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Use the same JavaScript engine in Debug and Release #8102

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@jaimecbernardo

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@jaimecbernardo

When porting native modules to react-native-windows, one of the issues developers face is the differences between building for Debug and Release in an application's default configuration.

The fact that different engines are used these means that there is some JavaScript code that runs on iOS and Android and even Windows on Debug but then fails on Windows on Release.

Examples of issues:

From a development point of view, these changes are at their worse when a developer is developing an application in Debug and then tries out some Release builds closer to shipping and is met with a blank screen, which is hard to debug to pinpoint which code might be causing it. It'd be good if these cases were easier to debug as well.

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