Add BatchedMesh LOD and BVH example page #31239
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Description
Hi! I've created an example that demonstrates how to manage LODs for
BatchedMesh
geometries, along with BVH acceleration for raycasting and frustum culling.It's built using my
@three.ez/batched-mesh-extensions
library together withthree-mesh-bvh
by @gkjohnson.@mrdoob Unlike the version published in X, here I also added raycasting and GUI.
You can check out the live demo here: https://agargaro.github.io/three.js/examples/webgl_batch_lod_bvh.html
Is that okay or should I create a different type of example?