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I wonder if the mac build with a few tweak would run on ios. i can see there is a ios branch but with barley any commits. a mac and a iphone/ipad under the hood are very simlar and xash3d was ported to ios and it is great |
I was wondering the same thing over the past few days. While I’m not familiar with the project, I’d love to help if someone has a vision of how it can be done |
if you ported the mac version to ios then added the android buttons.... |
If we can compile for Mac arm then you have the processor sorted out. a base model iPhone allocates around 2gb to an app so source could run beautifully. and Mac OS and iOS have so similar structures that iOS apps can run on Macs no problem so the only problems are things that Mac OS supports but iOS doesn't but it shouldn't be that big. |
Source already supports IOS. |
No, source don't support IOS, but it is possible to make port, but nobody
want do it sadly
вс, 13 апр. 2025 г., 14:25 Mohamed Ashraf ***@***.***>:
… Maybe it's difficult but i think porting Source Engine is actually
possible, for example Source 2 has an iOS version (Dota Underlords)
<https://developer.valvesoftware.com/wiki/Dota_Underlords>.
Source already supports IOS.
https://github.com/EmSource/EmSource/blob/main/external/vpc/utils/vpc/main.cpp#L2067,
it was just never publicized.
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*sourceports11* left a comment (nillerusr/source-engine#374)
<#374 (comment)>
Maybe it's difficult but i think porting Source Engine is actually
possible, for example Source 2 has an iOS version (Dota Underlords)
<https://developer.valvesoftware.com/wiki/Dota_Underlords>.
Source already supports IOS.
https://github.com/EmSource/EmSource/blob/main/external/vpc/utils/vpc/main.cpp#L2067,
it was just never publicized.
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IOS is based on OSX, so if you really think about it, all you need to do is optimize it (preferably with |
IOS dont have OpenGL Support anymore
вс, 13 апр. 2025 г., 15:06 Mohamed Ashraf ***@***.***>:
… No, source don't support IOS, but it is possible to make port, but nobody
want do it sadly
вс, 13 апр. 2025 г., 14:25 Mohamed Ashraf *@*.***>:
… <#m_-8563612640019476686_>
IOS is based on OSX, so if you really think about it, all you need to do
is optimize it (preferably with -O3) and port some things from the
Android port.
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*sourceports11* left a comment (nillerusr/source-engine#374)
<#374 (comment)>
No, source don't support IOS, but it is possible to make port, but nobody
want do it sadly
вс, 13 апр. 2025 г., 14:25 Mohamed Ashraf *@*.***>:
… <#m_-8563612640019476686_>
IOS is based on OSX, so if you really think about it, all you need to do
is optimize it (preferably with -O3) and port some things from the
Android port.
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Guess I have to convert OpenGL calls to Vulkan 😓 |
*Metal
вс, 13 апр. 2025 г., 16:00 Mohamed Ashraf ***@***.***>:
… IOS dont have OpenGL Support anymore
вс, 13 апр. 2025 г., 15:06 Mohamed Ashraf *@*.***>:
… <#m_7528467095035704640_>
Guess I have to convert OpenGL calls to Vulkan 😓
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<#374 (comment)>
IOS dont have OpenGL Support anymore
вс, 13 апр. 2025 г., 15:06 Mohamed Ashraf *@*.***>:
… <#m_7528467095035704640_>
Guess I have to convert OpenGL calls to Vulkan 😓
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no opengl works on ios but isnt updated. same as mac |
Maybe it's difficult but i think porting Source Engine is actually possible, for example Source 2 has an iOS version (Dota Underlords).
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