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I was wondering if anyone has investigated if some or all of these work on other C-based languages that include support for a similar preprocessor. (I would like to use something like this for explicit loop-unrolling given that the compilers for these languages lack much of the optimization capabilities of modern C compilers.)
I’m thinking specifically of:
- Sony’s Open Shading Language(OSL)
- The Khronos Group’s GLSL (part of OpenGL)
These are basically very simplified subsets of C/C++ for writing GPU shaders.
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