Closed
Description
Dear ImGui 1.84 WIP (18307)
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sizeof(size_t): 4, sizeof(ImDrawIdx): 2, sizeof(ImDrawVert): 20
define: __cplusplus=199711
define: _WIN32
define: _MSC_VER=1929
define: _MSVC_LANG=201402
define: IMGUI_HAS_VIEWPORT
define: IMGUI_HAS_DOCK
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io.BackendPlatformName: imgui_impl_glfw
io.BackendRendererName: imgui_impl_opengl3
io.ConfigFlags: 0x00000441
NavEnableKeyboard
DockingEnable
ViewportsEnable
io.ConfigViewportsNoDecoration
io.ConfigInputTextCursorBlink
io.ConfigWindowsResizeFromEdges
io.ConfigMemoryCompactTimer = 60.0
io.BackendFlags: 0x00001406
HasMouseCursors
HasSetMousePos
PlatformHasViewports
RendererHasViewports
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io.Fonts: 1 fonts, Flags: 0x00000000, TexSize: 512,64
io.DisplaySize: 1280.00,720.00
io.DisplayFramebufferScale: 1.00,1.00
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style.WindowPadding: 8.00,8.00
style.WindowBorderSize: 1.00
style.FramePadding: 4.00,3.00
style.FrameRounding: 0.00
style.FrameBorderSize: 0.00
style.ItemSpacing: 8.00,4.00
style.ItemInnerSpacing: 4.00,4.00
My Issue/Question:
When using the opengl3 backend with viewports enabled there is a memory leak of a couple of MB per second after dragging a window outside the main viewport. It recovers if the windows is dragged back into the main viewport. I can reproduce with both example_sdl_opengl3 and example_glfw_opengl3. It does not happen with the opengl2 backend.
To reproduce: start the example, drag the "Hello, world!" window out of the viewport.