpeanut/dalai as the
params.url
value. - The
params
passed to thedownload.json
is made available as theinput
variable, so thegit clone {{input.url}}
will be instantiated asgit clone https://github.com/cocktailpeanut/dalai
.
Once you have a working script repository, you can publish to any git hosting service and share the URL, and anyone will be able to install and run your script.
You can install any pinokio script repository very easily:
- Click the "Download from URL" button at the top of the Discover page.
- Enter the git URL (You can optionally specify the branch as well).
If you published to github, you can tag your repository with "pinokio" to make it show up in the "latest" section of the Discover page.
Now it will automatically show up on the "latest" section (at the bottom of the "Discover" page):
Pinokio constructs the "Latest" section automatically from GitHub "/repositories" API at https://api.github.com/search/repositories?q=topic:pinokio&sort=updated&direction=desc
So if you tagged your repository as "pinokio" but doesn't show up, check in the API result, and try to figure out why it's not included in there.
While it is important to understand how all this works, in most cases you may want a simple "launcher combo", which includes:
- App install script: Installs the app dependencies
- App Launch script: Starts the app
- UI: Displays the launcher UI.
- Reset script: Resets the app state when something goes wrong.
- Update script: Updates the app to the latest version with 1 click.
This use case is needed so often, that we've implemented a program that automatically generates these scripts instantly. It's called Gepeto.