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Bringing the library into my engine is a bit takes a lot of codereading. For example debug_draw.c is currently 1217 lines of code, a lot of of which have nothing to do with glyph rendering. There are functions in there which aren't even called, eg. draw_path_end().
Would be good to have a glyph_backend.c that specifically is just the things you need to implement for Skribidi to work, and nothing else.
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