Skip to content

How to Match Textures

miniragnarok edited this page Mar 10, 2019 · 4 revisions

How to Match Textures

Setup Instructions

  1. Your mod will be installed in your documents folder. e.g. C:\Documents\my games\Sid Meier's Civilization VI\Mods\ .
  2. Copy and paste the LocateTextures folder from github to your mods folder.

Matching Instructions

  1. Load up Civ 6.
  2. Verify that your mod is installed and enabled.
  3. Create a game with Kupe on a Duel map.
  4. After the page loads, make sure to save it.
  5. Tab out of the game, then locate the .sql file you created in your documents folder (it's the same as the .modinfo file that was just edited).
  6. Kupe starts the game with a historic moment. We're going to replace it with the name of the texture in this line of the .sql file. set Texture = 'MomentXP2_BuildingTheCothon.dds'
  7. After saving the sql file, reload the Kupe save. Now you should see the replaced texture.

What's nice about this is that you can get all of the textures without having to earn the historic moment. Plus you know exactly what to name the image. In this case you would name the .dds file MomentXP2_BuildingTheCothon.dds.

Clone this wiki locally