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category:port-bugThe issue is with a library, which is something the port should already supportThe issue is with a library, which is something the port should already support
Description
Describe the bug
> cmake -B Debug
-- Building for: Visual Studio 17 2022
-- The C compiler identification is MSVC 19.44.34823.2
-- The CXX compiler identification is MSVC 19.44.34823.2
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Check for working C compiler: C:/Program Files/Microsoft Visual Studio/2022/Preview/VC/Tools/MSVC/14.44.34823/bin/Hostx64/x64/cl.exe - skipped
-- Detecting C compile features
-- Detecting C compile features - done
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Check for working CXX compiler: C:/Program Files/Microsoft Visual Studio/2022/Preview/VC/Tools/MSVC/14.44.34823/bin/Hostx64/x64/cl.exe - skipped
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Found SFML 3.0.0 in C:/vcpkg/installed/x64-windows/share/sfml
-- Found SFML 3.0.0 in C:/vcpkg/installed/x64-windows/share/sfml
-- Configuring done (3.8s)
CMake Error at C:/vcpkg/installed/x64-windows/share/imgui-sfml/ImGui-SFMLConfig.cmake:63 (set_target_properties):
The link interface of target "ImGui-SFML::ImGui-SFML" contains:
OpenGL::GL
but the target was not found. Possible reasons include:
* There is a typo in the target name.
* A find_package call is missing for an IMPORTED target.
* An ALIAS target is missing.
Call Stack (most recent call first):
C:/vcpkg/scripts/buildsystems/vcpkg.cmake:859 (_find_package)
CMakeLists.txt:11 (find_package)
-- Generating done (0.0s)
CMake Generate step failed. Build files cannot be regenerated correctly.
Environment
- OS: Windows 11
- Compiler: Visual Studio Community 2022 (64-bit) Version 17.14.0 Preview 1.1
To Reproduce
Steps to reproduce the behavior:
- ./vcpkg install imgui imgui-sfml sfml
imgui-sfml:x64-windows 3.0
imgui:x64-windows 1.91.8#4
sfml:x64-windows 3.0.0
- CMakeLists.txt and the code
cmake_minimum_required(VERSION 3.26)
set(CMAKE_TOOLCHAIN_FILE "$ENV{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake")
# imgui sfml minimal example
project(ex)
set(CMAKE_CXX_STANDARD 23)
find_package(imgui CONFIG REQUIRED)
find_package(ImGui-SFML CONFIG REQUIRED)
find_package(SFML COMPONENTS Graphics CONFIG REQUIRED)
add_executable(${PROJECT_NAME} main.cpp)
target_link_libraries(
${PROJECT_NAME}
PRIVATE
imgui::imgui
ImGui-SFML::ImGui-SFML
SFML::Graphics
)
#include "imgui.h" // necessary for ImGui::*, imgui-SFML.h doesn't include imgui.h
#include "imgui-SFML.h" // for ImGui::SFML::* functions and SFML-specific overloads
#include <SFML/Graphics.hpp>
int main()
{
sf::RenderWindow window(sf::VideoMode({640, 480}), "ImGui + SFML = <3");
window.setFramerateLimit(60);
if (!ImGui::SFML::Init(window))
return -1;
sf::CircleShape shape(100.f);
shape.setFillColor(sf::Color::Green);
sf::Clock deltaClock;
while (window.isOpen())
{
while (const auto event = window.pollEvent())
{
ImGui::SFML::ProcessEvent(window, *event);
if (event->is<sf::Event::Closed>())
{
window.close();
}
}
ImGui::SFML::Update(window, deltaClock.restart());
ImGui::ShowDemoWindow();
ImGui::Begin("Hello, world!");
ImGui::Button("Look at this pretty button");
ImGui::End();
window.clear();
window.draw(shape);
ImGui::SFML::Render(window);
window.display();
}
ImGui::SFML::Shutdown();
}
Additional context
- On Linux, the code builds and runs.
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Labels
category:port-bugThe issue is with a library, which is something the port should already supportThe issue is with a library, which is something the port should already support