Simple paardensprong puzzle game made with SFML in C++
"Paardensprong" is Dutch for a Knight's move (Chess). A Knight's movement is defined as: it may move two squares vertically and one square horizontally, or two squares horizontally and one square vertically (with both forming the shape of an L).
In a 3 x 3 grid (with an empty square at the center) you have to find the 8 letter word. The word can start at any random square and has to follow the pattern of a Knight's move. The direction can either be clockwise or counter clockwise.
You have 30 seconds to guess the right word. Every second is worth 1 point. Any seconds remaining after you filed in the correct answer is added to the total score. But, if you're passed the 30 second mark, any second you didn't find the correct answer is subtracted from the total score.
Use the included premake5.lua script to create a project for your current platform. More info on premake over here.
IMPORTANT! Only windows (vs2019) is tested. Other platforms are untested.
This project uses SFML for it's rendering, audio and window management. For more info go to the SFML website.