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EnmityTargetData issue in Korean server #269

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HAERUHAERU opened this issue Jun 6, 2022 · 0 comments
Open

EnmityTargetData issue in Korean server #269

HAERUHAERU opened this issue Jun 6, 2022 · 0 comments

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@HAERUHAERU
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HAERUHAERU commented Jun 6, 2022

Hello.
CurrentHP data is counted as 0 on Korean server.
So the target bar is hidden.
How can I use target bar on Korean server?
Is there any way to solve this problem?
I look forward to your reply. Thank you.

targetbars.js
let data = e[this.target];
// If there's no target, or if the target is something like a marketboard
// which has zero HP, then don't show the overlay.
if (!data || data.MaxHP === 0) {
this.setVisible(false);
return;
}

EnmityTargetData
{type: 'EnmityTargetData', Target: {…}, Focus: null, Hover: null, TargetOfTarget: null, …}
Entries: []
Focus: null
Hover: null
Target:
AggressionStatus: 0
CurrentHP: 0
Distance: "9.03"
EffectiveDistance: "0.00"
Effects: Array(2)
0:
ActorID: 4278190080
BuffID: 256
Stack: 1
Timer: 0
isOwner: false
[[Prototype]]: Object
1:
ActorID: 50528256
BuffID: 255
Stack: 4
Timer: 9.18355e-41
isOwner: false
[[Prototype]]: Object
length: 2
[[Prototype]]: Array(0)
ID: 1073875742
IsTargetable: false
Job: 0
MaxHP: 0
ModelStatus: 0
MonsterType: 0
Name: "거대 말벌"
OwnerID: 0
PosX: -20.2182
PosY: -5.06750059
PosZ: 218.005615
Radius: 0
Rotation: 1.69186282
Status: 0
TargetID: 0
Type: 2
[[Prototype]]: Object
TargetOfTarget: null
type: "EnmityTargetData"
[[Prototype]]: Object

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