Simple BSP Render
Using SOIL for loading of some textures tga loading is done with a modified code from quake 3 source.
It has been compiled and tested only on OSX 10.11 with SDL 2 for context creation , glm for math functions and CMake 3.2.
400 to 500 fps on q3dm1.bsp with texture alpha. (i7 2.6ghz and nvidia 630M)
Click to enable/disable mouse look and WASD to navigate.
If this code is useful for anyone , pls let me know.