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Simple BSP Render

Using SOIL for loading of some textures tga loading is done with a modified code from quake 3 source.

It has been compiled and tested only on OSX 10.11 with SDL 2 for context creation , glm for math functions and CMake 3.2.

400 to 500 fps on q3dm1.bsp with texture alpha. (i7 2.6ghz and nvidia 630M)

Click to enable/disable mouse look and WASD to navigate.

If this code is useful for anyone , pls let me know.

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A basic Quake 3 BSP Map render with bezier surfaces support

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