Provides an easy way to get started with the Clash of Clans API
npm install --save clash-of-clans-api
All fetches return a promise using request-promise
In order to get started with Clash of Clans API, you need to create an account at developer.clashofclans.com and create a key. You will need the IP of the host using to connect to the services.
Once you get your token, you have two choices.
- Set the COC_API_TOKEN env variable
- Pass in a token option when creating the ClashApi object
Example:
import clashApi from 'clash-of-clans-api';
let client = clashApi({
token: yourApiToken // Optional, can also use COC_API_TOKEN env variable
});
There is a DSL for performing clan searches. At least one filtering criteria must be defined and if name is used as part of search, it is required to be at least three characters long.
See https://developer.clashofclans.com/api-docs/index.html#!/clans/searchClans
Example:
client
.clans()
.withWarFrequency('always')
.withMinMembers(25)
.fetch()
.then(response => console.log(response))
.catch(err => console.log(err))
All query parameters are supported, simply prepend with
and capitalize the first letter of the query param. Complete the request with a call to fetch()
.
Request clan details by clan tag. Be sure to include the hashtag #
.
Example:
client
.clanByTag('#UPC2UQ')
.then(response => console.log(response))
.catch(err => console.log(err));
Request clan member details by clan tag. Be sure to include the hashtag #
.
Example:
client
.clanMembersByTag('#UPC2UQ')
.then(response => console.log(response))
.catch(err => console.log(err));
Request clan warlog by clan tag. Be sure to include the hashtag #
.
Example:
client
.clanWarlogByTag('#UPC2UQ')
.then(response => console.log(resonse))
.catch(err => console.log(err));
Location has a DSL for requesting location details
Examples:
// Request all location details
client
.locations()
.fetch()
.then(response => console.log(response))
.catch(err => console.log(err));
// Request details for a single location
client
.locations()
.withId(locationId)
.fetch()
.then(response => console.log(response))
.catch(err => console.log(err));
// Request clan details for a single location
client
.locations()
.withId(locationId)
.byClan()
.fetch()
.then(response => console.log(response))
.catch(err => console.log(err));
// Request player details for a single location
client
.locations()
.withId(locationId)
.byPlayer()
.fetch()
.then(response => console.log(response))
.catch(err => console.log(err));