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Seems to be because I unwrap_or_default the previous_state, and then always compare here:
if cfg!(debug_assertions)
&& (previous_state.frame_time == frame_time && previous_state.passes == passes)
{
panic!("Id clash in flex container! Id: {id:?}");
}
The assert should also be changed to not panic but draw a debug rect with some useful text
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