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Pinokio

Introduction

animation.gif

Pinokio is a browser that lets you locally install, run, and automate any AI on your computer. Everything you can run in your command line can be automated with Pinokio script, with a user-friendly UI.

You can use Pinokio to automate anything, including:

  1. Install AI apps and models
  2. Manage and Run AI apps
  3. Create workflows to orchestrate installed AI apps
  4. Run any command to automate things on your machine
  5. and more...

Community Help

To stay on top of all the new APIs and app integrations,

X (Twitter)

Follow @cocktailpeanut on X to stay updated on all the new scripts being released and feature updates.

Discord

Join the Pinokio discord to ask questions and get help.


Install

  1. Windows
  2. Mac
  3. Linux

Windows

Make sure to follow ALL steps below!

Step 1. Download

Download for Windows

Step 2. Unzip

Unzip the downloaded file and you will see a .exe installer file.

Step 3. Install

Run the installer file and you will be presented with the following Windows warning:

win_install.gif

This message shows up because the app was downloaded from the Web, and this is what Windows does for apps downloaded from the web.

To bypass this,

  1. Click "More Info"
  2. Then click "Run anyway"

Mac

Step 1. Download

Download for Apple Silicon Mac (M1/M2/M3/M4)   Download for Intel Mac

Step 2. Install (IMPORTANT!!)

background.gif

The Pinokio Mac installer ships with Sentinel built in. Sentinel lets you run open source apps that are NOT on the Apple App store (which Pinokio is at the moment).

You just need to drag and drop the installed Pinokio.app onto Sentinel to "Remove app from Quarantine".


Linux

For linux, you can download and install directly from the latest release on Github (Scroll down to the bottom of the page for all the binaries):

Go to the Releases Page


Programming Pinokio

Components

A Pinokio launcher is made up of 4 types of files (2 of them are auto-generated so you just need to write 2 manually):

  1. Config: pinokio.json determines how the project is displayed.
    • automatically generated when a project is created.
  2. Environment: ENVIRONMENT stores environment variables to be auto-imported into all scripts in the project.
    • automatically generated when a project is created.
  3. Script: the actual script files that can run stuff.
  4. Launcher: pinokio.js builds the UI that displays links to the scripts so users can run them with 1-click.

Here's an example file structure for a project named my_project:

~/pinokio
  /api
    /my_project
      pinokio.json      <= config
      ENVIRONMENT       <= environment file
      pinokio.js        <= launcher (may link to start.js, install.js, and update.js)
      start.js          <= script
      install.js        <= script
      update.js         <= script

Config

pinokio.json stores the project information such as title, icon, description, etc., which determines how each project is displayed on Pinokio:

It determines how the project is displayed on Pinokio:

config_display.png

pinokio.json also stores other information such as posts, links, etc. which display links that show up when the project is published:

ui2.jpg

Environment

ENVIRONMENT file stores custom environment variables that get imported into scripts automatically.

Automatically generated when a project is created, and can be edited through the built-in Configure menu:

configure.png

Script

Projects can have multiple scripts, which are written in json or javascript.

Scripts do NOT run on their own, but either triggered by user interaction (via the launcher) or programmatically (using an API named script.start).

script.png

Launcher

pinokio.js creates a menu UI that lets users launch scripts with 1-click.

menu.png


Config

Config files are used for storing project metadata. The file name is pinokio.json.

  1. The pinokio.json file is automatically generated when you create a new project.
  2. You can use the Edit menu in Pinokio to edit the metadata (including uploading the icon file).
  3. Or, you can manually edit the pinokio.json file.

Syntax

A typical config file looks like this:

{
  "title": <title>,
  "description": <description>,
  "icon": <icon>,
  "posts": [
    <x.com url>,
    <x.com url>,
    ...
  }]
  "links": [
    {
      "title": <title>
      "value": <value>
    },
    {
      "title": <title>
      "links": [
        {
          "title": <title>
          "value": <value>
        },
        ...
      ]
    },
    ...
  ]
}
  • title: The title to display for the launcher
  • description: The description to display for the launcher
  • posts: the items in this array will be displayed in the Newsfeed section.
    • <x.com url>: include any x.com post here and they will be rendered in the Newsfeed section.
  • links: the items in this array will be displayed in the right sidebar on the info page.
    • <title>: The title of the link
    • <value>: The URL of the link
    • <links>: Create a nested "links" array

Display

The title, description, and icon fields are used to declare how the launcher is displayed.

{
  "title": "Comfyui",
  "description": "The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface. https://github.com/comfyanonymous/ComfyUI",
  "icon": "icon.jpeg"
}

The metadata attributes (title, description, icon) determine how the projects are displayed on the home page:

ui0.png

Also the launcher page:

ui1.png

Newsfeed

The newsfeed section can be populated simply by adding x.com links to the "posts" array in the pinokio.json file:

{
  "posts": [
    "https://x.com/cocktailpeanut/status/1901791032947450088",
    "https://x.com/cocktailpeanut/status/1901748455418347554",
    "https://x.com/cocktailpeanut/status/1901698217831703023",
    "https://x.com/TheAwakenOne619/status/1901389626931318923",
    "https://x.com/cocktailpeanut/status/1901373187667222923",
    "https://x.com/hasigoki/status/1901296301301731620",
    "https://x.com/cocktailpeanut/status/1901092072263922062",
    "https://x.com/cocktailpeanut/status/1901058105934573799",
    "https://x.com/cocktailpeanut/status/1900995261947932714",
    "https://x.com/cocktailpeanut/status/1901037301989515373",
    "https://x.com/cocktailpeanut/status/1900630168638812243",
    "https://x.com/cocktailpeanut/status/1900603261352374405",
    "https://x.com/cocktailpeanut/status/1900589434153869378",
    "https://x.com/Gun_ther/status/1900363944578990399",
    "https://x.com/napoleon21st/status/1900423646960902614",
    "https://x.com/GorillaRogueGam/status/1900956591530103110",
    "https://x.com/DavidFSWD/status/1901096862352110092",
    "https://x.com/cocktailpeanut/status/1900237861955527161",
    "https://x.com/cocktailpeanut/status/1897017429433442429",
    "https://x.com/dgoldwas/status/1897005272453054671",
    "https://x.com/dgoldwas/status/1896999854418940049",
    "https://x.com/cocktailpeanut/status/1896977467031871632",
    "https://x.com/cocktailpeanut/status/1896968455280349548",
    "https://x.com/lmontoya/status/1896837315634557412",
    "https://x.com/Teslanaut/status/1896837830099468759",
    "https://x.com/deepbeepmeep/status/1896681152024563765",
    "https://x.com/cocktailpeanut/status/1896669569626099988",
    "https://x.com/deepbeepmeep/status/1896264231122772069"
  ]
}

feed.jpg

Profile Links

Simple Info Links

Just by setting the "links" array, you can display as many links as you want:

links0.png

{
  "links": [{
    "title": "Github",
    "value": "https://github.com/ai-anchorite"
  }]
}

Nested Info Links

Sometimes you want to add some structure to the links by creating multiple sections. You can simply nest the "links" array inside a "links" array to achieve this:

{
  "links": [{
    "title": "deepbeepmeep (wrote the app)",
    "links": [{
      "title": "X",
      "value": "https://x.com/deepbeepmeep"
    }, {
      "title": "Github",
      "value": "https://github.com/deepbeepmeep"
    }]
  }, {
    "title": "cocktailpeanut (wrote the launcher)",
    "links": [{
      "title": "X",
      "value": "https://x.com/cocktailpeanut"
    }, {
      "title": "Github",
      "value": "https://github.com/cocktailpeanut"
    }, {
      "title": "Discord",
      "value": "https://discord.gg/TQdNwadtE4"
    }]
  }]
}

links1.png


Environment

Often, scripts may require certain environment variables to be set in order to run properly.

Pinokio automatically imports environment variable values from a file named ENVIRONMENT.

Syntax

The ENVIRONMENT file must follow the unix shell variable format, for example:

S3_BUCKET="YOURS3BUCKET"
SECRET_KEY="YOURSECRETKEYGOESHERE"

How it works

Whenever a script runs, it looks for an ENVIRONMENT file in the root path. If it exists, the stored environment variable values are automatically imported into the environment. Here's an example:

#####################################################################################################################
#
# SD_INSTALL_CHECKPOINT
# - Delete this field if you don't want to auto-download a checkpoint when installing
# - Replace the URL with another checkpoint link if you want a different checkpoint
#
#####################################################################################################################
SD_INSTALL_CHECKPOINT=https://huggingface.co/stabilityai/stable-diffusion-xl-base-1.0/resolve/main/sd_xl_base_1.0.safetensors

Then we can use the SD_INSTALL_CHECKPOINT variable in the script via the env variable:

{
  "run": [{
    "method": "fs.download",
    "params": {
      "uri": "{{env.SD_INSTALL_CHECKPOINT}}",
      "dir": "app/models/Stable-diffusion"
    }
  }]
}

You can also edit the contents of the ENVIRONMENT file in the Configure tab:

configure.png


Script

scripts are the scripts that actually run stuff on your machine. You can write as many scripts as you want, and there is no restriction on the file names.

Syntax

Run scripts can have 3 attributes:

{
  "version": <schema_version>,
  "run": [
    <step>,
    <step>,
    <step>,
    ...
  ],
  "daemon": <daemon>,
  "env": [
    <prerequisite_env>,
    <prerequisite_env>,
    ...
  ]
}
  • <schema_version>: script schema version (current version is 4.0)
  • <step>: The run array contains multiple <step> items. Each <step> is executed one by one, with each step passing down its return value to the next step.
  • <daemon>: whether to keep the script running after all <step> items have finished executing. For example, when you have a script that starts a web server, if you do not set "daemon": true, the script will terminate and kill the server at the end. Required for all apps that needs to keep running. Not needed for one off apps that run and return immediately.
  • <prerequisite_env>: prerequisite environment variable declaration. A lot of apps require setting some environment variables (such as OPENAI_API_KEY) before running. The <prerequisite_env> declaration lets you declare the environment variables that need to be set before running a script.
    • When this is set, the script automatically displays a form before running a script, allowing the user to enter the corresponding environment variable value.

Lifecycle

The script lifecycle is very simple:

{
  "env": [
    <prerequisite_env>,
    <prerequisite_env>,
    ...
  ],
  "run": [
    <RPC>,
    <RPC>,
    <RPC>,
    <RPC>,
    <RPC>,
    ...
  ]
}
  1. The env array is optional. Only required for scripts that require setting some environment variables before running. When this is set, Pinokio automatically displays a form (if the specified environment variables are not already set) to let the user enter the values, which then gets stored in a file named ENVIRONMENT. Once this is set, next time the script runs, it will reference the ENVIRONMENT file to automatically use the environment variable value.
  2. The run array is an ordered list of RPC calls.
  3. Pinokio walks through the run array to run the steps one by one.
  4. Each <RPC> is freshly decoded with the template interpreter before executing.
  5. After each step, the return value of each step is passed down to the next step in the form of input.
  6. Each step can make use of the input variable passed in from the previous step in their template expression to dynamically construct the method to run.
  7. When it reaches the end of the run array, the script halts, and all the processes associated with the script is garbage collected.

run.png


Environment Processing

ENVIRONMENT

A lot of apps require you setting some environment variable values such as OPENAI_API_KEY, before running.

With Pinokio, you do not need to manually specify the environment variables every time you run these apps thanks to the ENVIRONMENT file.

Every pinokio project has a file named ENVIRONMENT which stores environment variable values. Wheenver script files are run, the values in the ENVIRONMENT file are imported automatically.

env

Instead of the user manually visiting the Configure tab to edit the environment variables, a script may EXPLICITLY display a form to let users set the environment variables before starting.

This can be achieved using the env array.

  1. If the environment variables are already set in the ENVIRONMENT file, it will just use those variables to start automatically without pausing.
  2. If the environment variables are NOT yet set, it will NOT start the script, but display a form that needs to be filled out. Once the user submits the form, the values get stored into ENVIRONMENT, and then the script processing starts, using the newly set e environment variables.

To achieve this, you can attach a env array in a script.

{
  "env": [<requiremd_env>, <required_env>, ...],
  "run": [
    ...
  ]
}

where <required_env> is an object that describes the required environment variables:

<required_env> := {
  key: <environment_variable_name>,
  title: <title>,
  description: <description>,
  default: <default_value>,
  host: <key_host>,
}
  • <environment_variable_name>: The name of the environment variable needed to start the script.
  • <title>: (optional) A simple title for the field
  • <description>: (optional) description for the field
  • <default>: (optional) a default value that will be pre-filled when the form is rendered.
  • <key_host>: (optional) hostname for fetching the default value from the shared key storage

Basic usage

For example, let's say our script looks like the following:

{
  "env": [{
    "key": "OPENAI_API_KEY"
  }],
  "run": [
    {
      "method": "shell.run",
      "params": {
        "venv": "venv",
        "message": "python app.py", 
      }
    }
  ]
}

When the user runs this script for the first time, the OPENAI_API_KEY environment variable won't be filled out, therefore will be prompted with you will be prompted with a form to fill out the OPENAI_API_KEY environment variable:

env.png

When the user submits the form, the submitted value will be stored inside the ENVIRONMENT file.

Then from the next time the script runs, it will automatically import the OPENAI_API_KEY environment variable from the ENVIRONMENT file instead of displaying the form.

Display more info

You can add more details to the form fields using attributes like title and description:

{
  "env": [{
    "title": "openai api key",
    "description": "enter your openai api key. you can get it at https://platform.openai.com/api-keys",
    "key": "OPENAI_API_KEY"
  }, {
    "title": "huggingface token",
    "description": "enter your huggignface token. you can get it at https://huggingface.co/settings/tokens",
    "key": "HF_TOKEN"
  }],
  "run": [{
    "method": "shell.run",
    "params": {
      "venv": "venv",
      "message": "python app.py"
    }
  }]
}

The resulting form fields will display more details:

multi_env.png

Autofill

You can program the form to launch with a default value filled in, using the default attribute:

{
  "env": [{
    "title": "OPENAI API Key",
    "description": "OPENAI API KEY https://platform.openai.com/api-keys",
    "key": "OPENAI_API_KEY",
    "default": "THIS_IS_A_FAKE_API_KEY"
  }],
  "run": [{
    "method": "shell.run",
    "params": {
      "venv": "venv",
      "message": "python app.py"
    }
  }]
}

Here the script sets the default to THIS_IS_A_FAKE_API_KEY. You can see it below:

default_env.png

NOTE

The default value is NOT saved to the ENVIRONMENT file until the user submits the form. It's literally just a default value to display when the form shows up.

Autofill from shared key store

Autofilling is great but it's not very powerful if you can only autofill fixed values.

What if there was an autofill feature that works just like how web browsers autofills passwords for every website using its private key storage?

This is where the key store comes in. and you can trigger it simply by including the host attribute (a website hostname). Here's an example:

{
  "env": [
    {
      "key": "OPENAI_API_KEY",
      "host": "openai.com"
    },
    {
      "key": "HF_TOKEN",
      "host": "huggingface.co"
    }
  ],
  "run": [
    {
      "method": "shell.run",
      "params": {
        "venv": "venv",
        "message": "python app.py"
      }
    }
  ]
}

Note that each env item now has a host attribute.

Just like how browser password managers store passwords tied to a web domain, Pinokio autofill lets you save keys under each host.

When the user submits the above form, two things will happen:

1. Save to ENVIRONMENT

The OPENAI_API_KEY and HF_TOKEN environment variables will be stored into the ENVIRONMENT file in the project folder.

2. Save to shared key storage

The key storage (located at $PINOKIO_HOME/key.json) will store the submitted values as follows:

{
  "openai.com": [
    "sk-proj-XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
  ],
  "huggingface.co": [
    "hf_SKXXXXXXXXXXXXXXXXXXXXXXXXXXX"
  ]
}
  1. Note that the keys are stored under an array.
  2. This is because keys can have multiple values
3. Automatic import

Once the environment variables are stored, the same script will skip the env step and go straight to running the script instructions next time it's run.

If you wish to edit the ENVIRONMENT file, you can easily do so in the Configure tab.

4. Autofill from other scripts

Now here comes the true power of shared key store autofill---when you have another project (without the ENVIRONMENT set) that references the hosts (openai.com or huggingface.co), the fields will be autofilled by loading from the shared key storage.

Let's say there's another project that includes a script that looks like this:

{
  "env": [
    {
      "key": "OPENAI_API_KEY",
      "host": "openai.com"
    },
    {
      "key": "HF_TOKEN",
      "host": "huggingface.co"
    }
  ],
  "run": [
    {
      "method": "shell.run",
      "params": {
        "message": "python different_app.py"
      }
    }
  ]
}

Since this is a completely different project, the ENVIRONMENT file need to be set again when the user runs it for the first time. When it's run for the first time, the user will get the following form, with the OPENAI_API_KEY and HF_TOKEN fields autofilled (by looking up the $PINOKIO_HOME/key.json file:

autofill_key.png


Script Processing

A script is made up of one or more instructions.

  1. Walks through the script run array one by one while keeping a state machine.
  2. For each instruction, interprets the dynamic instruction (templates) using the state machine.
  3. After the instruction is interpreted, it is executed.

Here's an example script:

{
  "run": [
    {
      "method": "jump",
      "params": {
        "id": "{{gpu === 'nvidia' ? 'cuda' : 'cpu'}}"
      }
    },
    {
      "id": "cpu",
      "method": "shell.run",
      "params": {
        "message": "pip install torch torchvision torchaudio"
      }
    },
    {
      "id": "cuda",
      "method": "shell.run",
      "params": {
        "message": "pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu121"
      }
    }
  ]
}

This script is made up of 3 instructions:

Instruction 1:

{
  "method": "jump",
  "params": {
    "id": "{{gpu === 'nvidia' ? 'cuda' : 'cpu'}}"
  }
}

Instruction 2:

{
  "id": "cpu",
  "method": "shell.run",
  "params": {
    "message": "pip install torch torchvision torchaudio"
  }
}

Instruction 3:

{
  "id": "cuda",
  "method": "shell.run",
  "params": {
    "message": "pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu121"
  }
}

Instruction

An instruction is a modified version of JSON-RPC.

{
  "id": <RPC_id>,
  "when": <RPC_condition>,
  "method": <RPC_method>,
  "params": <RPC_params>,
  "next": <RPC_next>
}
  1. <RPC_id>: optional. mark this RPC call with the id of <RPC_id>. a jump RPC call can jump to any step within the run array.
  2. <RPC_condition>: optional. if evaluated to true, run this step. Otherwise go to the next step.
  3. <RPC_method>: The RPC method to call
  4. <RPC_params>: A JSON parameter to pass to the <RPC_method> as payload. The <RPC_params> object will be available as the value {{input}} template expression on the next step.
  5. <RPC_next>: optional. The id or index of the next instruction to jump to. If not specified, moves on to the next instruction in the run array.

To learn about all the available RPC APIs, see the script section.

id

The id attribute can be used to mark an instruction, so it can be referenced from the other parts of the script. More specifically, you can use the jump API to jump to the id.

{
  "run": [{
    "method": "jump",
    "params": {
      "id": "{{gpu === 'nvidia' ? 'cuda' : 'cpu'}}"
    }
  }, {
    "id": "cpu",
    "method": "shell.run",
    "params": {
      "message": "pip install torch torchvision torchaudio"
    }
  }, {
    "id": "cuda",
    "method": "shell.run",
    "params": {
      "message": "pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu121"
    }
  }]
}

In above example, when the script starts running it encounters a jump.

  1. If the gpu === 'nvidia', it jumps to the instruction marked as cuda (the third instruction in the run array)
  2. If otherwise, it jumps to the instruction marked as cpu (the second instruction in the run array)
when

The when attribute can be used to conditionally run instructions (or skip) depending on the condition.

{
  "run": [{
    "when": "{{gpu !== 'nvidia'}}",
    "method": "shell.run",
    "params": {
      "message": "pip install torch torchvision torchaudio"
    }
  }, {
    "when": "{{gpu === 'nvidia'}}",
    "method": "shell.run",
    "params": {
      "message": "pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu121"
    }
  }]
}
  • run[0] is run if the gpu is NOT nvidia. (In nvidia GPU machines, this step is ignored and goes to the next step immediately)
  • run[1] is run if the gpu is nvidia.
method

You can use one of many system API methods to run things.

Learn more here: API.

Also, for more advanced usage, you may implement your own custom method implementation using a JavaScript function.

Learn more about custom instructions here: Custom Instruction

params

Parameters that get passed to the method specified by the method attribute (only for the system API, not required for custom JavaScript instructions).

next

While you can write a separate jump instruction to jump to instructions, often you may want to jump without creating a separate instruction.

For example you may want to jump to an instruction after executing the current execution. This is where the next attribute comes in.

The next attribute can take the following values:

  1. id: if an id is specified, and an instruction with the id exists in the same script, it jumps to that location after the current instruction.
  2. index: jumps to the run[index] instruction after running the current instruction.
  3. null: jumps to the end where the script ends.

Here's an example:

{
  "run": [
    {
      "when": "{{gpu === 'nvidia'}}",
      "method": "shell.run",
      "params": {
        "message": "pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu121"
      },
      "next": "install"
    },
    {
      "when": "{{platform === 'darwin'}}",
      "method": "shell.run",
      "params": {
        "message": "pip install torch torchvision torchaudio"
      },
      "next": "install"
    },
    {
      "method": "notify",
      "params": {
        "html": "Exception handling"
      },
      "next": null
    },
    {
      "id": "install",
      "method": "script.start",
      "params": {
        "uri": "install.js"
      }
    }
  ]
}
  1. The first instruction (run[0]) jumps to install after execution, which calls script.start to launch install.js
  2. The second instruction (run[1]) also jumps to install after execution, which calls script.start to launch install.js
  3. If none of the above two instructions are executed, the notify API is executed, and then jumps to null, which halts the script WITHOUT running the install.js.

Interpretation

Being able to run things is great, but if the commands were static, it would not be powerful.

Fortunately, Pinokio has a dynamic interpreter that runs commands using the memory.

  1. Templates: Anything wrapped in {{ }} will be dynamically filled out for each step, using the script memory.
  2. State Machine: As a script gets executed, a state machine keeps track of the script memory, filling in the templates right before each instruction is about to run.
Templates

Here's an example of using system variables to run different commands depending on the platform (using the platform variable)

{
  "run": [
    {
      "method": "shell.run",
      "params": {
        "message": "python app.py --port {{port}}"
      }
    }
  ]
}

This is a script made up of a single step shell.run, where we can see the template expression {{port}}.

The port variable returns the next available system port. In this case let's assume it returns 42003.

After interpretion it results in something like:

{
  "method": "shell.run",
  "params": {
    "message": "python app.py --port 42003"
  }
}

This command then runs python app.py --port 42003. The running phase will be explained in the next section.

State Machine

The template expressions are instantiated freshly at the beginning of every step in the run array, using the up-to-date memory variables available at the time of parsing.

For example let's say we have a logging script:

{
  "run": [{
    "method": "log",
    "params": {
      "raw": "running instruction {{current}}"
    }
  }, {
    "method": "log",
    "params": {
      "raw": "running instruction {{current}}"
    }
  }, {
    "method": "log",
    "params": {
      "raw": "running instruction {{current}}"
    }
  }]
}

Since the current variable returns the index of the currently executing step in the run array,

  1. First it will run the run[0] step, and print running instruction 0
  2. Then it will run the next step run[1], and print running instruction 1
  3. Finally it will run the final step run[2], and print running instruction 2

Execution

Once each step has been instantiated (from the interpet phase), the result is passed to the JSON-RPC processor to actually run the step.

Here's an example script with 3 steps:

{
  "run": [{
    "method": "jump",
    "params": {
      "id": "{{gpu === 'nvidia' ? 'cuda' : 'cpu'}}"
    }
  }, {
    "id": "cpu",
    "method": "shell.run",
    "params": {
      "message": "pip install torch torchvision torchaudio"
    }
  }, {
    "id": "cuda",
    "method": "shell.run",
    "params": {
      "message": "pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu121"
    }
  }]
}

Here's the step 1:

{
  "method": "jump",
  "params": {
    "id": "{{gpu === 'nvidia' ? 'cuda' : 'cpu'}}"
  }
}

Let's say the gpu is NVIDIA. Then the instantiated JSON-RPC object will be:

{
  "method": "jump",
  "params": {
    "id": "cuda"
  }
}

This calls the jump API method, which jumps to the step labled as "id": "cuda", which is step 3:

{
  "id": "cuda",
  "method": "shell.run",
  "params": {
    "message": "pip install torch torchvision torchaudio --index-url https://download.pytorch.org/whl/cu121"
  }
}

Here, it runs the shell.run API method, which starts a new shell and runs the command specified in the message attribute (pip install ...)

After the final step is run, the script finishes.


Daemon script

When a Pinokio script finishes running, every shell session that was spawned through the script gets disposed of, and all the related processes get shut down.

For example, let's try launching a local web server using http-server. Create a new folder named httpserver under the Pinokio api folder, and create a new script named index.json:

{
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "npx -y http-server"
    }
  }]
}

Then go back to Pinokio and you'll see this app show up on the home page. Click through and click the index.json tab on the sidebar, and it will start this script, which should launch the web server using npx http-server.

But the problem is, right after it launches the server it will immediately shut down and you won't be able to use the web server.

This is because Pinokio automatically shuts down all processes associated with the script when it finishes running all the steps in the run array.

To avoid this, you need to tell Pinokio this app should stay up even after all the steps have run. We simply need to add a daemon attribute:

{
  "daemon": true,
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "npx -y http-server"
    }
  }]
}

Now retry starting the script, and you'll see that the web server starts running and does not shut down.

The web server will serve all the files in the current folder (in this case just index.json), like this:

httpserver.gif

You can stop the script by pressing the "stop" button at the top of the page.

Learn more about daemon mode here


Advanced Scripting with JavaScript

JavaScript vs. JSON

You can also write JavaScript files to implement a script. The benefits of writing in Javascript are:

  1. You have access to all node.js APIs
  2. Dynamically construct the scriptusing node.js APIs
  3. Can write custom instructions

Syntax

Simply export the same JSON script, but written in JavaScript. Exactly the same except it's stored as a .js file.

// start.js
module.exports = {
  "run": [
    {
      "method": "shell.run",
      "params": {
        "message": "git clone https://huggingface.co/spaces/cocktailpeanut/BRIA-RMBG-1.4 app"
      }
    },
    {
      "method": "shell.run",
      "params": {
        "venv": "env",
        "path": "app",
        "message": "pip install -r requirements.txt"
      }
    },
  ]
}

Custom Instruction

The previous section discussed some of the built-in API methods available out of the box.

But you can even write your own custom JavaScript method that can be called using the same JSON-RPC syntax.

There are 2 ways to implement custom script methods:

  1. Inline Method: (recommended) This is the easiest way to get started. You can directly include a javascript function as a step inline.
  2. Plugin Method: You can also write a separate JavaScript file to declare an API class and call it.

Instead of the JSON-RPC syntax (method, params, next, etc.) you can specify a single method JavaScript async function.

The best part is, it can blend into the rest of the JSON-RPC API calls naturally.

Syntax
module.exports = {
  run: [
    STEP1,
    STEP2,
    ...,
    {
      method: async (req, ondata, kernel) => {
        // do whatever you want. here. you have full access to
        // 1. ANY JavaScript method
        // 2. ANY kernel API call (via `kernel`)
        // 3. The terminal (Just call `ondata({ raw: <message> })` to print any message on the executing terminal.
        // 4. request object (includes attributes such as req.cwd, req.input, etc.)
        return response
      }
    },
    STEPN,
    ...
  }]
}

Arguments

  1. req: Request object
    • cwd: The current execution path
    • current: The current step index (If it's the 3rd step, it will return 2)
    • total: The total number of steps in this script (If there are 4 steps, it will be 4)
    • input: If the previous step has a return value, it should be accessible via input.
    • args: If the parent script file was launched with params, the params will be available as args throughout ALL steps in the script execution.
    • next: The next step to run
    • parent: The paret JavaScript file info
      • path: The script file path (example: /Users/x/pinokio/api/test/custom/inline.js)
  2. ondata: Can be used to print messages to the terminal by calling ondata({ raw: message })
  3. kernel:
    • platform: darwin, win32, or linux`
    • arch: architecture (arm64, etc.)
    • envs: a key/value pair object that contains ALL environment variable values
    • homedir: The pinokio home path
    • exec(): A JavaScript interfact to execute shell commands. You can even print to the user facing terminal.
Example

Here's an example:

const fs = require('fs')
const path = require('path')
module.exports = {
  run: [
    {
      method: "input",
      params: {
        title: "Command Launcher",
        form: [{
          title: "Enter the launch command",
          key: "start"
        }]
      }
    },
    {
      method: async (req, ondata, kernel) => {
        // copy some template files into the execution folder (req.cwd)
        await fs.promises.cp(path.resolve(__dirname, "template"), req.cwd, { recursive: true })

        // write a start.json file into the execution folder (req.cwd) using the `req.input.start` value from the previous step.
        await fs.promises.writeFile(path.resolve(req.cwd, "start.json"), JSON.stringify({
          run: [{
            method: "shell.run",
            params: {
              input: true,
              message: req.input.start
            }
          }]
        }, null, 2))

        // you can even run some commands in the terminal using the `kernel.exec` API
        await kernel.exec({
          message: [
            "git init",
            "git add .",
            "git commit -am init"
          ],
          path: req.cwd
        }, (e) => {
          ondata(e)
        })
        return {
          filepath: path.resolve(req.cwd, "start.json")
        }
      },
    },
    {
      method: "notify",
      params: {
        text: "File written to {{input.filepath}}"
      }
    }
  ]
}
  1. First, it calls the input JSON-RPC API to take the user input under the key start
  2. Then this value is passed to the next step as req.input.
  3. Note that the second step is the method async JavaScript function, which takes 3 arguments (req, ondata, kernel), where the req.input.start contains the user input from the previous step.

Custom Instruction Module

Unlike the Inline method where the custom JavaScript method is included inline as one of the steps, the plugin method lets you:

  1. Write a separate JavaScript file to declare the behavior
  2. And call the JavaScript file using a JSON-RPC syntax.
  3. The main script can be written in pure JSON.
Pros & Cons

It is more complex, but the benefit is you can keep all the raw JavaScript functions as separate files, while keeping the actual script purely JSON based.

Quickstart
1. Write an API in JavaScript Class

The JavaScript file is where all the logic is written. It must follow the following convention:

// api.js
// The class name can be anything, it doesn't matter
const fs = require('fs')
class API {
  // req: the request object, where the request.params contains the arguments passed in from an external script
  // ondata: can be used to print to the terminal
  // kernel: direct access to the kernel
  async custom_method(req, ondata, kernel) => {
    // Do stuff here. Here's an example
    let res = await fetch(req.params.url).then((res) => {
      return res.json()
    })
    await fs.promises.writeFile("result.json", JSON.stringify(res))
  }
}
module.exports = API
2. Call the API from Script

Now that we've written the logic, we can call it from any Pinokio script. The syntax is the same JSON-RPC syntax.

{
  "method": <method_name>,
  "uri": <file_path>,
  "params": <params>
}

The difference in this case is, we have an additional uri attribute.

  • <method_name>: The method name to call
  • <file_path>: THe file path that contains the API class
  • <params>: The parameters to pass into the API class via req.params`

For example, to call the custom_method() method in the API class above, we can do:

{
  "run": [{
    "uri": "api.js",
    "method": "custom_method",
    "params": {
      "url": "https://jsonplaceholder.typicode.com/todos/1"
    }
  }]
}

This will call the custom_method() of the API class inside the api.js file.

It will pass in https://jsonplaceholder.typicode.com/todos/1 through the params, so the req.params.url will be https://jsonplaceholder.typicode.com/todos/1.

Example
1. Minimal

First write a JavaScript class file:

// plugin.js
class Plugin {
  async my_method (req, ondata, kernel) {
    ondata({ raw: `\r\nInput Command was ${req.input.start}\r\n` })
  }
}
module.exports = Plugin

Next, you can call this script from a JSON script:

{
  "run": [{
    "method": "input",
    "params": {
      "title": "Command Launcher",
      "form": [{
        "title": "Enter the launch command",
        "key": "start"
      }]
    }
  }, {
    "uri": "plugin.js",
    "method": "my_method",
    "params": {
      "launch_command": "{{input.start}}"
    }
  }]
}
2. Writing a browser automation API

Let's say you want to write an API that accepts a URL and opens that URL in a browser automatically.

We can use the kernel.playwright variable to use the Playwright that is included in Pinokio kernel. Let's create a browser.js file:

// browser.js
class Browser {
  async open(req, ondata, kernel) {
    let { firefox } = kernel.playwright
    const browser = await firefox.launch({ headless: false, });
    const context = await browser.newContext({ viewport: null })
    const page = await context.newPage()
    await page.goto(req.params.url)
  }
}
module.exports = Browser

Now we can call this from a script:

{
  "run": [{
    "uri": "browser.js",
    "method": "open",
    "params": {
      "url": "https://pinokio.computer"
    }
  }]
}

This will pass in req.params.url as https://pinokio.computer into the open() method in the browser.js class, which automatically launches a firefox browser and navigates to the req.params.url URL.


Launcher

A launcher script lets you describe a launcher UI. The launcher is the sidebar menu that may let the user:

  1. Run scripts
  2. Start instant shells
  3. Open any web url in a tab

Each project can have at most 1 launcher file, which describes how the launcher works.

To implement a launcher, you must create a file named pinokio.js at the root of your project.

Building a UI requires only a single file named pinokio.js. Simply place a file named pinokio.js in the project root folder.

Syntax

module.exports = {
  "version": <script_schema_version>,
  "pre": <pre>,
  "menu": <menu>,
}
  • <script_schema_version>: The schema version used (the latest version is "4.0")
  • <pre>: (optional) Prerequisites. In case the script requires installation of 3rd party programs that cannot be easily installed through the script, you may specify a pre array to provide download links to the user before the installation starts. Each item in the pre array may have the following attributes:
    • text: The text to display for the item.
    • icon: The icon file path to display for the item.
    • href: The URL to open.
    • fs: open the file in a file explorer or the default app.
      • if set to "open", opens the file
      • if set to "view", opens in file explorer
      • if set to true, same as "view". opens in file explorer.
  • <menu>: An array of tab items, or an async function that takes kernel and info as arguments and returns the same tab items array. Each item in the array may have the following attributes:
    • text: The text to display on the tab.
    • icon: The fontawesome class name to display for the tab---Use the built-in fontawesome class (example: "fa-solid fa-house").
    • image: image path to display for the tab (You can use either the icon or the image, but if you use the image attribute, you should also include the image file at the specified path).
    • href: The URL to open in the tab.
    • params (optional): The query parameters to pass to the tab.
      • If passed to a script, the params will be made available as the input variable inside the first step of the run script.
    • shell (optional): Start an instant shell.
    • popout (optional): Opens the href link in an external browser instead of Pinokio if set to true
    • menu (optional): If specified, creates a nested menu. The nested menu follows the same specification as the top level menu (with text, icon, href, params, and popout attributes)
    • default (optional): If specified, this tab item is automatically selected by default. When the href attribute is a script URL, the selection also means the script will be automatically started. This can be used to implement automatically executing scripts.

Display prerequisite apps

Use the pre array to implement

Let's say an app needs Ollama to run.

We can direct the user to install Ollama before installing the app, using the <pre> syntax in pinokio.js:

module.exports = {
  version: "2.0",
  title: "LLM App",
  pre: [{
    icon: "ollama.png",
    title: "Ollama",
    description: "Get up and running with large language models.",
    href: "https://ollama.com/"
  }],
  ...
}

When this is downloaded, the user will be shown the following Prerequisites screen BEFORE the install screen:

prerequisites.png

Display the menu

Use the menu array to implement

Here's a UI script for generating a minimal launcher UI:

module.exports = {
  version: "2.0",
  title: "Test Launcher",
  description: "This is for testing a test launcher",
  icon: "icon.png",
  menu: [{
    icon: "fa-brands fa-google",  // see https://fontawesome.com/icons/google?f=brands&s=solid
    text: "Open Google",
    href: "https://google.com",
  }, {
    icon: "fa-brands fa-discord",
    text: "Open Discord in New Window",
    href: "https://discord.gg/TQdNwadtE4",
    popout: true    // "popout": true => opens the link in an external browser instead of as a Pinokio tab.
  }]
}

Each menu item is interactive---when the user clicks on it, it can trigger one of the following actions:

  1. href: Open a URL or a script in a new tab
  2. script: Start an instant shell
  3. run: Run a one-off command

1. href

The href attribute opens a new tab.

If the URI is a local file path to a script, it will start the script execution terminal:

{
  "menu": [{
    "icon": "fa-solid fa-check",
    "text": "Start",
    "href": "start.json"
  }]
}

If the URI is an http/https url it will open a new web window loading the URL:

{
  "menu": [{
    "icon": "fa-solid fa-check",
    "text": "Web UI",
    "href": "http://localhost:3000"
  }]
}

2. shell

Start an instant shell in a new tab.

{
  "menu": [{
    "icon": "fa-solid fa-rocket",
    "text": "Launch a web server",
    "shell": {
      "message": "npx -y http-server"
    }
  }]
}

The shell syntax is a subset of the attributes available in the shell.run API:

{
  "shell": {
    "input": <input>,
    "message": <message>,
    "path": <path>,
    "env": <env>,
    "venv": <venv_path>,
    "conda": <conda_config>,
  }
}
  • <input>: (optional) Whether the shell is interactive or not (whether the user can enter keystrokes into the shell)
    • when true: the shell launches in input mode. The user can enter keys. Useful for launching CLI Apps that require user interaction.
    • when false (or not specified): the shell launches in non-interactive mode. Useful for automated shell execution that should not allow user interaction.
  • <message>: The message to enter into the shell. May be a string (Different from shell.run in that it can only have one message).
    • string => enters the message.
  • <path> (optional): The path from which to start the shell session (can be either a relative or absolute path).
    • When NOT specified: the shell starts from the same path as the currently running script.
    • When specified: the shell session starts from the specified path
  • <env> (optional): Environment variable key/value pairs.
    • when the key/value pairs are specified, the custom environment values are set.
    • when NOT specified, the shell uses the default environment
  • <venv_path> (optional): A declarative syntax for automatically creating or activating a venv environment at the specified path.
    • When NOT specified (default): Does not create or activate a venv and runs the shell session normally.
    • When specified: Creates a venv at the specified path if it doesn't exist yet, or if it exists, activates the existing venv at the specified path, and runs the shell session in that venv.
    • the shell automatically creates a venv environment at that path if it doesn't exist, then automatically activates the environment before running the command(s) specified by the message attribute.
  • <conda_config> (optional): Declarative syntax for defining the conda environment that will be activated for this shell session. Can be an object or a string.
    • When NOT specified (default): By default Pinokio installs a handful of essential modules in the base conda environment that's isolated to Pinokio (Even if you have a conda installed on your system globally, Pinokio will NOT use it and use the isolated conda built-into Pinokio).

    • When specified: The <conda_config> attribute can be a string or an object.

      • string: the <conda_config> is interpreted as the path in which the conda environment is stored. (Ex: if "conda": "conda_env", the shell will activate the conda environment at the conda_env path).
      • object: In some cases you may want more advanced ways of creating/activating the conda environments declaratively. When the `<conda_config> is an object type instead of string, the following rules apply:
        • path: Same as when the <conda_config> is a string. Interpreted as the path in which the conda environment is stored. (Ex: if "conda": "conda_env", the shell will activate the conda environment at the conda_env path).
        • name: the conda environment name to activate. Unlike activation by path, the environments created/activated this way are centrally stored under the PINOKIO_HOME/bin/miniconda folder.
        • skip: if set to true, do NOT activate ANY environment (By default this is set to false, and therefore every shell activates the Pinokio-global base conda environment every time unless you specify with the params.conda attribute.
        • python: The python version to install inside the environment (The default is python=3.10 if not specified)
    • the shell automatically creates a conda enviornment at that path if it doesn't exist, then automatically activates the environment before running the command(s) specified by the message attribute.

3. run

Run a one-off command.

{
  "menu": [{
    "icon": "fa-solid fa-rocket",
    "text": "Open pinokio.js in cursor",
    "run": "cursor pinokio.js"
  }]
}

If you're trying to run a command that does NOT terminate (such as starting a web server), do NOT use run, but start a shell using the shell attribute instead.

Dynamic menu rendering

The sidebar menu is automatically re-rendered every time a step in the currently running script finishes.

This means you can write the pinokio.js file so it automatically displays relevant items in realtime.

dynamicmenu.gif

For example, when the app is running, you may want to display a link to open the actual web UI. Or when the app is not running, you may want to display a "Start" button instead.

We can achieve this type of dynamic menu rendering by using a function instead of array. Instead of setting a static menu array, set the menu as an async function that takes kernel and info as an arguments.

You can use the info variable to get various types of status information about the files and scripts:

  • info.local(filepath): get the local variable object of a script running at filepath.
  • info.running(filepath): get the running status of a script at filepath.
  • info.exists(filepath): check if a file exists at filepath.
  • info.path(filepath): get the absolute path of a fileapth.

Check out an example below, where it makes use of the info API to determine whether install.json or start.json scripts are running, and if they are, get the local variable in memory, etc.

const path = require("path")
module.exports = {
  version: "2.0",
  title: "InvokeAI",
  description: "Generative AI for Professional Creatives",
  icon: "icon.jpeg",
  menu: async (kernel, info) => {
    /**********************************************************************************************
      info has 4 methods (where `filepath` may be a relative path or an absolute path.):
        - info.local(filepath): get the local variable object of a script running at `filepath`.
        - info.running(filepath): get the running status of a script at `filepath`.
        - info.exists(filepath): check if a file exists at `filepath`.
        - info.path(filepath): get the absolute path of a `fileapth`.
    **********************************************************************************************/
    let installing = info.running("install.json")
    let installing = info.running("install.json")
    let installed = info.exists("app/env")
    if (installing) {
      return [{ icon: "fa-solid fa-plug", text: "Installing...", href: "install.json" }]
    } else if (installed) {
      let running = info.running("start.json")
      if (running) {
        let memory = info.local("start.json")
        if (memory && memory.url) {
          return [
            { icon: "fa-solid fa-rocket", text: "Web UI", href: memory.url },
            { icon: "fa-solid fa-terminal", text: "Terminal", href: "start.json" },
            { icon: "fa-solid fa-rotate", text: "Update", href: "update.json" },
          ]
        } else {
          return [
            { icon: "fa-solid fa-terminal", text: "Terminal", href: "start.json" },
            { icon: "fa-solid fa-rotate", text: "Update", href: "update.json" },
          ]
        }
      } else {
        return [{
          icon: "fa-solid fa-power-off",
          text: "Start",
          href: "start.json",
        }, {
          icon: "fa-solid fa-rotate", text: "Update", href: "update.json"
        }, {
          icon: "fa-solid fa-plug", text: "Reinstall", href: "install.json"
        }, {
          icon: "fa-solid fa-broom", text: "Factory Reset", href: "reset.json"
        }]
      }
    } else {
      return [
        { icon: "fa-solid fa-plug", text: "Install", href: "install.json" },
        { icon: "fa-solid fa-rotate", text: "Update", href: "update.json" }
      ]
    }
  }
}

Based on the determined app status, the dynamic menu function can generate menu items.

  1. check whether a file/folder exists at a path: info.exists()
  2. check if a script at a specified path is running: info.running()
  3. get the local variables object for a script at specified path: info.local()

Nested menu

You can nest the menu array into another menu (up to level 2)

nestedmenu.gif

module.exports = {
  title: "Test Launcher",
  description: "This is for testing a test launcher",
  icon: "icon.png",
  menu: [{
    icon: "fa-solid fa-download",
    text: "Download Models",
    menu: [
      { text: "Download by URL", icon: "fa-solid fa-download", href: "download.html?raw=true" },
      { text: "SDXL", icon: "fa-solid fa-download", href: "download-sdxl.json", mode: "refresh" },
      { text: "SDXL Turbo", icon: "fa-solid fa-download", href: "download-turbo.json", mode: "refresh" },
      { text: "Stable Video XT", icon: "fa-solid fa-download", href: "download-svd-xt.json", mode: "refresh" },
      { text: "Stable Video", icon: "fa-solid fa-download", href: "download-svd.json", mode: "refresh" },
      { text: "Stable Video XT 1.1", icon: "fa-solid fa-download", href: "download-svd-xt-1.1.json", mode: "refresh" },
      { text: "LCM LoRA", icon: "fa-solid fa-download", href: "download-lcm-lora.json", mode: "refresh" },
      { text: "SD 1.5", icon: "fa-solid fa-download", href: "download-sd15.json", mode: "refresh" },
      { text: "SD 2.1", icon: "fa-solid fa-download", href: "download-sd21.json", mode: "refresh" },
      { text: "Playground2.5 fp16", icon: "fa-solid fa-download", href: "download-playground-fp16.json", mode: "refresh" },
      { text: "Playground2.5", icon: "fa-solid fa-download", href: "download-playground.json", mode: "refresh" },

    ]
  }]
}

Auto-executing menu items

Using the default attribute, it is possible to implement auto-executing scripts.

For example, let's say we want the following behavior:

  • run install.js if app/env does not exist.
  • run start.js if app/env exists, and start.js is not already running.
module.exports = {
  title: "Auto Launcher",
  icon: "icon.png",
  menu: async (kernel, info) => {
    if (info.exists("app/env")) {
      // already installed. select the "start.js", automatically running `start.js`
      return [{
        text: "Install",
        href: "install.js"
      }, {
        default: true,
        text: "Start",
        href: "start.js"
      }]
    } else {
      // not installed yet. select the install.js tab.
      return [{
        default: true,
        text: "Install",
        href: "install.js"
      }, {
        text: "Start",
        href: "start.js"
      }]
    }
  }
}

API

Pinokio script is a declarative markup that can shell commands, work with files, make network requests, and pretty much everything you need to automatically install and run ANYTHING on a computer.

It is written in JSON, and can also be written in JavaScript (which returns the resulting JSON) in case you need to make them dynamically change.


shell

shell.run

syntax

The shell.run command starts an instant shell, runs the specified commands, and closes the shell.

{
  "method": "shell.run",
  "params": {
    "input": <input>,
    "message": <message>,
    "path": <path>,
    "env": <env>,
    "venv": <venv_path>,
    "conda": <conda_config>,
    "on": <shell_event_handler>,
    "sudo": <sudo>,
    "cache": <cache>
  }
}
  • <input>: (optional) Whether the shell is interactive or not (whether the user can enter keystrokes into the shell)
    • when true: the shell launches in input mode. The user can enter keys. Useful for launching CLI Apps that require user interaction.
    • when false (or not specified): the shell launches in non-interactive mode. Useful for automated shell execution that should not allow user interaction.
  • <message>: The message to enter into the shell. May be a string, or an array.
    • string => enters the message.
    • array => enters the messages in the array sequentially.
      • For example "message": ["pip install -r requirements.txt", "pip install torch"] will internally run: pip install -r requirements.txt && pip install torch
  • <path> (optional): The path from which to start the shell session (can be either a relative or absolute path).
    • When NOT specified: the shell starts from the same path as the currently running script.
    • When specified: the shell session starts from the specified path
  • <env> (optional): Environment variable key/value pairs.
    • when the key/value pairs are specified, the custom environment values are set.
    • when NOT specified, the shell uses the default environment
  • <venv_path> (optional): A declarative syntax for automatically creating or activating a venv environment at the specified path.
    • When NOT specified (default): Does not create or activate a venv and runs the shell session normally.
    • When specified: Creates a venv at the specified path if it doesn't exist yet, or if it exists, activates the existing venv at the specified path, and runs the shell session in that venv.
    • the shell automatically creates a venv environment at that path if it doesn't exist, then automatically activates the environment before running the command(s) specified by the message attribute.
  • <conda_config> (optional): Declarative syntax for defining the conda environment that will be activated for this shell session. Can be an object or a string.
    • When NOT specified (default): By default Pinokio installs a handful of essential modules in the base conda environment that's isolated to Pinokio (Even if you have a conda installed on your system globally, Pinokio will NOT use it and use the isolated conda built-into Pinokio).

    • When specified: The <conda_config> attribute can be a string or an object.

      • string: the <conda_config> is interpreted as the path in which the conda environment is stored. (Ex: if "conda": "conda_env", the shell will activate the conda environment at the conda_env path).
      • object: In some cases you may want more advanced ways of creating/activating the conda environments declaratively. When the `<conda_config> is an object type instead of string, the following rules apply:
        • path: Same as when the <conda_config> is a string. Interpreted as the path in which the conda environment is stored. (Ex: if "conda": "conda_env", the shell will activate the conda environment at the conda_env path).
        • name: the conda environment name to activate. Unlike activation by path, the environments created/activated this way are centrally stored under the PINOKIO_HOME/bin/miniconda folder.
        • skip: if set to true, do NOT activate ANY environment (By default this is set to false, and therefore every shell activates the Pinokio-global base conda environment every time unless you specify with the params.conda attribute.
        • python: The python version to install inside the environment (The default is python=3.10 if not specified)
    • the shell automatically creates a conda enviornment at that path if it doesn't exist, then automatically activates the environment before running the command(s) specified by the message attribute.

  • <shell_event_handler> (optional): event handler for the shell. Can be used to parse the terminal when running shell.run. The parsed result can be passed down to the next API call in the run array as the input variable.
    • if specified: The shell keeps running until the specified pattern is met.
      • You may have multiple items in the <shell_event_handler> array. The first event to match will handle the event and move to the next step. An event handler object may have the following attributes:
        • event: a regular expression string to match.
        • kill, done, or break: describe the behavior for when the event match happens. Either kill the shell process and move on, keep it running and move on, or break and stop proceeding.
          • if done: true is set, keep the shell and the associated processes running and move onto the next step (Useful when you use the shell to launch some process that needs to keep running, such as web servers)
          • if kill: true is set, kill the shell session and all processes tied to the shell session before moving onto the next step.
          • if break: true is set, stop the shell and display a blue screen (error display screen) with the matched event pattern highlighted. For example if you want to break and stop the script from proceeding when the shell encounters "Exception", you may specify { event: "/exception/i", break: true }
          • if break: false is set, explicitly ignore the specified event pattern. For example, by default /Error:/ is captured, but if you want the script to ignore when the terminal encounters an Error: not critical pattern, you can specify { event: "/error: not critical/i", break: false }.
    • if NOT specified (default): The shell ends only when it reaches the next terminal prompt (when all the commands have finished running, which will trigger the prompt to display at the end again).
  • <sudo>: (optional) run in admin mode when set to true.
    • on mac and linux, it runs the command with sudo <message>
    • on windows, it runs the command in administrator mode
  • <cache>: (optional) cache path
    • the following subfolders will be generated under the cache folder, which will be programmatically populated when the apps run:
      • HF_HOME: huggingface cache. used to store model files downloaded from huggingface.
      • TORCH_HOME: pytorch hub cache. used to store model files downloaded from torch hub
      • GRADIO_TEMP_DIR: gradio cache. used to store files processed by gradio

return value

  • input:
    • id: The internal shell ID
    • stdout: The raw shell content
    • event: If the shell.run call had an on shell parser attached, the return value will have an event attribute, which is the regular expression match object from the first matched pattern in the <shell_event_handler>.

Example:

When running:

{
  "daemon": true,
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "python app.py",
      "venv": "env",
      "on": [{
        "event": "/http:\/\/[0-9.:]+/",
        "done": true
      }]
    }
  }, {
    "method": "local.set",
    "params": {
      "url": "{{input.event[0]}}"
    }
  }, {
    "method": "log",
    "params": {
      "raw": "Running on {{local.url}}"
    }
  }]
}

The first step will return input as the following object:

{
  "id": "8e04df87-9b97-4e80-8e77-9224fcb0204f",
  "stdout": "\r\nThe default interactive shell is now zsh.\r\nTo update your account to use zsh, please run `chsh -s /bin/zsh`.\r\nFor more details, please visit https://support.apple.com/kb/HT208050.\r\n<<PINOKIO SHELL>> eval \"$(conda shell.bash hook)\" && conda deactivate && conda deactivate && conda deactivate && conda activate base && source /Users/x/pinokiomaster/api/comfyui.git/app/env/bin/activate /Users/x/pinokiomaster/api/comfyui.git/app/env && python main.py --force-fp16\r\n** ComfyUI startup time: 2024-04-06 22:53:40.865398\r\n** Platform: Darwin\r\n** Python version: 3.10.12 (main, Jul  5 2023, 15:02:25) [Clang 14.0.6 ]\r\n** Python executable: /Users/x/pinokiomaster/api/comfyui.git/app/env/bin/python\r\n** Log path: /Users/x/pinokiomaster/api/comfyui.git/app/comfyui.log\r\n\r\nPrestartup times for custom nodes:\r\n   0.0 seconds: /Users/x/pinokiomaster/api/comfyui.git/app/custom_nodes/ComfyUI-Manager\r\n\r\nTotal VRAM 65536 MB, total RAM 65536 MB\r\nForcing FP16.\r\nSet vram state to: SHARED\r\nDevice: mps\r\nVAE dtype: torch.float32\r\nUsing sub quadratic optimization for cross attention, if you have memory or speed issues try using: --use-split-cross-attention\r\n### Loading: ComfyUI-Manager (V2.7.2)\r\n### ComfyUI Revision: 1969 [02409c30] | Released on '2024-02-12'\r\n\r\nImport times for custom nodes:\r\n   0.1 seconds: /Users/x/pinokiomaster/api/comfyui.git/app/custom_nodes/ComfyUI-Manager\r\n\r\nStarting server\r\n\r\nTo see the GUI go to: http://127.0.0.1:8188",
  "event": [
    "http://127.0.0.1:8188"
  ]
}
  • As a result, the local.url will be set to {{input.event[0]}} which evaluates to http://127.0.0.1:8188.
  • And finally the last log step will print:
Running on http://127.0.0.1:8188

examples

input
Interactive Shell

You can launch various CLI apps that require user interaction. For example, to launch with claude code:

{
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "claude",
      "input": true
    }
  }]
}

To launch OpenAI Codex:

{
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "codex",
      "input": true
    }
  }]
}

Note that input is false by default for all shell.run API requests. So you need to specify input: true if you want a shell.run call to launch an interactive shell.

message

You can either pass one message (string), or multiple messages (array):

Single message

If the message attribute is a single string, it simply enters that line into the shell.

{
  "run": [{
    "method": "shell.run",
    "params": {
      "venv": "env",
      "message": "pip install -r requirements.txt"
    }
  }]
}
Multiple messages

If the message attribute is an array, it executes the commands in sequence.

{
  "run": [{
    "method": "shell.run",
    "params": {
      "venv": "env",
      "message": [
        "pip install -r requirements.txt",
        "pip install torch gradio"
      ]
    }
  }]
}
path

The path attribute is used to specify the path from which the shell starts.

{
  "run": [{
    "method": "shell.run",
    "params": {
      "path": "app",
      "message": "python app.py"
    }
  }]
}

In this example, the shell starts from the app folder, basically running python for the app/app.py file.

env

The env attribute can be used to inject custom environment variables when starting the shell.

{
  "run": [{
    "method": "shell.run",
    "params": {
      "env": {
        "PYTORCH_ENABLE_MPS_FALLBACK": "1"
      },
      "message": "python app.py"
    }
  }]
}

In this example, the PYTORCH_ENABLE_MPS_FALLBACK environment variable is set to "1" before running python app.py.

venv

The venv attribute is used to declaratively activate a venv environment with just 1 line.

{
  "run": [{
    "method": "shell.run",
    "params": {
      "venv": ".env",
      "message": "python app.py"
    }
  }]
}

With just one line above, it either creates a venv at path .env (if it doesn't exist yet), and activates the environment for this specific shells session.

Basically, when the .env already exists, it's equivalent to:

source .env/bin/activate
python app.py

And when the .env doesn't exist, it's equivalent to:

python -m venv .env
source .env/bin/activate
python app.py

But you don't have to worry about any of this since with just one line "venv": ".env" this is handled automatically.

Note that the venv environment is ephemeral to the shell.run call, so when that shell session ends, the venv is no longer active.

For example:

{
  "run": [{
    "method": "shell.run",
    "params": {
      "venv": "env1",
      "message": "python app.py"
    }
  }, {
    "method": "shell.run",
    "params": {
      "venv": "env2",
      "message": "python app.py"
    }
  }]
}

in the example above, the first shell.run runs in env1 environment, whereas the second shell.run runs in env2 environment. The two shell sessions are completely independent from each other.

conda

The conda attribute

1. default is base

By default if you do not specify any conda attribute in shell.run, it will automatically activate the Pinokio-sandboxed base environment.

Even if you have a globally installed conda, it will NOT use your system-wide base environment, but use Pinokio's own base environment. This is to ensure everything works exactly the same for every user in every system.

For example the following will automatically activate the Pinokio base environment before starting the shell (which you can find in /PINOKIO_HOME/bin/miniconda):

{
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "python app.py"
    }
  }]
}
2. specifying custom conda environment path

You can also create and/or activate a custom conda environment at a specific path:

{
  "run": [{
    "method": "shell.run",
    "params": {
      "conda": "conda_env",
      "message": "python app.py"
    }
  }]
}

Above script will:

  1. First check if there's a conda environment at path conda_env (relative to the current folder)
  2. If there is one, activate the environment
  3. If there is no conda environment there, create a conda environment at the location and activate it.
  4. Finally start the shell session and run the command python app.py
3. specifying custom conda environment by name

You can also create/activate a conda environment by name. In this case you will need to use the object syntax instead of using string.

The difference is, instead of storing the conda environment at a specific path, the environment will be stored inside /PINOKIO_HOME/bin/miniconda.

{
  "run": [{
    "method": "shell.run",
    "params": {
      "conda": {
        "name": "conda_env",
      },
      "message": "python app.py"
    }
  }]
}

Writing scripts that create custom conda environments by name is not recommended, because of potential name collision issues. If you really must use conda, create custom conda environments using path instead.

4. skip activating any conda environment

Normally you probably don't want to do this, but you can even avoid the default option of activating the base conda environment if you want.

{
  "run": [{
    "method": "shell.run",
    "params": {
      "conda": {
        "skip": true
      },
      "message": "python app.py"
    }
  }]
}
5. custom conda environment with custom python

You can create a custom conda environment with a custom python version using the conda.python attribute:

{
  "run": [{
    "method": "shell.run",
    "params": {
      "conda": {
        "path": "custom_python_conda_env",
        "python": "python=3.11"
      },
      "message": "python app.py"
    }
  }]
}
on

The on attribute lets you implement a realtime shell parser.

  1. Monitor the shell content in realtime
  2. When one of the specified events match, move on to the next step along with the matched pattern as input.event
  3. Additionally, specify whether to kill the shell process (kill) or keep it running (done)
1. keep the shell process running and move on
{
  "daemon": true,
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "python app.py",
      "venv": "env",
      "on": [{
        "event": "/http:\/\/[0-9.:]+/",
        "done": true
      }]
    }
  }, {
    "method": "local.set",
    "params": {
      "url": "{{input.event[0]}}"
    }
  }]
}

Explanation:

  1. method: Run a command with shell.run that starts a web server (python app.py)
  2. venv: The shell is automatically activated to the venv at path env (relative path).
  3. on: The on handler takes an array of multiple possible events (In this case just one event).
    • event The shell keeps running until the regular expression /http:\/\/[0-9.:]+/,
    • done: Since done: true is set, the behavior is to move onto the next RPC call while keeping the shell process running. This is needed because we want the python app.py process to keep running (it's a web server).
  4. In the next step local.set, the input variable passed in from the previous step contains { id, stdout, event } attributes.
2. kill the shell process and move on

Example:

{
  "daemon": true,
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "python app.py",
      "venv": "env",
      "on": [{
        "event": "/http:\/\/[0-9.:]+/",
        "kill": true
      }]
    }
  }, {
    "method": "local.set",
    "params": {
      "url": "{{input.event[0]}}"
    }
  }]
}

Same as the done: true case, but in this case, the kill: true is set, therefore when the event match happens, the shell session as well as all its associated processes are shut down before moving onto the next step.

3. stop the shell and display an error screen

Example:

// break.js
module.exports = {
  run: [{
    method: "shell.run",
    params: {
      message: "{{platform === 'win32' ? 'dir' : 'ls'}}",
      on: [{
        event: "/break.*js/",
        break: true
      }]
    }
  }]
}

Above script:

  1. runs "dir" (on windows) or "ls" (on linux or mac)
  2. if it encounters the pattern /break.*js/, it breaks with the following blue screen with the matched event break.js highlighted:

break.png

sudo

Run shell commands in admin mode.

{
  "run": [{
    "method": "shell.run",
    "params": {
      "sudo": true,
      "message": "reg add HKLM\\SYSTEM\\CurrentControlSet\\Control\\FileSystem /v LongPathsEnabled /t REG_DWORD /d 1 /f",
    }
  }]
}

In this case we are trying to set the registry value, which needs to be run in admin mode, and we can simply pass the sudo: true option to achieve this.


input

You can accept user input through the input API.

It can be used to receive custom human input and returns a key-value pairs object.

syntax

{
  "method": "input",
  "params": {
    "title": <The title of the input modal>,
    "description": <The description of the input modal>,
    "type": <input dialog type ("modal" or "notify")>,
    "form": [{
      "type": <input field type, for example 'text', 'password', etc. (optional)>,
      "key": <Input field 1 key (required)>,
      "title": <Input field 1 title>,
      "description": <Input field 1 description>,
      "placeholder": <Input field 1 placehoder>,
      "default": <the default value for field 1>
    }, {
      "type": <input field type, for example 'text', 'password', etc. (optional)>,
      "key": <Input field 2 key (required)>,
      "title": <Input field 2 title>,
      "description": <Input field 2 description>,
      "placeholder": <Input field 2 placehoder>,
      "default": <the default value for field 1>
    }, {
      ...
    }]
  }
}

The input API lets you insert an interactive modal in the workflow.

  • title: The input modal title
  • description: The input modal description
  • form: The form array. Can include as many keys as you want.
    • key: (required) The field key
    • title: (optional) The field title (displayed above the input field)
    • description: (optional) The field description (displayed above the input field along with the title)
    • default: (optional) The default value for the field. If specified, the input field will be pre-filled with this value.
    • required: (optional) If set to true, the dialog will display an alert when trying to submit without setting this value.
    • placeholder: (optional) The placeholder text for the field.
    • type: (optional) The input field type, for example 'text', 'password', etc.
    • items: (optional. only for type: "select") items is an array that includes one or more objects that have the following attributes:
      • text: The text to display
      • value: The actual value to return when selected.
    • accept: (optional. only for type: "file") You can set the accept attribute so the file upload field only accepts certain types of files. The accept value is a comma separated value of one or more mime types.

Input Types

By default if you do not specify the type, a text field is rendered.

  1. text (default)
  2. email
  3. password
  4. textarea
  5. file
  6. select
  7. checkbox
1. text

This is the default input type. If you do not specify a type, a text field will be created.

{
  "method": "input",
  "params": {
    "title": "Login",
    "description": "Enter your credentials",
    "form": [{
      "key": "username",
      "title": "Username",
      "description": "Enter the username",
      "placeholder": "(ex: cocktailpeanut, etc.)",
      "default": ""
    }]
  }
}
2. email

This is the default input type. If you do not specify a type, a text field will be created.

{
  "method": "input",
  "params": {
    "title": "Login",
    "description": "Enter your credentials",
    "form": [{
      "key": "username",
      "title": "Username",
      "description": "Enter the username",
      "placeholder": "(ex: cocktailpeanut, etc.)",
      "default": ""
    }, {
      "type": "email",
      "key": "email",
      "title": "e-mail",
      "description": "Enter the email",
    }]
  }
}
3. password

This is the default input type. If you do not specify a type, a text field will be created.

{
  "method": "input",
  "params": {
    "title": "Login",
    "description": "Enter your credentials",
    "form": [{
      "key": "username",
      "title": "Username",
      "description": "Enter the username",
      "placeholder": "(ex: cocktailpeanut, etc.)",
      "default": ""
    }, {
      "type": "email",
      "key": "email",
      "title": "e-mail",
      "description": "Enter the email",
    }, {
      "type": "password",
      "key": "pw",
      "title": "Password",
      "description": "Enter the password",
    }]
  }
}
4. textarea
{
  "method": "input",
  "params": {
    "title": "Prompt",
    "description": "Enter a prompt",
    "form": [{
      "type": "textarea",
      "key": "prompt",
      "title": "Prompt",
    }]
  }
}
5. file
{
  "method": "input",
  "params": {
    "title": "Profile",
    "description": "Upload an avatar",
    "form": [{
      "type": "file",
      "key": "avatar",
      "title": "Avatar",
    }]
  }
}

To manipulate the file object returned from the input API, it is recommended to use the custom inline JavaScript API to handle the uploaded file. Since it's just JavaScript, you can do anything with the uploaded Buffer.

Here's an example:

const path = require('path')
const fs = require('fs')
module.exports = {
  run: [{
    method: "input",
    params: {
      title: "Upload File",
      form: [{
        title: "Image",
        description: "upload a png image",
        key: "image",
        type: "file",
        accept: "image/png"
      }]
    }
  }, {
    method: async (req, ondata, kernel) => {
      console.log("req.input", req.input)
      await fs.promises.writeFile(
        path.resolve(req.cwd, "image.png"),
        req.input.image
      )
    }
  }]
}

In above example:

  1. First use the input API to upload a file under the name image.
  2. This is made available in step 2, which is a custom JavaScript inline API. The uploaded file is available as req.input.image as a Buffer object.
  3. The file is saved as image.png.
6. select
{
  "run": [{
    "method": "input",
    "params": {
      "title": "Select",
      "form": [{
        "type": "select",
        "key": "selection",
        "items": [{
          "text": "United States",
          "value": "US"
        }, {
          "text": "France",
          "value": "FR"
        }, {
          "text": "Japan",
          "value": "JP"
        }, {
          "text": "Korea",
          "value": "KO"
        }, {
          "text": "Canada",
          "value": "CA"
        }]
      }]
    }
  }, {
    "method": "log",
    "params": {
      "raw": "Selected: {{input.selection}}"
    }
  }]
}
7. checkbox
{
  "run": [{
    "method": "input",
    "params": {
      "title": "Checkbox",
      "form": [{
        "type": "checkbox",
        "title": "tall",
        "description": "check if you're tall",
        "key": "tall"
      }, {
        "type": "checkbox",
        "title": "fat",
        "description": "check if you're fat",
        "key": "fat"
      }]
    }
  }, {
    "method": "log",
    "params": {
      "json2": "{{input}}"
    }
  }]
}

The return value will set the value of the keys as either true (checked) or false (not checked).

For example, if you check the tall checkbox and leave the fat checkbox unchecked, the step 2 will print the following:

prints

{
  "tall": true,
  "fat": false
}

return value

Once the user clicks the "done" button to close the dialog, The input API will return the key-value pairs constructed from the form.

Here's an example where you can accept a username and a password:

{
  "run": [{
    "method": "input",
    "params": {
      "title": "Login",
      "form": [{
        "key": "username",
        "title": "username"
      }, {
        "key": "password",
        "title": "password",
      }]
    }
  }, {
    "method": "net",
    "params": {
      "url": "https://mywebsite.com",
      "method": "post",
      "data": {
        "username": "{{input.username}}",
        "password": "{{input.password}}"
      }
    }
  }]
}

First, we use the input API to display a modal with a form to construct an object with the keys: username and password.

When the user enters the username and the password and presses "done", the input API will return the following value:

{
  "input": {
    "username": "cocktailpeanut",
    "password": "7gproteinperserving"
  }
}

This then can be used in the second API call (net) to make a network API request.


filepicker

While you can upload files using the file type fields via the input API, this only lets you upload files.

It does NOT give you an option to:

  1. Just get the path of a selected file WITHOUT uploading the file
  2. Just get the path of a selected folder WITHOUT uploading anything, and use this path in subsequent steps.

For example, you may want to let the user select a specific path and run some actions on the path, and this may have nothing to do with uploading files.

syntax

{
  method: "filepicker.open",
  params: {
    "title": <dialog_title>,
    "type": <type>,              := folder | file (default)
    "path": <path>,               := <cwd to open from>
    "filetypes": <filetypes>,         := <file types to accept> (example:   [["Images", "*.png *.jpg *.jpeg"]] )
    "multiple": <multiple>,          := True | False (allow multiple)
  }
}
  • <dialog_title>: The picker dialog title
  • <type>: folder or file. If not specified, the default value is file.
  • <path>: (optional) The folder path to open the dialog from. If not specified, selected by the system.
  • <filetypes>: An array of file types (powered by Tkinter Filedialog) (Example: "filetypes": [["Images", "*.png *.jpg *.jpeg"]])
  • <multiple>: true or false. if set to true, allows multiple file selection
Filetypes

The filetypes field is an array of arrays. Here are some examples:

Allow Images Only

{
  "filetypes": [["Images", "*.png *.jpg *.jpeg"]]
}

Allow Images and text files

{
  "filetypes": [
    ["Images", "*.png *.jpg *.jpeg"],
    ["Text files", "*.txt"],
  ]
}

return value

returns an array of the selected file paths

{
  paths: [
    ...,
    ....
  ]
}

example

{
  "run": [{
    "method": "filepicker.open",
    "params": {
      "path": "images"
    }
  }, {
    "method": "fs.open",
    "params": {
      "action": "view",
      "path": "{{input.paths[0]}}"
    }
  }]
}
  1. Open a file picker (at the images path from the current folder)
  2. When the user selects a file, the selected path is returned as an item in the input.paths array. In this case since it's just a single selection, the paths array should have only one item.
  3. The step 2 then can open the file explorer at input.paths[0].

fs

fs.write

syntax

The fs api provides a simple way to write json, text, or buffer to the file system.

{
  "method": "fs.write",
  "params": {
    "path": <path>,
    <type>: <data>
  }
}
  • <path>: the file path to write to (see distributed file URI)
  • <type>: "json", "json2", "text", or "buffer". The <data> is treated as the type specified by the <type> value when writing to the file.
  • <data>: the data to write to the file.

return value

none

examples

Writing JSON

Here's a simple example to write JSON to items.json

{
  "method": "fs.write",
  "params": {
    "path": "items.json",
    "json": {
      "names": [ "alice", "bob", "carol" ]
    }
  }
}

This will result in a file named items.json looking like this:

{"names":["alice","bob","carol"]}

Writing Multi-line JSON

The json type writes the entire JSON in a single line. If we want to write a multiline JSON, use json2 type:

{
  "method": "fs.write",
  "params": {
    "path": "items.json",
    "json2": {
      "names": [ "alice", "bob", "carol" ]
    }
  }
}

This will result in items.json looking like this:

{
  "names": [
    "alice",
    "bob",
    "carol"
  ]
}

Writing text
{
  "method": "fs.write",
  "params": {
    "path": "items.csv",
    "text": "alice,bob,carol"
  }
}

This will result in items.csv that looks like this:

alice,bob,carol

Writing buffer

Converting a base64 string to Buffer and writing to img.png:

{
  "method": "fs.write",
  "params": {
    "path": "img.png",
    "buffer": "{{Buffer.from(input.images[0], 'base64')}}"
  }
}

fs.read

syntax

The fs api provides a simple way to read from files.

{
  "method": "fs.read",
  "params": {
    "path": <path>,
    "encoding": <encoding>
  }
}
  • <path>: the file path to read from (see distributed file URI)
  • <encoding>: the data encoding to read as. can be one of the following ("buffer" if not specified)
    • "ascii"
    • "base64"
    • "base64url"
    • "hex"
    • "utf8"
    • "utf-8"
    • "binary"

Internally, the API calls the fs.readFile node.js method:

fs.readFile(params.path, params.encoding)

return value

  • input: the file content

examples

example (read img.png and print its base64 encoded string):

{
  "run": [{
    "method": "fs.read",
    "params": {
      "path": "img.png",
      "encoding": "base64"
    }
  }, {
    "method": "log",
    "params": {
      "raw": "data:image/png;base64,{{input}}"
    }
  }]
}

fs.rm

syntax

The fs.rm API deletes a file or a folder at the specified path

{
  "method": "fs.rm",
  "params": {
    "path": <path>
  }
}

return value

none

examples

example: Delete the folder app in the current directory.

{
  "run": [{
    "method": "fs.rm",
    "params": {
      "path": "app"
    }
  }]
}

fs.copy

syntax

The fs.copy API copies a file or a folder at src to dest

{
  "method": "fs.copy",
  "params": {
    "src": <source_path>,
    "dest": <destination_path>
  }
}

return value

none

examples

example: Copying hello.txt to world.txt

{
  "run": [{
    "method": "fs.copy",
    "params": {
      "src": "hello.txt",
      "dest": "world.txt"
    }
  }]
}

example: Copying the folder app to a new folder api recursively

{
  "run": [{
    "method": "fs.copy",
    "params": {
      "src": "app",
      "dest": "api"
    }
  }]
}

fs.download

The fs.download downloads a file to a specified path or directory. If the path does not exist, it is created first if possible.

syntax

{
  "method": "fs.download",
  "params": {
    "uri": <uri>,
    <type>: <path>
  }
}
  • <uri>: download file url(s). can be:
    • a url
    • an array of urls
  • <type>: can be either "path" or "dir"
  • <path>: the destination path.
    • if the <type> is "path": the file path to download as (see distributed file URI)
    • if the <type> is "dir": the directory path to download the file into. The remote filename will be preserved. (see distributed file URI)

return value

none

examples

download file as path

example: Download https://via.placeholder.com/600/92c952 to a file named placeholder.png

{
  "run": [{
    "method": "fs.download",
    "params": {
      "url": "https://via.placeholder.com/600/92c952",
      "path": "placeholder.png"
    }
  }]
}
download file into dir

example: Download the file at https://huggingface.co/stabilityai/sdxl-turbo/resolve/main/sd_xl_turbo_1.0.safetensors?download=true under the models folder

{
  "run": [{
    "method": "fs.download",
    "params": {
      "url": "https://huggingface.co/stabilityai/sdxl-turbo/resolve/main/sd_xl_turbo_1.0.safetensors?download=true",
      "dir": "models"
    }
  }]
}
download files into dir

example: Download multiple files into a dir

{
  "run": [{
    "method": "fs.download",
    "params": {
      "uri": [
        "https://huggingface.co/justimyhxu/GRM/blob/main/grm_u.pth",
        "https://huggingface.co/cocktailpeanut/sv3/blob/main/sv3d_p.safetensors"
      ],
      "dir": "app/checkpoints"
    }
  }]
}

fs.link

The fs.link API provides an easy way to store data outside of the repository through a mechanism called Pinokio Virtual Drive.

Virtual drives let you store data outside of applications and reference them from the apps without changing anything. Useful for many things, such as:

  1. Storing files that persist across multiple installs (Similar to Docker Volumes)
  2. Sharing files across multiple apps (such as AI model .safetensor files)
  3. Storing all the library files (such as pytorch) in a deduplicated manner

Learn more about Virtual Drives here

Here are the operations supported by the fs.link API:

  1. folder linking: link any folder paths within the current repository to corresponding virtual drive paths
  2. peer linking: optionally, you can create a shared drive among multiple applications by declaring them as peer drives. It works the same sa folder linking, except it first checks if there's already an existing peer drive before creating one. If there is one already, the discovered peer drive is used instead of creating one.
  3. venv linking: a special link method, which automatically links every installed python package inside a venv environment to each corresponding drive path.
    • useful for saving disk space by automatically deduplicating redundant packages (such as pytorch, etc.) across multiple apps.

1. folder linking

link_folder.png

You can link folders to virtual drive counterparts with:

{
  "method": "fs.link",
  "params": {
    "drive": {
      <drive_folder_path>: <actual_folder_path>,
      <drive_folder_path>: <actual_folder_path>,
      ...
    }
  }
}

Every fs.link call creates a virtual drive designated for the current repository, and then links the specified virtual paths to the actual path counterparts.

  • <drive_folder_path>: a relative path within the virtual drive path to create
  • <actual_folder_path>: the actual relative folder path within this repository.
    • Must be a folder path (no file paths)
    • May be a string or an array
    • When an array is used, all paths in the <actual_folder_path> array will turn into symbolic links that point to the corresponding <drive_folder_path> virtual drive path.

Here's an example:

// /PINOKIO_HOME/api/APP1/install.json

{
  "method": "fs.link",
  "params": {
    "drive": {
      "checkpoints": "app/models/checkpoints",
      "clip": "app/models/clip",
      "vae": "app/models/vae"
    }
  }
}
  1. The fs.link call first creates a virtual drive for the current repository (/PINOKIO_HOME/api/APP1)
  2. It then merges all the files inside app/models/checkpoints, app/models/clip, app/models/vae into the corresponding virtual drive folders (checkpoints, clip, vae)
  3. Finally, it creates symbolic links to link the actual paths to the virtual drive paths:
    • from app/models/checkpoints, app/models/clip, and app/models/vae to
    • to the created virtual drive paths for this repository at checkpoints, clip, and vae each.

Let's walk through each step one by one.

NOTE

The following sections simply explain how the fs.link API works internally, and not something you need to do yourself. All these steps are taken care of by the fs.link API automatically.

Just read to understand what exactly happens when you run the fs.link API.

Step 1. Drive Creation

The fs.link first creates a virtual drive for the current repository. A unique folder for the current repository is created under /PINOKIO_HOME/drive/drives/peers.

Here's an example:

/PINOKIO_HOME
  /drive
    /drives
      /peers  
        /d1711553147861       <= virtual drive
Step 2. Create virtual drive folders

The next step is to create the virtual drive folders from the keys under the params.drive, in this case:

  • checkpoints
  • clip
  • vae

We end up with a virtua drive at the following paths:

/PINOKIO_HOME
  /drive
    /drives
      /peers  
        /d1711553147861       <= virtual drive
          /checkpoints
          /clip               
          /vae
Step 3. Merge Files into Drives

Next, if there were any existing files inside the application folders, we need to merge them into the virtual drive folders, since we are about to turn these folders into symbolic links.

The merging is necessary, because otherwise all those files will be lost during the process, since the original folders will turn into symbolic links in the next step.

Pinokio uses a merging algorithm to merge the files at path:

  • /PINOKIO_HOME/api/APP1/app/models/checkpoints
  • /PINOKIO_HOME/api/APP1/app/models/clip
  • /PINOKIO_HOME/api/APP1/app/models/vae

into the virtual drive folders:

  • /PINOKIO_HOME/drive/drives/peers//d1711553147861/checkpoints
  • /PINOKIO_HOME/drive/drives/peers//d1711553147861/clip
  • /PINOKIO_HOME/drive/drives/peers//d1711553147861/vae

At the end of this step, the original application folders will be empty, and all the files will now be in the virtual drive folders.

Step 4. Create Links

Finally we finish the process by linking the application folders to the corresponding drive folders:

/PINOKIO_HOME/api/APP1/app/models/checkpoints => /PINOKIO_HOME/drive/drives/peers//d1711553147861/checkpoints
/PINOKIO_HOME/api/APP1/app/models/clip        => /PINOKIO_HOME/drive/drives/peers//d1711553147861/clip
/PINOKIO_HOME/api/APP1/app/models/vae         => /PINOKIO_HOME/drive/drives/peers//d1711553147861/vae

The app will work exactly the same as before, because when the app tries to access the application folders, they will be redirected by the symbolic links to the virtual drive folders.

Now if we download a file named sd_xl_turbo_1.0_fp16.safetensors into /PINOKIO_HOME/api/APP1/app/models/checkpoints, the actual file will be stored in the linked virtual drive folder like this:

/PINOKIO_HOME
  /api
    /APP1
      /app
        /models
          /checkpoints => symbolic liink to /drive/drives/peers/d1711553147861/checkpoints
    /APP2
    /APP3
    ...
  /drive
    /drives
      /peers
        /d1711553147861
          /checkpoints
            sd_xl_turbo_1.0_fp16.safetensors
        ...
  /logs
  /bin
  /cache

However you will still be able to access the sd_xl_turbo_1.0_fp16.safetensors file as if it's inside /PINOKIO_HOME/api/APP1/app/models/checkpoints thanks to the symbolic link system.

2. peer linking

link_peer.png

Now, what if we want to share a single virtual drive among multiple apps? For example, let's say we have 3 different Stable Diffusion apps named Stable-Diffusion-WebUI, ComfyUI, and Fooocus, and they all use the same AI model files.

How can we create a virtual drive so it can be shared by all 3 apps?

We can achieve this by declaring peers when creating a virtual drive with fs.link:

{
  "method": "fs.link",
  "params": {
    "drive": {
      <drive_folder_path>: <actual_folder_path>,
      <drive_folder_path>: <actual_folder_path>,
      ...
    },
    "peers": <peers>
  }
}
  • <peers>: an array of git repository URIs

The only difference from plain folder linking is that there's a peer array.

When a peers array is declared, the fs.link API runs the following logic first BEFORE attempting to create its own virtual drive folders:

  1. Loop through the peers array, and for each peer check if there is any virtual drive already created.
  2. If a virtual drive is found for a peer, use that drive instead of creating a new drive.
  3. If no virtual drive is found for any of the specified git repositories in the peers array, create a virtual drive using the folder linking method.

Let's take a look at a specific example, where we will write scripts for fooocus, stable-diffusion-webui, and comfyui so they all declare one another as peers:

Install script in https://github.com/cocktailpeanutlabs/fooocus.git

{
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "git clone https://github.com/lllyasviel/Fooocus app"
    }
  }, {
    "method": "fs.link",
    "params": {
      "drive": {
        "checkpoints": "app/models/checkpoints",
        "clip": "app/models/clip",
        "clip_vision": "app/models/clip_vision",
        "configs": "app/models/configs",
        "controlnet": "app/models/controlnet",
        "diffusers": "app/models/diffusers",
        "embeddings": "app/models/embeddings",
        "gligen": "app/models/gligen",
        "hypernetworks": "app/models/hypernetworks",
        "inpaint": "app/models/inpaint",
        "loras": "app/models/loras",
        "prompt_expansion": "app/models/prompt_expansion",
        "style_models": "app/models/style_models",
        "unet": "app/models/unet",
        "upscale_models": "app/models/upscale_models",
        "vae": "app/models/vae",
        "vae_approx": "app/models/vae_approx"
      },
      "peers": [
        "https://github.com/cocktailpeanutlabs/automatic1111.git",
        "https://github.com/cocktailpeanutlabs/comfyui.git"
      ]
    }
  }]
}

Install script in https://github.com/cocktailpeanutlabs/automatic1111.git

{
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "git clone https://github.com/AUTOMATIC1111/stable-diffusion-webui app"
    }
  }, {
    "method": "fs.link",
    "params": {
      "drive": {
        "checkpoints": "app/models/Stable-diffusion",
        "vae": "app/models/VAE",
        "loras": [
          "app/models/Lora",
          "app/models/LyCORIS"
        ],
        "upscale_models": [
          "app/models/ESRGAN",
          "app/models/RealESRGAN",
          "app/models/SwinIR"
        ],
        "embeddings": "app/embeddings",
        "hypernetworks": "app/models/hypernetworks",
        "controlnet": "app/models/ControlNet"
      },
      "peers": [
        "https://github.com/cocktailpeanutlabs/comfyui.git",
        "https://github.com/cocktailpeanutlabs/fooocus.git"
      ]
    }
  }]
}

Install script in https://github.com/cocktailpeanutlabs/comfyui.git

{
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "git clone https://github.com/comfyanonymous/ComfyUI.git app"
    }
  }, {
    "method": "fs.link",
    "params": {
      "drive": {
        "checkpoints": "app/models/checkpoints",
        "clip": "app/models/clip",
        "clip_vision": "app/models/clip_vision",
        "configs": "app/models/configs",
        "controlnet": "app/models/controlnet",
        "embeddings": "app/models/embeddings",
        "loras": "app/models/loras",
        "upscale_models": "app/models/upscale_models",
        "vae": "app/models/vae"
      },
      "peers": [
        "https://github.com/cocktailpeanutlabs/automatic1111.git",
        "https://github.com/cocktailpeanutlabs/fooocus.git"
      ]
    }
  }]
}

Each of the three scripts declares the rest 2 as the peers:

peers.png

So how does this work in practice?

  1. When any of these three scripts are run for the first time, there will be no existing "peer drive", therefore a new virtual drive will be created for the respository.
  2. Then later if you run one of the other scripts, it will first run the peers check to discover any existing peer.
  3. Since a peer virtual drive was already created in step 1, the virtual drive created in step 1 will used when running the rest of the fs.link folder linking, instead of creating a new drive.

3. venv linking

link_venv.png

One of the most frequently encountered use cases is dealing with redundant packages installed into venv environments across multiple apps.

Let's imagine the following scenario where we have 3 different apps APP1, APP2, and APP3, each with its own independent venv environment:

/PINOKIO_HOME
  /api
    /APP1
      requirements.txt
      app.py
      /venv
        /lib
          /python3.10
            /site-packages
              /torch
              /accelerate
              /xformers
    /APP2
      requirements.txt
      app.py
      /venv
        /lib
          /python3.10
            /site-packages
              /torch
              /accelerate
              /xformers
    /APP3
      requirements.txt
      app.py
      /venv
        /lib
          /python3.10
            /site-packages
              /torch
              /accelerate
              /xformers
  1. ALL of these apps have the same redundant packages installed (torch, accelerate, xformers, etc.)
  2. However this is how venv is supposed to work. The whole point of venv is to isolate environments, so each environment is not supposed to know about other environments on the same machine.
  3. It would still be nice to take advantage of the isolated environments we get from venv, while removing redundancy, so we can save some disk space.

And this is where the venv linking comes in.

For this special use case, there's an automated way to create virtual drives, with just one line.

{
  "method": "fs.link",
  "params": {
    "venv": <venv_path>
  }
}
  • <venv_path>: The venv folder path to create virtual drive links for.

This will:

  1. look into all the pip packages installed into the venv at <venv_path>
  2. automatically create virtual drives for each unique version of the installed packages
  3. automatically merge the package files inside the <venv_path> into the virtual drive paths
  4. automatically create symbolic links from all the folders inside the original <venv_path> site-packages folder pointing to the automatically created virtual drive folders.

Unlike the folder linking method which creates a unique virtual drive for every repository, there is a single centralized pip drive organized as follows:

/PINOKIO_HOME
  /drive
    /drives
      /pip
        /accelerate
          /0.20.3
          /0.21.0
          /0.28.0
        /torch
          /2.1.0
          /2.2.2
        ...

Basically, every unique version of a unique library installed has its unique folder path.

When you call fs.link on a venv environment path, here's what happens:

  1. Pinokio scans through the specified venv folder to find all installed packages
  2. Then for every package in the venv, it looks up /PINOKIO_HOME/drive/drives/pip/<package_name>/<version> to check if it already exists in the virtual drive
  3. If it already exists, just use that one
  4. If it does NOT exist, create the library's version folder (for example /PINOKIO_HOME/drive/drives/pip/torch/2.3.0), move all files into the drive, and create a symbolic link

This way, each library path in the venv will be nothing more than a symbolic link to the created drive path.

Here's what the end result may look like for the original 3 apps example from above:

/PINOKIO_HOME
  /drive
    /drives
      /pip
        /accelerate
          /0.20.3
          /0.21.0
          /0.28.0
        /torch
          /2.1.0
          /2.2.2
        /xformers
          /0.0.25
          /0.0.24
        ...
  /api
    /APP1
      requirements.txt
      app.py
      /venv
        /lib
          /python3.10
            /site-packages
              /torch          => link to /PINOKIO_HOME/drive/drives/pip/torch/2.2.2
              /accelerate     => link to /PINOKIO_HOME/drive/drives/pip/accelerate/0.28.0
              /xformers       => link to /PINOKIO_HOME/drive/drives/pip/xformers/0.0.25
    /APP2
      requirements.txt
      app.py
      /venv
        /lib
          /python3.10
            /site-packages
              /torch          => link to /PINOKIO_HOME/drive/drives/pip/torch/2.2.2
              /accelerate     => link to /PINOKIO_HOME/drive/drives/pip/accelerate/0.28.0
              /xformers       => link to /PINOKIO_HOME/drive/drives/pip/xformers/0.0.25
    /APP3
      requirements.txt
      app.py
      /venv
        /lib
          /python3.10
            /site-packages
              /torch          => link to /PINOKIO_HOME/drive/drives/pip/torch/2.2.2
              /accelerate     => link to /PINOKIO_HOME/drive/drives/pip/accelerate/0.28.0
              /xformers       => link to /PINOKIO_HOME/drive/drives/pip/xformers/0.0.25
  1. Note that the /torch, /accelerate, and xformers folders are all pointing to the shared virtual drive folders. This is already saving tons of disk space by removing the redundancy.
  2. At the same time, each app works EXACTLY the same as before because these are symbolic links, and they all behave as if these pip packages are actually stored in each app's venv site-packages folders (but in reality they are just symbolic links pointing to the shared pip virtual drive)

fs.open

syntax

The fs.open api opens a file explorer for a given path

{
  "method": "fs.open",
  "params": {
    "path": "<path>",
    "action": <action>
  }
}
  • <path>: the file path to open in a file explorer
  • <action>: (optional) may be either view or open. If not specified, it opens in the view mode.
    • view: open the file path in file explorer.
    • open: open the file itself at the file path, using the default app.
    • any other command: use the action as a command to open the path. (ex: cursor)

return value

none

example

1. view

Open a folder in file explorer

{
  "method": "fs.open",
  "params": {
    "path": "outputs"
  }
}

which is equivalent to:

{
  "method": "fs.open",
  "params": {
    "path": "outputs",
    "action": "view"
  }
}
2. open

Open a file (with whichever app is the default handler)

{
  "method": "fs.open",
  "params": {
    "path": "outputs",
    "action": "open"
  }
}
3. custom action

Open a file with Cursor

{
  "method": "fs.open",
  "params": {
    "path": "app.js",
    "action": "cursor"
  }
}

Above script will call cursor app.js.


fs.cat

syntax

The fs.cat api prints the contents of a file

{
  "method": "fs.cat",
	"params": {
		"path": "<path>"
	}
}
  • <path>: the file path to print in terminal

return value

none


jump

By default, Pinokio steps through all the requests in the run array and halts at the end.

However you can implement looping, which will let you build all kinds of interesting perpetual workflows.

syntax

{
  "method": "jump",
  "params": {
    <key>: <value>,
    "params": <params>
  }
}
  • <key>: can be either "index" or "id"
    • index: jump to the index position in the run array
    • id: jump to the position tagged as id
  • <value>
    • if <key> is "index", jump to the specified <value> position within the run array (For example if "index": 3, jump to run[3].
    • if <key> is "id", jump to a step tagged with an id of <value>.
  • <params>: (optional) Sometimes you may want to pass arguments to the next step. The <params> value will be available as "input" inside the next step when using a template expression.

return value

none

examples

jump to index
{
  "run": [{
    "method": "jump",
    "params": {
      "index": 2
    }
  }, {
    "method": "log",
    "params": {
      "raw": "hello"
    }
  }, {
    "method": "log",
    "params": {
      "raw": "world"
    }
  }]
}

This will print:

world
jump to id
{
  "run": [{
    "method": "jump",
    "params": {
      "id": "w"
    }
  }, {
    "method": "log",
    "params": {
      "raw": "hello"
    }
  }, {
    "id": "w",
    "method": "log",
    "params": {
      "raw": "world"
    }
  }]
}

This will print:

world
jump with params
{
  "run": [{
    "method": "jump",
    "params": {
      "id": "w",
      "params": {
        "answer": 42
      }
    }
  }, {
    "method": "log",
    "params": {
      "raw": "hello"
    }
  }, {
    "id": "w",
    "method": "log",
    "params": {
      "raw": "the meaning of life, the universe, and everything: {{input.answer}}"
    }
  }]
}

Above script will:

  1. first encounter the jump step, which jumps to the id of "w", which happens to be the last step in the run array (run[2]).
  2. in addition to jumping, it will pass the params of { "answer": 42 }.
  3. In the last step, the params passed in from the previous step will be available as the variable input, and the template expression {{input.answer}} will evaluate to 42

So it will print:

the meaning of life, the universe, and everything: 42
loop

You can use the jump api to loop.

{
  "run": [{
    "id": "start",
    "method": "local.set",
    "params": {
      "counter": "{{local.counter ? local.counter+1 : 1}}"
    }
  }, {
    "method": "log",
    "params": {
      "raw": "{{'' + local.counter + ' is ' + (local.counter % 2 === 0 ? 'even' : 'odd')}}"
    }
  }, {
    "method": "jump",
    "params": {
      "id": "{{local.counter < 20 ? 'start' : 'end'}}"
    }
  }, {
    "id": "end",
    "method": "log",
    "params": {
      "raw": "finished!"
    }
  }]
}
  1. sets local.counter to 1
  2. prints whether it's even or odd
  3. jumps back to start if the local.counter is less than 20
  4. otherwise jump to end.

local

local.set

Sets a value at an object path (can be a key path, and the key path can also include an array index)

syntax

{
  "method": "local.set",
  "params": {
    <key>: <val>,
    ...
  } 
}

Sets the local variable attributes for the <key> as <val>.

  1. The local variable will be available from the memory as long as the script is running.
  2. When the script finishes running, the local variables will be gone.

return value

none

examples

simple key/val

The following comand sets the local variables local.name.first and local.animal:

{
  "run": [{
    "method": "local.set",
    "params": {
      "name": "Alice",
      "animal": "dog"
    }
  }, {
    "method": "log",
    "params": {
      "text": "{{local.name + ' ' + local.animal}}"
    }
  }]
}

This will set the local variables name and animal, and will print:

Alice dog

json

json.set

Sets a value at an object path (can be a key path, and the key path can also include an array index)

syntax

{
  "method": "json.set",
  "params": {
    <filepath1>: {
      <key_path1>: <value1>,
      <key_path2>: <value2>
    }
  }
}

Where <key_path1>, <key_path2>, ... are dot (.) separated values where each component can be:

  • an array index
  • a key in JSON

Some example key paths:

  • config
  • config.api_key
  • config.0.key

return value

none

examples

Create a new JSON

Assuming that there's no config.json file in the current folder,

{
  "method": "json.set",
  "params": {
    "config.json": {
      "a": 1,
      "b": 2
    }
  }
}

Should create a file named config.json and set its values to look like this:

{
  "a": 1,
  "b": 2
}
Updating an existing JSON

Let's say the config.json file already has the following content:

{
  "a": 1,
  "b": 2
}

Let's say we want to set a to 3, and add an additional attribute named c whose value is 10:

{
  "method": "json.set",
  "params": {
    "config.json": {
      "a": 3,
      "c": 10
    }
  }
}

This would set a to 3 and c to 10, resulting in the config.json file:

{
  "a": 3,
  "b": 2,
  "c": 10
}

Note that the b attribute has not been touched.

Updating a deep JSON

Let's say the config.json looks like the following:

{
  "api": {
    "key": "1234"
  },
  "endpoint": {
    "port": "11343"
  }
}

We wish to change the api.key value to xxxxx, and endpoint.port to 4200. We can achieve this with:

{
  "method": "json.set",
  "params": {
    "config.json": {
      "api.key": "xxxx",
      "endpoint.port": 4200
    }
  }
}
Updating a deep JSON with array

Let's say the config.json looks like the following:

{
  "numbers": [1,2,3,4]
}

We wish to change the last item from 4 to 100. We can do this with:

{
  "method": "json.set",
  "params": {
    "config.json": {
      "numbers.3": 100
    }
  }
}

json.rm

Remove attributes from JSON

syntax

{
  "method": "json.rm",
  "params": {
    <filepath1>: [<key_path1>, <key_path2>, ...],
    <filepath2>: [<key_path1>, <key_path2>, ...]
  }
}

Where <key_path1>, <key_path2>, ... are dot (.) separated values where each component can be:

  • an array index
  • a key in JSON

Some example key paths:

  • config
  • config.api_key
  • config.0.key

return value

none

examples

Simple

Let's say config.json looks like this:

{
  "api_key": "sk_dfsfdsfdsf",
  "port": "11343"
}

If we want to remove the key api_key, we can run:

{
  "method": "json.rm",
  "params": {
    "config.json": ["api_key"]
  }
}

After running this, the config.json file will look like this:

{
  "port": "11343"
}
Advanced

Let's say config.json looks like this:

{
  "a": {
    "b": {
      "c": 1,
      "d": 2
    }
  },
  "e": 2
}

If we want to remove the key a.b.c, we can run

{
  "method": "json.rm",
  "params": {
    "config.json": ["a.b.c"]
  }
}

After running this, the config.json file will look like this:

{
  "a": {
    "b": {
      "d": 2
    }
  },
  "e": 2
}

json.get

Assign JSON file contents to local variables:

syntax

{
  "method": "json.get",
  "params": {
    <key1>: <JSON_file_path1>,
    <key2>: <JSON_file_path2>,
    ...
  }
}

When this script is run, local.<key1> is set to the value of <JSON_file_path1>, and local.<key2> is set to the value of <JSON_file_path2>.

return value

none

examples

let's assume the config.json file looks like this:

{
  "api_key": "sk_sdfsdfdfsdfdsf"
}

When we run the following script:

{
  "run": [{
    "method": "json.get",
    "params": {
      "config": "config.json"
    }
  }, {
    "method": "shell.run",
    "params": {
      "message": "python app.py",
      "env": {
        "OPENAI_API_KEY": "{{local.config.api_key}}"
      }
    }
  }]
}
  1. The first stpe assigns the contents of config.json to the local variable local.config.
  2. The second step utilizes the value of {{local.config.api_key}}.

log

syntax

{
  "method": "log",
  "params": {
    <type>: <data>
  }
}
  • <type>: the type of data to print. can be one of the following:
    • "raw": log raw text
    • "text": same as "raw"
    • "json": log single line json
    • "json2": log json in multiple lines
  • <data>: the data to print.

return value

none

examples

printing raw text

{
  "run": [{
    "method": "local.set",
    "params": {
      "hello": "world"
    }
  }, {
    "method": "log",
    "params": {
      "text": "{{local.hello}}"
    }
  }]
}

will print:

world
printing JSON

Passing the json attribute (instead of raw) will print JSON

{
  "run": [{
    "method": "local.set",
    "params": {
      "hello": "world"
    }
  }, {
    "method": "log",
    "params": {
      "json": "{{local}}"
    }
  }]
}

will print:

{"hello":"world"}
printing multiline JSON

Passing the json2 attribute will print JSON, but in multiple lines:

{
  "run": [{
    "method": "local.set",
    "params": {
      "hello": "world",
      "bye": "world"
    }
  }, {
    "method": "log",
    "params": {
      "json2": "{{local}}"
    }
  }]
}

will print the object in multiple lines:

{
  "hello": "world"
  "bye": "world"
}

net

syntax

{
  "method": "net",
  "params": {
    "url": <url>,
    "method": <method>,
    "headers": <request_headers>,
    "data": <request_data>
  }
}
  • <url>: the endpoint url
  • <request_headers>: http request header object
  • <data>: request body
  • <method>: can be "get", "post", "delete", or "put"

The net api internally makes use of the axios library, so for a full reference of the API refer to the Axios documentation here

Internally, the above JSON script calls the following axios command:

let response = await axios({
  "url": <url>,
  "method": "get"|"post"|"delete"|"put",
  "headers": <request headers>,
  "data": <request body>,
}).then((res) => {
  return res.data
})

return value

  • input: The return value from the axios() function call from the previous section

examples

{
  "run": [{
    "method": "net",
    "params": {
      "url": "http://127.0.0.1:7860/sdapi/v1/txt2img",
      "method": "post",
      "data": {
        "cfg_scale": 7,
        "steps": 30,
        "prompt": "a pencil drawing of a bear"
      }
    }
  }, {
    "method": "fs.write",
    "params": {
      "path": "img.png",
      "buffer": "{{Buffer.from(input.images[0], "base64")}}"
    }
  }]
}

notify

Programmatically display a push notification popup.

syntax

{
  "method": "notify",
  "params": {
    "html": <html>,
    "href": <href>,
    "target": <target>
  }
}
  • <html>: The html content to display in the notification popup. Can be any HTML
  • <href>: a url to open. can be an external website or a script url
  • <target>: optional opens in the current window if not specified. If set to _blank, opens an external browser

return value

none

examples

Basic message
{
  "run": [{
    "method": "notify",
    "params": {
      "html": "simple message"
    }
  }]
}
Full HTML

You can even include full HTML elements, such as images

{
  "run": [{
    "method": "notify",
    "params": {
      "html": "<div><img src='https://www.reactiongifs.com/r/2012/06/homer_lurking.gif'/><p>This is an example</p></div>"
    }
  }]
}
Notify + Start new script

You can display a notification, and start a new script when clicked.

{
  "run": [{
    "method": "notify",
    "params": {
      "html": "Click to run index.json",
      "href": "./index.json"
    }
  }]
}
Notify + Open an external browser

You can display a notification, and launch an external browser when clicked. Just need to set the href, and set target to _blank:

{
  "run": [{
    "method": "notify",
    "params": {
      "html": "Click to open https://github.com",
      "href": "https://github.com",
      "target": "_blank"
    }
  }]
}

script


script.download

Download a script from a git URI

syntax

{
  "method": "script.download",
  "params": {
    "uri": <uri>,
    "hash": <commit>,
    "branch": <branch>,
    "pull": <should_pull>,
  }
}
  • <uri>: the git uri to download
  • <commit>: (optional) the git commit hash to switch to after downloading
  • <branch>: (optional) the git branch to switch to after downloading
  • <should_pull>: (optional) if set to true, always run git pull before running code (in case there's been an update made to the remote branch)

This will download the specified git URI to an automatically generated folder.

The download folder name is automatically derived from the repository URL.

return value

none


script.start

syntax

{
  "method": "script.start",
  "params": {
    "uri": <uri>,
    "hash": <commit>,
    "branch": <branch>,
    "pull": <should_pull>,
    "params": {
      "a": "hello",
      "b": "world"
    }
  }
}
  • <uri>: the script path to start running
  • <commit>: (optional) the git commit hash to switch to after downloading
  • <branch>: (optional) the git branch to switch to after downloading
  • <should_pull>: (optional) if set to true, always run git pull before running code (in case there's been an update made to the remote branch)
  • <params>: the params to path to the script. The params will be available as:
    • <args>: throughout the entire script
    • <params>: on the first method

return value

  • input: if the called script returns a response with script.return, this value will be set as input.

examples

local script call

Let's say we want to call callee.json from index.json.

index.json:

{
  "run": [{
    "method": "script.start",
    "params": {
      "uri": "callee.json",
      "params": {
        "a": "hello",
        "b": "world"
      }
    }
  }, {
    "method": "log",
    "params": {
      "json2": "{{input}}"
    }
  }]
}

and the callee.json:

{
  "run": [{
    "method": "log",
    "params": {
      "json2": "{{input}}"
    }
  }, {
    "method": "log",
    "params": {
      "text": "{{args.a + ' ' + args.b}}"
    }
  }, {
    "method": "log",
    "params": {
      "json2": "{{args}}"
    }
  }, {
    "method": "script.return",
    "params": {
      "response": "{{args.a + ' + ' + args.b}}"
    }
  }]
}

This will print:

{
  "a": "hello",
  "b": "world"
}
hello world
{
  "a": "hello",
  "b": "world"
}
{
  "response": "hello + world"
}

This is because when this script is called with the params of { "a": "hello", "b": "world" }:

  1. In the first step, BOTH input and args will be { "a": "hello", "b": "world" }
    • input is the params passed in from the immediately previous step, which means the input value will be different for every step.
    • args is the params passed in to the script itself, which means the args (if it exists), will be the same value throughout the entire script execution.
  2. In the second step, the args is still available as the same value, therefore prints hello world
  3. In the third step, the args is the same again, so prints the same args object
  4. The last step (script.return) returns the value { "response": "hello + world" }
  5. Then the original index.json goes on to the next step with the return value set to input, so the log method prints { "response": "hello + world" }

because:

  1. the args will be { "a": "hello", "b": "world" } throughout the entire callee.json script execution
  2. the input value
remote script call

"remote script" does NOT mean it makes a request to a remote server.

Remote script simply means a script downloaded from a remote server. In this case, the uri can be a git URI scheme that points to a file. For example https://github.com/cocktailpeanutlabs/comfyui.git/install.js.

Here's an example. Let's say we have a script at /PINOKIO_HOME/api/myapp/install.json:

{
  "run": [{
    "method": "script.start",
    "params": {
      "uri": "https://github.com/cocktailpeanutlabs/torch.git/install.js",
      "branch": "main",
      "params": {
        "venv": "{{path.resolve(cwd, 'env')}}"
      }
    }
  }]
}

When this script runs, here's what happens:

  1. First, internally Pinokio runs script.download to clone the repository at https://github.com/cocktailpeanutlabs/torch.git
  2. Then it switches the git branch to main.
  3. Then it starts the script install.js with a params of { "venv": "{{path.resolve(cwd, 'env')}}" }, which resolves to the env folder of the current script
    • Note that the cwd is the path of the original script: /PINOKIO_HOME/api/myapp (not the path for the repository just downloaded)
    • This means the actual params that gets passed will look something like { "venv": "/PINOKIO_HOME/api/myapp/install.json" }

script.stop

syntax

{
  "run": [{
    "method": "script.stop",
    "params": {
      "uri": <uri>
    }
  }]
}
  • <uri>: the file path (or an array of file paths). The scripts at the path will be stopped.

return value

none

examples

stop one script
{
  "run": [{
    "method": "script.stop",
    "params": {
      "uri": "https://github.com/cocktailpeanutlabs/moondream2.git/start.js"
    }
  }]
}
stop multiple scripts
{
  "run": [{
    "method": "script.stop",
    "params": {
      "uri": [
        "https://github.com/cocktailpeanutlabs/moondream2.git/start1.js"
        "https://github.com/cocktailpeanutlabs/moondream2.git/start2.js"
      ]
    }
  }]
}

script.return

syntax

index.json:

{
  "run": [{
    "method": "script.start",
    "params": {
      "uri": "add.json",
      "params": {
        "a": 1,
        "b": 2,
      }
    }
  }, {
    "method": "log",
    "params": {
      "json2": "{{input.response}}"
    }
  }]
}

and the callee.json:

{
  "run": [{
    "method": "script.return",
    "params": {
      "response": "{{args.a + args.b}}"
    }
  }]
}

Will print:

3

return value

none

note that script.return itself does NOT have a return value because its function is to return the value back to the caller script.


web

web.open

Open a URL

syntax

{
  "method": "web.open",
  "params": {
    "uri": <uri>,
    "type": <type>,
    "target": <target>,
    "features": <features>
  }
}
  • <uri>: the uri to open in browser. can be a pinokio file path, or an http/https url
    • file path: automatically open the corresponding URL according to the <type> attribute below.
    • http/https: open the specified url
  • <type>: can be one of the following values:
    • "web": The web URL for the given file path (default)
      • If the <uri> is $PINOKIO_HOME/api/framepack, the corresponding web URL is http://localhost:42000/pinokio/browser/framepack
    • "dev": The web URL for the given file path, but in dev mode (no autostart)
      • If the <uri> is $PINOKIO_HOME/api/framepack, the corresponding web URL is http://localhost:42000/pinokio/browser/framepack/dev
    • "asset": The asset path for any given path. Returns the raw file for the given path.
  • <target>: the target attribute. May be one of the following values:
    • "_self": The current browsing context. (Default)
    • "_blank": Usually a new tab, but users can configure browsers to open a new window instead.
    • "_parent": The parent browsing context of the current one. If no parent, behaves as _self.
    • "_top": The topmost browsing context. To be specific, this means the "highest" context that's an ancestor of the current one. If no ancestors, behaves as _self.
  • <features>: the windowFeatures string.

example

1. open a file path

Open a pinokio web URL for a given file path:

{
  "method": "web.open",
  "params": {
    "uri": "{{cwd}}",
    "target": "_top"
  }
}

Opens the web page for the current script execution path in the top most window (The current window is a script execution terminal window that's embedded as an iframe in the parent web frame)

2. open a url
{
  "method": "web.open",
  "params": {
    "uri": "http://localhost:7860",
    "target": "_blank"
  }
}

Open the web url in a new browser


hf

An API to access huggingface-cli

hf.download

Download files from huggingface

syntax

{
  "method": "hf.download",
  "params": {
    "path": <executing folder path (default is the current path)>,
    "_": [<arg1>, <arg2>, ...],
    <kwarg1>: <val1>,
    <kwarg2>: <val2>,
    ...
  }
}

This is equivalent to:

huggingface-cli download <arg1> <arg2> --<kwarg1> <val1> --<kwarg2> <val2>

example

{
  "method": "hf.download",
  "params": {
    "path": "app/models",
    "_": ["adept/fuyu-8b", "model-00001-of-00002.safetensors"],
    "local-dir": "fuyu"
  }
}

Above script is equivalent to:

huggingface-cli download adept/fuyu-8b model-00001-of-00002.safetensors --local-dir fuyu

Memory

As a pinokio script gets executed step by step, you can update the memory so it can be used in later steps.

input

An input is a variable that gets passed from one RPC call to the next. Not all RPC APIs have a return value, but the ones that do, will pass down the input value to the next step.

run.png

There are two types of input:

  1. Return values between steps: The input value passed into run[1], ... run[run.length-1] steps. Basically, these are values that one step passes on to the next. run[0] can't have this since there is no previous step to run[0].
  2. Initial script launch parameter: The input value passed into run[0].
    • By default, this value will be null for run[0] since there is no "previous step".
    • But it is possible to pass in custom input values to the first step run[0]
      • script.start params: You can launch scripts programmatically using the script.start API. And when you call the method, you can pass an additional params parameter. This will be passed into the first step run[0] as input.
      • pinokio.js menu item params: You can construct the menu items UI in pinokio.js with an array attribute named menu, where each item may contain an href attribute, which will create a menu item that launches a script at the specified URI. You can also pass an additional params object along with the href, and this params object will be passed to the first step run[0] of the script as input when it's launched through the menu item.

Let's take a look at an example:

{
  "run": [{
    "id": "run",
    "method": "gradio.predict",
    "params": {
      "uri": "http://127.0.0.1:7860",
      "path": "/answer_question_1",
      "params": [
        { "path": "https://media.timeout.com/images/105795964/750/422/image.jpg" },
        "Explain what is going on here"
      ]
    }
  }, {
    "method": "log",
    "params": {
      "json2": "{{input.data[0]}}"
    }
  }]
}

In the example above, we are:

  1. Making a request to http://127.0.0.1:7860 using the gradio.predict API.
  2. The return value of the gradio.predict gets passed down to the next step log.
  3. The log takes the input and instantiates the template {{input.data[0]}} and logs the result to the terminal.

args

args is equivalent to the input of the first step (run[0]).

Sometimes you may want to pass in some parameters when launching a script, and make use of the parameter object throughout the entire script.

You can't do this with input because the input variable gets set freshly for every step.

Let's take a look at an example (a file named launch.json):

{
  "run": [{
    "method": "log",
    "params": {
      "json2": "{{input}}"
    }
  }, {
    "method": "log",
    "params": {
      "json2": "{{args}}"
    }
  }]
}

We may launch this script with the following script.start API call:

{
  "run": [{
    "method": "script.start",
    "params": {
      "uri": "launch.json",
      "params": {
        "a": 1,
        "b": 2
      }
    }
  }]
}

This will print:

{"a": 1, "b": 2}
{"a": 1, "b": 2}
  1. The first line is from the first step, using the input value available at run[0].
  2. The second line is from the second step, usin the args value.

Note that the input value and args value will always be the same for run[0].


local

The local variable is every variable prefixed with local.. For example:

  • local.items
  • local.prompt

Local variables are reset whenever the script finishes running, which means if you run a script once, and run it again, they will always start from scratch.

You can set local variable values with local.set API.


self

The self refers to the script itself.

A run script looks like this:

{
  "daemon": <daemon>,
  "run": <rpc_requests>,
  <key>: <val>,
  <key>: <val>,
  ...
}

Where:

  • <rpc_requests>: An array of RPC calls written in JSON
  • <deamon>: (optional) If set to true, the script process will NOT terminate after all RPC requests in the <rpc_requests> array have finished running.
  • <key>: (optional) In addition to the reserved attributes daemon and run, you can add your own custom key/value pairs
  • <val>: (optional) The value associated with the <key>

Note that you can have any kind of custom <key>/<value> pairs in the script.

And when you do, you can access them using the self notation.

Let's imagine we have the following script:

{
  "cmds": {
    "win32": "dir",
    "darwin": "ls",
    "linux": "ls"
  },
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "{{self.cmds[platform]}}"
    }
  }]
}

Here, the self.cmds[platform] will resolve to:

  • dir on windows
  • ls on mac (darwin)
  • ls on linux

uri

The current script uri


port

The next available port.

This can be used to automatically figure out a free port and use it to launch an app. Here's an example:

{
  "run": [{
    "method": "shell.run",
    "params": {
      "venv": "env",
      "message": "python app.py --port {{port}}"
    }
  }]
}

cwd

The path of the currently running script


platform

The current operating system. May be one of the following:

  • darwin
  • linux
  • win32

arch

The current system architecture. May be one of the following:

  • x32
  • x64
  • arm
  • arm64
  • s390
  • s390x
  • mipsel
  • ia32
  • mips
  • ppc
  • ppc64

gpus

An array of available GPUs on the machine

Example:

["apple"]

gpu

The first available GPU

Example:

apple

current

The current variable points to the index of the currently executing instruction within the run array. For example:

{
  "run": [{
    "method": "log",
    "params": {
      "raw": "running instruction {{current}}"
    }
  }, {
    "method": "log",
    "params": {
      "raw": "running instruction {{current}}"
    }
  }, {
    "method": "log",
    "params": {
      "raw": "running instruction {{current}}"
    }
  }]
}

will print:

running instruction 0
running instruction 1
running instruction 2

next

The next variable points to the index of the next instruction to be executed. (null if the current instruction is the final instruction in the run array):

{
  "run": [{
    "method": "log",
    "params": {
      "raw": "running instruction {{current}}. next instruction is {{next}}"
    }
  }, {
    "method": "log",
    "params": {
      "raw": "running instruction {{current}}. next instruction is {{next}}"
    }
  }, {
    "method": "log",
    "params": {
      "raw": "running instruction {{current}}. next instruction is {{next}}"
    }
  }]
}

Above command will print the following:

running instruction 0. next instruction is 1
running instruction 1. next instruction is 2
running instruction 2. next instruction is null

envs

You can access the environment variables of the currently running process with envs.

For example, let's say we have set the SD_INSTALL_CHECKPOINT and MODEL_PATH environment variables for the app. We may retrieve them while executing a script, like this:

{
  "run": [{
    "method": "fs.download",
    "params": {
      "uri": "{{envs.SD_INSTALL_CHECKPOINT}}",
      "dir": "{{envs.MODEL_PATH}}"
    }
  }]
}

Additionally, we may even use the environment variables inside when, effectively determining whether to run an action or not based on environment variables.

For example we may ONLY want to download a file if the environment variable is set:

{
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "git clone https://github.com/AUTOMATIC1111/stable-diffusion-webui app",
    }
  }, {
    "when": "{{envs.SD_INSTALL_CHECKPOINT}}",
    "method": "fs.download",
    "params": {
      "uri": "{{envs.SD_INSTALL_CHECKPOINT}}",
      "dir": "{{envs.MODEL_PATH}}"
    }
  }]
}

In the above script,

  1. If the SD_INSTALL_CHECKPOINT environment variable is set (through ENVIRONMENT, or through other means), the fs.download action will execute properly.
  2. If the SD_INSTALL_CHECKPOINT is NOT set, then the second step will be skipped and the script will complete immediately after the first step.

which

Check whether a command exists (can be run in a terminal), and if so, return the absolute path. If it doesn't exist, return null.

{
  "run": [{
    "when": "{{which('winget')}}",
    "method": "shell.run",
    "params": {
      "sudo": true,
      "message": "winget install --id=eSpeak-NG.eSpeak-NG -e --silent --accept-source-agreements --accept-package-agreements"
    }
  }]
}

kernel

The kernel JavaScript API

  • kernel.which(): same as the which in template expressions but can be used in javascript. return the absolute path of any given command. if the command doesn't exist under PATH, returns null.
  • kernel.exists(): check if a path exists
  • kernel.path(): given a relative path within pinokio, resolve its absolute path
  • kernel.script.running(): check if a script at specified path is currently running
  • kernel.script.local(): get the local variables of a script (if running)

kernel.which

Check whether a command exists (can be run in a terminal), and if so, return the absolute path. If it doesn't exist, return null.

syntax

let command_path = kernel.which(command)
  • command: The command to check (for example ls, dir, code, etc.)
  • command_path: The absolute path of the command if it exists. Otherwise null.

examples

run command if it exists
{
  "run": [{
    "when": "{{which('winget')}}",
    "method": "shell.run",
    "params": {
      "sudo": true,
      "message": "winget install --id=eSpeak-NG.eSpeak-NG -e --silent --accept-source-agreements --accept-package-agreements"
    }
  }]
}
inside JS
module.exports = async (kernel) => {
  let env = {}
  if (kernel.platform === "win32") {
    // get the espeak-ng path
    let espeakPath = kernel.which("espeak-ng")

    // get the installation folder path for espeak-ng
    let espeakRoot = path.dirname(espeakPath)

    // set environment variables
    env.PHONEMIZER_ESPEAK_PATH = espeakRoot
    env.PHONEMIZER_ESPEAK_LIBRARY = path.resolve(espeakRoot, "libespeak-ng.dll")
    env.ESPEAK_DATA_PATH = path.resolve(espeakRoot, "espeak-ng-data")
    let LIBPATH = kernel.bin.path("miniconda/libs")
    env.LINK = `/LIBPATH:${LIBPATH}`
  }
  return {
    daemon: true,
    run: [{
      method: "shell.run",
      params: {
        env: env,
        venv: "env",
        path: "app",
        message: "python app.py",
        on: [{
          // The regular expression pattern to monitor.
          // When this pattern occurs in the shell terminal, the shell will return,
          // and the script will go onto the next step.
          "event": "/http:\/\/\\S+/",   

          // "done": true will move to the next step while keeping the shell alive.
          // "kill": true will move to the next step after killing the shell.
          "done": true
        }]
      }
    }]
  }
}

kernel.exists

Check whether a file or a folder at the specified path exists:

syntax

kernel.exists(...pathChunks)
  • pathChunks: any number of path chunks.
    • the chunks will be combined to resolve the full path (Internally using the node.js path.resolve(...pathChunks))
    • The chunks must resolve to an absolute path when combined.

examples

inside a script
{
  "run": [{
    "when": "{{!kernel.exists(cwd, 'env')}}",
    "method": "script.start",
    "params": {
      "uri": "install.js"
    }
  }]
}

When the template interpreter encounters kernel.exists, it merges all the supplied chunks to construct the full path.

  1. First resolve the path using the cwd variable and the string "env", which will resolve to the env folder in the current directory.
  2. Then it checks if that path exists.
  3. if exists, returns true, otherwise returns false
inside pinokio.js

It is also possible to use the kernel.exists() method inside pinokio.js to dynamically construct the UI.

The UI sidebar gets updated for every step in the run array execution.

module.exports = {
  version: "1.5",
  title: "My App",
  description: "Add description here",
  icon: "icon.png",
  menu: async (kernel) => {
    // we pass 3 chunks: __dirname, "app", and "env" ==> the chunks will be joined to construct the absolute path, and will be checked to see if the path exists.
    let installed = await kernel.exists(__dirname, "app", "env")
    if (installed) {
      // Already installed, display "start" button
      return [{
        icon: "fa-solid fa-plug",
        text: "Start",
        href: "start.js",
      }]
    } else {
      // Not installed, display "install" button
      return [{
        icon: "fa-solid fa-plug",
        text: "Install",
        href: "install.js",
      }]
    }
  }
}

kernel.path

Get the absolute path

syntax

let absolute_path = kernel.path(...pathChunks)
  • pathChunks: any number of path chunks.
    • the chunks will be combined to resolve the full path (Internally using the node.js path.resolve(...pathChunks))
    • The chunks must resolve to an absolute path when combined.

examples

check if a path exists, and run the script if it exists
{
  "run": [{
    "when": "{{kernel.exists(kernel.path('api/comfy/start.js'))}}",
    "method": "script.start",
    "params": {
      "uri": "{{kernel.path('api/comfy/start.js')}}"
    }
  }]
}

kernel.script.local

Get the local variables of any specified script path

syntax

kernel.script.local(...pathChunks)

example

using relative path
{
  "run": [{
    "method": "script.start",
    "params": {
      "uri": "start.js"
    }
  }, {
    "method": "log",
    "params": {
      "text": "{{kernel.script.local(cwd, 'start.js').url}}"
    }
  }]
}
  1. First run install.js using the script.start API
  2. Then in the next step (log API call), we check {{kernel.script.local(cwd, 'start.js')}}
  3. If the start.js is running, it will return a JSON that contains all its variables as key/value pairs. Otherwise it will return an empty JSON {}
  4. In this case, we assume there's a local variable named url, and can get its value with kernel.script.local(cwd, 'start.js').url
using git path
{
  "run": [{
    "method": "script.start",
    "params": {
      "uri": "https://github.com/cocktailpeanutlabs/moondream2.git/start.js"
    }
  }, {
    "method": "log",
    "params": {
      "json2": "{{kernel.script.local('https://github.com/cocktailpeanutlabs/moondream2.git/start.js')}}"
    }
  }]
}
  1. If https://github.com/cocktailpeanutlabs/moondream2.git/start.js is running: return all local variables for the script
  2. If NOT running: return an empty object {}
inside pinokio.js
module.exports = {
  version: "1.5",
  title: "My App",
  description: "Add description here",
  icon: "icon.png",
  menu: async (kernel) => {

    // Step 1.
    // Get the `local.url` variable inside the script "start.js"
    let url = kernel.local(__dirname, "app", "start.js").url

    // Step 2.
    // If there's a local variable "url", display the "web UI" tab,
    // which links to the url => when clicked, this will open the url
    if (url) {
      return [{
        icon: "fa-solid fa-plug",
        text: "Web UI",
        href: url,
      }]
    }
    // Step 3.
    // if there is no local variable "url",
    // it means the url inside the "start.js" script is not yet ready.
    // so do NOT display the tab to open the url.
    else {
      return [{
        icon: "fa-solid fa-plug",
        text: "Start",
        href: "start.js",
      }]
    }
  }
}

kernel.script.running

syntax

kernel.script.running(...pathChunks)

examples

{
  "run": [{
    "method": "script.start",
    "params": {
      "uri": "install.js"
    }
  }, {
    "method": "log",
    "params": {
      "text": "{{kernel.script.running(cwd, 'install.js')}}"
    }
  }]
}
  1. First it will start the install.js script using the script.start API.
  2. Then in the second step, it checks if the install.js script is running. In this case we have to pass both the cwd (current directory) and the install.js so they can be merged to result in an absolute path.
inside pinokio.js
module.exports = {
  version: "1.5",
  title: "My App",
  description: "Add description here",
  icon: "icon.png",
  menu: async (kernel) => {

    // Step 1.
    // Get the `local.url` variable inside the script "start.js"
    let url = kernel.local(__dirname, "app", "start.js").url

    // Step 2.
    // If there's a local variable "url", display the "web UI" tab,
    // which links to the url => when clicked, this will open the url
    if (url) {
      return [{
        icon: "fa-solid fa-plug",
        text: "Web UI",
        href: url,
      }]
    }
    // Step 3.
    // if there is no local variable "url",
    // it means the url inside the "start.js" script is not yet ready.
    // so do NOT display the tab to open the url.
    else {
      return [{
        icon: "fa-solid fa-plug",
        text: "Start",
        href: "start.js",
      }]
    }
  }
}

_

The _ is the utility variable that lets you easily manipulate data inside template expressions, powered by lodash.

Example:

{
  "run": [{
    "method": "log",
    "params": {
      "raw": "{{_.difference([2, 1], [2, 3])}}"
    }
  }]
}

will print:

1

Another example, where we use the _.sample() method to randomly pick an item from the self.friends variable:

{
  "friends": [
    "HAL 9000",
    "Deep Blue",
    "Watson",
    "AlphaGo",
    "Siri",
    "Cortana",
    "Alexa",
    "Google Assistant",
    "OpenAI",
    "Tesla Autopilot",
    "IBM Watson",
    "Boston Dynamics",
    "IBM Deep Blue",
    "Microsoft Tay",
    "IBM DeepMind",
    "Amazon Rekognition",
    "OpenAI GPT-3"
  ],
  "run": [{
    "method": "log",
    "params": {
      "raw": "random friend: {{_.sample(self.friends)}}"
    }
  }, {
    "method": "log",
    "params": {
      "raw": "random friend: {{_.sample(self.friends)}}"
    }
  }, {
    "method": "log",
    "params": {
      "raw": "random friend: {{_.sample(self.friends)}}"
    }
  }]
}

Above script prints randomly picked items, for example:

random friend: IBM DeepMind
random friend: HAL 9000
random friend: Amazon Rekognition

os

Pinokio exposes the node.js os module through the os variable.

For example, ee can use the os variable to dynamically figure out which platform the script is running on and perhaps shape the commands based on the platform. Example:

{
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "{{os.platform() === 'win32' ? 'dir' : 'ls'}}"
    }
  }]
}

Above script:

  1. runs dir on windows
  2. runs ls on non-windows operating systems (mac, linux)

path

The Node.js path module

{
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "cd {{path.resolve(cwd, 'env')}}"
    }
  }]
}

port

The next available port. Very useful for launching apps at custom port.

{
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "python app.py --port {{port}}"
    }
  }]
}

In above script, the {{port}} automatically fills out the next available port, thereby starting the python app from a port that actually works.

You can also store the port in a local variable and use it multiple times later:

{
  "run": [{
    "method": "local.set",
    "params": {
      "port": "{{port]}"
    }
  }, {
    "method": "local.set",
    "params": {
      "message": "python app.py --port {{local.port}}"
    }
  }, {
    "method": "web.open",
    "params": {
      "uri": "http://localhost:{{local.port}}"
    }
  }
}

File System

Pinokio File System

Pinokio is a self-contained platform that lets you install apps in an isolated manner.

  1. Isolated Environment: no need to worry about messing up your global system configurations and environments
  2. Batteries Included: no need to manually install required programs just to install something (such as ffpeg, node.js, visual studio, conda, python, pip, etc.). Pinokio takes care of it automatically.

To achieve this, Pinokio stores everything under a single isolated folder ("pinokio home"), so it never has to rely on your system-wide configs and programs but runs everything in a self-contained manner.

You can set the pinokio home folder when you first set up Pinokio, as well as later change it to a new location from the settings tab.

settings.png

So where are the files stored? Click the "Files" button from the home page:

files.png

This will open Pinokio's home folder in your file explorer:

files_explorer.png

Let's quickly go through what each folder does:

  1. api: stores all the downloaded apps (scripts).
    • The folders inside this folder are displayed on your Pinokio's home.
  2. bin: stores globally installed modules shared by multiple apps so you don't need to install them redundantly.
    • For example, ffmpeg, nodejs, python, etc.
  3. cache: stores all the files automatically cached by apps you run.
    • When something doesn't work, deleting this folder and starting fresh may fix it.
    • It is OK to delete the cache folder as it will be re-populated by the apps you use as you start using apps.
  4. drive: stores all the virtual drives created by the fs.link Pinokio API
  5. logs: stores all the log files for each app.

You can learn more about the file system here


Self-contained File System

The top level folders under the Pinokio home directory look like the following

We'll use the /PINOKIO_HOME notation to refer to the pinokio home directory from this point.

The /PINOKIO_HOME folder is whichever folder you set as your Pinokio home.

/PINOKIO_HOME
  /api
    /stable-diffusion-webui.git
    /comfyui.git
    /brushnet.git
    ...
  /bin
    /miniconda
    /homebrew
    /py
  /drive
    /drives
      /peers
        ...
      /pip
  /cache
  /logs

/api

The api folder is where the downloaded app repositories are stored. An API folder can contain either of the following:

  1. downloaded from git: repositories you downloaded from git.
  2. locally created: you can manually create folders and work from there.

/bin

The bin folder stores all the binaries commonly used by AI engines.

  • miniconda: for conda environment
  • brew: for dealing with homebrew on macs
  • python (and pip)
  • node.js (and npm)
  • etc.

Things installed into the /bin folder can be shared across multiple apps in the /api folder.

/drive

The drive folder stores virtual drives, used for deduplicating redundant files to save the disk space, sharing data across multiple apps, and overall separating data from application for many useful scenarios.

Learn more about virtual drives here

/cache

The cache folder stores cache files programmatically downloaded or generated by apps (through pip, torch, huggingface-cli, etc.)

/logs

The logs folder contains the logs, essential for debugging when something doesn't work.


Distributed File URI

Pinokio uses a unique distributed URI system that lets you:

  • Reference local files
  • With universally unique identifiers

Let's first take a look at the most obvious option--Relative file paths.

Relative Path

A URI can be a relative path. The path is resolved relative to the currently running script.

Let's say we have a folder at /PINOKIO_HOME/api/myapp, which looks like this:

/myapp
  start.js
  subroutine.json

And here's what start.js looks like:

// start.js
module.exports = {
  "run": [{
    "method": "script.start",
    "params": {
      "uri": "subroutine.json"
    }
  }]
}

In this example, the start.js script calls another script named subroutine.json. This is a relative path.

The Pinokio interpreter automatically resolves the path of subroutine.json as the same folder that contains start.js, which is /PINOKIO_HOME/api/myapp.

So the script.start call will look for the file /PINOKIO_HOME/api/myapp/subroutine.json and run that script.

Git Path

The relative path is enough for most cases, but what if the script you want to run is NOT from the same repository? What if you want to download a remote repository and run some script inside it?

This is where the Git URI scheme comes in.

Specification

This goal is achieved by adopting the git url protocol.

<REMOTE_GIT_URI>/<RELATIVE_PATH_WITHIN_THE_REPOSITORY>

For example, to reference a file at install.js inside the https://github.com/cocktailpeanutlabs/comfyui.git git repository, the HTTP path would look like:

https://github.com/cocktailpeanutlabs/comfyui.git/install.js

Some rules:

  1. The <REMOTE_GIT_URI> must end with .git (This is the standard way to reference git repositories)
  2. The URL info is derived from the .git/config file within the downloaded repository.
    • This means a local repository without .git/config won't have a publicly addresable URI. You will need to publish it somewhere before you can use the universal git uri.

Content Addressable

In addition to being able to reference filenames, you can also reference files within a specific version, such as:

  1. a file path in a specific commit hash
  2. a file path in a specific branch
// commit hash uri
{
  "method": "script.start",
  "params": {
    "uri": "https://github.com/facefusion/facefusion-pinokio.git/install.js",
    "hash": "ced4e76aa2a7c60a08535af8c340efea153ec381"
  }
}

// git branch uri
{
  "method": "script.start",
  "params": {
    "uri": "https://github.com/facefusion/facefusion-pinokio.git/install.js",
    "branch": "master"
  }
}

Above scripts will:

  1. check whether the repository is locally installed
  2. if not, git clone the repository https://github.com/facefusion/facefusion-pinokio.git
  3. switch to the commit hash (ced4e76aa2a7c60a08535af8c340efea153ec381) or the branch (master)
  4. resolve the locally downloaded file path install.js from the auto-downloaded git repository
  5. and run it

Virtual Drive

Introduction

Virtual drives let you store data outside of applications while making them behave as if they are inside, by utilizing symbolic links.

virtualdrive.png

This is useful for various cases such as:

  1. Storing files that persist across multiple installs (Similar to Docker Volumes)
  2. Sharing files across multiple apps (for example, ComfyUI, Fooocus, and Stable-Diffusion-WebUI sharing .safetensor AI model files among them so you don't have to download redundant files for each app)
  3. Storing all the library files (such as pytorch) in a deduplicated manner, which saves a lot of disk space.

Use Cases

  1. Persistence: Because Drives exist independently, they stay around even if you delete the apps or update them. If you want to store large AI model files for some apps, and want the models to persist even when you delete or update the app, this is very useful.
  2. Shareable: Virtual drives can also specify peers, which lets multiple apps share a single virtual drive. When you specify a peer array, the fs.link API will look for any pre-existing peer drive before creating a new dedicated drive. If a peer drive exists, the fs.link will simply link to the discovered drive path instead of creating a new one.
  3. Save Disk Space: The primary purpose of the virtual drive is to avoid duplicate files as much as possible, which significantly saves disk space. In many cases, it can save tens of gigabytes per application.

How it works

1. Symbolic Link

Virtual drives are internally implemented with symbolic links on Linux/Mac, and junctions on Windows.

When you create a set of virtual drives using the fs.link API, here's what happens:

  1. Create a set of virtual drive folders under the /PINOKIO_HOME/drive folder.
  2. Create symbolic links from the specified app folders to the newly created virtual drive folders (which exist OUTSIDE of the app repository)
  3. Thanks to the symbolic links, when you reference one of the app folders that link to the virtual drives, it will behave as if the files are actually insdie the specified app folder path, but in reality the files are stored in the external "virtual drive" folder.
  4. When you delete the app repository, the files you stored using virtual drivees will stay, since the virtual drives exist outside of the app repository. Only the links are deleted.

2. Programmable

Normally creating symbolic links is a tedious process that people must do manually, since every person's system environment is different.

However thanks to Pinokio's self-contained and distributed file system architecture, it is possible to write scripts that will deterministically automate symbolic link creation regardless of what the user's global system environment looks like.

Learn more about the fs.link API here.

3. It "just" works.

The virtual drive abstraction seamlessly blends into whichever apps you already have, and the apps do NOT need to be written in special ways to facilitate virtual drives.

Apps work EXACTLY the same as when they do not use virtual drives, without having to change any code. In fact you can turn the virtual drive feature on and off very easily, simply by including or excluding a single fs.link API call.

Example: Let's say an app at path /PINOKIO_HOM/api/sd has a piece of code that says open("models/checkpoint.pt")

  • Without virtual drive: it will open the file at /PINOKIO_HOME/api/sd/models/checkpoint.pt within the current repository.
  • With virtual drive: Let's say we've created a link from /PINOKIO_HOME/api/sd/models to the models virtual drive path for this repository.
    • It will try to open the file at /PINOKIO_HOME/api/sd/models/checkpoint.pt
    • The /PINOKIO_HOME/api/sd/models folder itself is not an actual folder with contents, but instead a symbolic link to an externally created virtual drive.
    • But this distinction doesn't change anything, the attempt to open /PINOKIO_HOME/api/sd/models/checkpoint.pt will be automatically redirected to open models/checkpoint.pt on the virtual drive.

Basically, everything works exactly the same as when you didn't create the virtual drive links, but we still end up with all the benefits that come with virtual drives.

Learn more about the fs.link API here.


Customization

File System

Place custom files under your PINOKIO_HOME/web folder as follows:

~/pinokio
  /web
    config.json       # configure app chrome UI (close button, etc)
    /public           # Static Files
      browser.css     # Custom CSS for App Browser Page
      ...
    /views            # template files
      index.ejs       # home page template file
  1. index.ejs: This is the home page template file. The template can display all the installed applications in whichever way you want.
  2. browser.css: If you want to customize the app page style, you can override the default theme by overwriting CSS attributes in browser.css.

Home Page

customize_home.jpg

To customize the home page, you can write your own custom index.ejs. The template file can display the installed apps using the following attributes:

  • kernel: kernel API
  • agent: "electron" (running as an app) or "web" (running as a server)
  • items: An array of installed app items
    • icon: icon value in pinokio.js
    • name: name value in pinokio.js
    • description: description value in pinokio.js
    • path: folder path
    • url: The app's URL. Open this URL to visit the app page.
    • browse_url: App URL WITHOUT running (Even if PINOKIO_SCRIPT_DEFAULT is set to true, it won't autorun)
    • running: true (if currently running) or false
    • running_scripts: An array of scripts that are currently running. Each item is made up of the following attributes:
      • path: The file path of the script that's running
      • name: The file name

You can do this by adding your own /web/views/index.ejs file. Here's an example:

<html>
  <body>
    <header class='grabbable'></header>
    <main>
      <% items.forEach((item) => { %>
        <% if (item.running) { %>
          <a class='item running' data-browse-url="<%=item.browse_url%>" data-href="<%=item.url%    >" onclick="dblclick(event)">
            <img src="<%=item.icon%>"/>
            <div class='name'><%=item.name%></div>
          </a>
        <% } else { %>
          <a class='item' data-browse-url="<%=item.browse_url%>" data-href="<%=item.url%>" data-    name="<%=item.name%>" data-description="<%=item.description%>" data-path="<%=item.path%>"     onclick="dblclick(event)">
            <% if (item.icon) { %>
              <img src="<%=item.icon%>"/>
            <% } else { %>
              <img src="icon.png"/>
            <% } %>
            <div class='name'><%=item.name%></div>
          </a>
        <% } %>
      <% }) %>
    </main>
  </body>
</html>

App Page

Each app page can be customized too.

Unlike the Home page, which can be completely customized with your own HTML, the app page currently allows only CSS customization.

You can do this by adding your own /web/public/browser.css file. Here's an example:

body {
  background: firebrick !important;
  color: gold !important;
}
aside {
  background: transparent !important;
}
nav {
  background: none !important;
}
.header-item.btn {
  color: gold !important;
}
.btn2 {
  color: gold !important;
}

theme.png


Title Bar

You can customize the title bar color and symbolColor (See https://www.electronjs.org/docs/latest/tutorial/custom-title-bar#custom-window-controls)

Just need to specify those attributes inside the web/config.json file

{
  "color": "rgba(255,255,255,0)",
  "symbolColor": "white"
}

Terminal

customize_xterm.png

You can fully customize the terminal by setting the xterm attribute in the web/config.json file:

{
  "color": "rgba(255,255,255,0)",
  "symbolColor": "white",
  "xterm": {
    "fontSize": 20,
    "theme": {
      "foreground": "#637d75",
      "background": "#0f1610",
      "cursor": "#73fa91",

      "black": "#112616",
      "brightBlack": "#3c4812",

      "red": "#7f2b27",
      "brightRed": "#e08009",

      "green": "#2f7e25",
      "brightGreen": "#18e000",

      "yellow": "#717f24",
      "brightYellow": "#bde000",

      "blue": "#2f6a7f",
      "brightBlue": "#00aae0",

      "magenta": "#47587f",
      "brightMagenta": "#0058e0",

      "cyan": "#327f77",
      "brightCyan": "#00e0c4",

      "white": "#647d75",
      "brightWhite": "#73fa91"

    }
  }
}

Tutorials

Hello world

Let's write a script that clones a git repository.

gitjson.png

  1. Create a folder named helloworld under the Pinokio api folder.
  2. Create a file named git.json under the the Pinokio api/helloworld folder.
{
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "git clone https://github.com/pinokiocomputer/test"
    }
  }]
}

Now when you go back to Pinokio, you will see your helloworld repository show up. Navigate into it and click the git.json tab to run it:

gitclone.gif

You will see that an api/helloworld/test folder has been cloned from the https://github.com/pinokiocomputer/test repository.


Run multiple commands

You can also run multiple commands with one shell.run call.

Let's try an example. We are going to install, initialize, and launch a documentation engine in one script.

Things like this used to be not accessible for normal people (since you have to run these things in the terminal), but with Pinokio, it's as easy as one click.

  1. Create a folder named docsify under the Pinokio api folder
  2. Create a file named index.json under the api/docsify folder. The index.json file should look like the following:
{
  "daemon": true,
  "run": [{
    "method": "shell.run",
    "params": {
      "message": [
        "npx -y docsify-cli init docs",
        "npx -y docsify-cli serve docs"
      ]
    }
  }]
}

This example does 2 things:

  1. Initialize a docsify Documentation project
  2. Launch the docsify dev server

When you click the dev server link from the Pinokio terminal, it will open the documentation page in a web browser:

docsify.gif

Learn more ablut the shell.run API here


Install packages into venv

One of the common use cases for Pinokio is to:

  1. Create/activate a venv
  2. Install dependencies into the activated venv

Let's try a simple example. This example is a minimal gradio app from the official gradio tutorial

First, create a folder named gradio_demo under Pinokio's api folder.

Next, create a file named app.py in the api/gradio_demo folder.

# app.py
import gradio as gr

def greet(name, intensity):
    return "Hello, " + name + "!" * int(intensity)

demo = gr.Interface(
    fn=greet,
    inputs=["text", "slider"],
    outputs=["text"],
)
demo.launch()

We also need a requirements.txt file that looks like this:

# requirements.txt
gradio

Finally, we need an install.json script that will install the dependencies from the requirements.txt file:

{
  "run": [{
    "method": "shell.run",
    "params": {
      "venv": "env",
      "message": "pip install -r requirements.txt"
    }
  }]
}

The folder structure will look like this:

/PINOKIO_HOME
  /api
    /gradio_demo
      app.py
      requirements.txt
      install.json

Go back to Pinokio and you'll see the gradio_demo app. Click into the UI and click the install.json tab, and it will:

  1. Create a venv folder at path env
  2. Activate the env environment
  3. Run pip install -r requirements.txt, which will install the gradio dependency into the env envrionment.

Learn more about the venv API here


Run an app in venv

continued from the last section.

Now let's write a simple script that will launch the gradio server from the app.py from the last section. Create a file named start.json in the same folder:

{
  "daemon": true,
  "run": [{
    "method": "shell.run",
    "params": {
      "venv": "env",
      "message": "python app.py"
    }
  }]
}

Go back to Pinokio and you'll see that the start.json file now shows up on the sidebar as well. Click to start the start.json script. This will:

  1. activate the env environment we created from the install step
  2. run python app.py in daemon mode (daemon: true), which will launch the gradio server and keep it running.

Learn more about the venv API here


Download a file

Pinokio has a cross-platform API for downloading files easily and reliably (including automatic retries, etc.).

Let's try writing a simple script that downloads a PDF.

First create a folder named download under the Pinokio api folder, and then create a file named index.json:

{
  "run": [{
    "method": "fs.download",
    "params": {
      "uri": "https://arxiv.org/pdf/1706.03762.pdf",
      "dir": "pdf"
    }
  }]
}

This will download the file at https://arxiv.org/pdf/1706.03762.pdf to a folder named pdf (The fs.download API automatically creates a folder at the location if it doesn't already exist).

Learn more about the fs.download API here


Call a script from another script

In many cases you may want to call a script from another script. Some examples:

  1. An orchestration script that spins up stable diffusion and then llama.
  2. An agent that starts stable diffusion, and immediately makes a request to generate an image, and finally stops the stable diffusion server to save resources, automatically.
  3. An agent that makes a request to a llama endpoint, and then feeds the response to a stable diffusion endpoint.

We can achieve this using the script APIs:

  • script.start: Start a remote script (Download first if it doesn't exist yet)
  • script.return: If the current script was a child process, specify the return value, which will be made available in the next step of the caller script.

Here's an example. Let's create a simple caller.json and callee.json:

caller.json:

{
  "run": [{
    "method": "script.start",
    "params": {
      "uri": "callee.json",
      "params": { "a": 1, "b": 2 }
    }
  }, {
    "method": "log",
    "params": {
      "json2": "{{input}}"
    }
  }]
}

First step, the caller.json will call callee.json with the params { "a": 1, "b": 2 }.

This params object will be passed into the callee.json as args:

callee.json:

{
  "run": [{
    "method": "script.return",
    "params": {
      "ressponse": "{{args.a + args.b}}"
    }
  }]
}

The callee.json script immediately returns the value {{args.a + args.b}} with the script.return call.

Finally, the caller.json will call the last step log, which will print the value {{input}}, which is the return value from callee.json. This will print 3:

localscript.gif


Install, start, and stop remote scripts

The last section explained how you can call a script from within the same repository. But what if you want to call scripts from other repositories?

The script.start API can also download and run remote scripts on the fly.

Create a folder named remotescript under Pinokio api folder and create a file named install.json under the api/remotescript:

{
  "run": [{
    "method": "script.start",
    "params": {
      "uri": "https://github.com/cocktailpeanutlabs/moondream2.git/install.js"
    }
  }, {
    "method": "script.start",
    "params": {
      "uri": "https://github.com/cocktailpeanutlabs/moondream2.git/start.js"
    }
  }, {
    "id": "run",
    "method": "gradio.predict",
    "params": {
      "uri": "{{kernel.script.local('https://github.com/cocktailpeanutlabs/moondream2.git/start.js').url}}",
      "path": "/answer_question_1",
      "params": [
        { "path": "https://media.timeout.com/images/105795964/750/422/image.jpg" },
        "Explain what is going on here"
      ]
    }
  }, {
    "method": "log",
    "params": {
      "json2": "{{input}}"
    }
  }, {
    "method": "script.stop",
    "params": {
      "uri": "https://github.com/cocktailpeanutlabs/moondream2.git/start.js"
    }
  }]
}
  1. The first step starts the script https://github.com/cocktailpeanutlabs/moondream2.git/install.js.
    • If the moondream2.git repository already exists on Pinokio, it will run the install.js script.
    • If it doesn't already exist, Pinokio automatically clones the https://github.com/cocktailpeanutlabs/moondream2.git repository first, and then starts the install.js script after that.
  2. After the install has finished, it then launches the gradio app using the https://github.com/cocktailpeanutlabs/moondream2.git/start.js script. This script will return after the server has started.
  3. Now we run gradio.predict, using the kernel.script.local() API to get the local variable object for the start.js script, and then getting its url value (which is programmatically set inside the moondream2.git/start.js script).
    • Basically, this step makes a request to the gradio endpoint to ask the LLM "Explain what is going on here", passing an image.
  4. Next, the return value from the gradio.predict is logged to the terminal using the log API.
  5. Finally, we stop the moondream2/start.js script to shut down the moondream gradio server using the script.stop API.
    • If we don't call the script.stop, the moondream2 app will keep running even after this script halts.

The ability to run script.start, and then script.stop is very useful for running AI on personal computers, because most personal computers do not have unbounded memory, and your computer will quickly run out of memory if you cannot shut down these AI engines programmatically.

With script.stop you can start a script, get its response, and immediatley shut it down once the task has finished, which will free up the system memory, which you can use for running other subsequent AI tasks.


Build UI with pinokio.js

Pinokio apps have a simple structure:

  1. shortcut: The app shortcut that shows up on Pinokio home.
  2. app: The main UI layout for the app

Shortcut

shortcut.png

App

  • Menu: The sidebar that displays all the links you can run (as well as their running status)
  • Window: The viewport that displays a web page, or a terminal that runs the scripts

main.gif

By default if you do not have a pinokio.js file in your project,

  • the shortcut displays the folder name as the title, and a default icon as the app's icon.
  • the menu displays all .js or .json files in your repository root.

While this is convenient for getting started, it's not flexible enough:

  1. You can't control what gets displayed in the menu bar
  2. You can't control how the scripts are launched (by passing params for example)
  3. You can't control how the app is displayed
    • The title of the app will be your folder name
    • There is no description
    • The icon will just show a default icon.

To customize how your app itself behaves, you will want to write a UI script named pinokio.js.

Let's try writing a minimal UI:

  1. Create a folder named downloader in the /PINOKIO_HOME/api folder
  2. Add any icon to the /PINOKIO_HOME/api/downloader folder and name it icon.png
  3. Create a file named /PINOKIO_HOME/api/downloader/download.json
  4. Create a file named /PINOKIO_HOME/api/downloader/pinokio.js

/PINOKIO_HOME/api/downloader/icon.png

doraemon.png

/PINOKIO_HOME/api/downloader/download.json

{
  "run": [{
    "method": "shell.run",
    "params": {
      "message": "git clone {{input.url}}"
    }
  }]
}

/PINOKIO_HOME/api/downloader/pinokio.js

module.exports = {
  title: "Download Anything",
  description: "Download a git repository",
  icon: "icon.png",
  menu: [{
    text: "Start",
    href: "download.json",
    params: {
      url: "https://github.com/cocktailpeanut/dalai"
    }
  }]
}

The end result will look like this in your file explorer:

downloader.png

Now go back to Pinokio and refresh, and you will see your app show up:

custom_ui_preview.png

  • the title displays Download Anything
  • the description displays Download a git repository
  • the icon is the icon.png we've added

Now when you click into the app, you will see the following:

custom_ui.gif

  1. You will see the menu item Start.
  2. Click this to run the download.json which is specified by the href attribute.
  3. Also note that the script is passing the value of https://github.com/cocktailpeanut/dalai as the params.url value.
  4. The params passed to the download.json is made available as the input variable, so the git clone {{input.url}} will be instantiated as git clone https://github.com/cocktailpeanut/dalai.

Publish your script

Once you have a working script repository, you can publish to any git hosting service and share the URL, and anyone will be able to install and run your script.


Install script from any git url

You can install any pinokio script repository very easily:

  1. Click the "Download from URL" button at the top of the Discover page.
  2. Enter the git URL (You can optionally specify the branch as well).

download_git.gif


List your script on the directory

If you published to github, you can tag your repository with "pinokio" to make it show up in the "latest" section of the Discover page.

tagging.gif

Now it will automatically show up on the "latest" section (at the bottom of the "Discover" page):

latest.png

Pinokio constructs the "Latest" section automatically from GitHub "/repositories" API at https://api.github.com/search/repositories?q=topic:pinokio&sort=updated&direction=desc

So if you tagged your repository as "pinokio" but doesn't show up, check in the API result, and try to figure out why it's not included in there.


Auto-generate app launchers

While it is important to understand how all this works, in most cases you may want a simple "launcher combo", which includes:

  1. App install script: Installs the app dependencies
  2. App Launch script: Starts the app
  3. UI: Displays the launcher UI.
  4. Reset script: Resets the app state when something goes wrong.
  5. Update script: Updates the app to the latest version with 1 click.

This use case is needed so often, that we've implemented a program that automatically generates these scripts instantly. It's called Gepeto.


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